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A simple cross platform template for setting up a project with the bleeding edge raylib code.Works with C or C++.
Quickstart supports the main 3 desktop platforms:
- Windows
- Linux
- MacOS
Do not name your game project 'raylib', it will conflict with the raylib library.
Note You must have a compiler toolchain installed in addition to vscode.
- Download the quickstart
- Rename the folder to your game name
- Open the folder in VSCode
- Run the build task ( CTRL+SHIFT+B or F5 )
- You are good to go
There are two compiler toolchains available for windows, MinGW-W64 (a free compiler using GCC), and Microsoft Visual Studio
- Double click the
build-MinGW-W64.batfile - CD into the folder in your terminal
- if you are usiing the W64devkit and have not added it to your system path environment variable, you must use the W64devkit.exe terminal, not CMD.exe
- If you want to use cmd.exe or any other terminal, please make sure that gcc/mingw-W64 is in your path environment variable.
- run
make - You are good to go
Make sure you have a modern version of MinGW-W64 (not mingw).The best place to get it is from the W64devkit fromhttps://github.com/skeeto/w64devkit/releasesor the version installed with the raylib installer
Make sure you have added the path
C:\raylib\w64devkit\bin
To your path environment variable so that the compiler that came with raylib can be found.
DO NOT INSTALL ANOTHER MinGW-W64 from another source such as msys2, you don't need it.
- Run
build-VisualStudio2022.bat - double click the
.slnfile that is generated - develop your game
- you are good to go
- CD into the build folder
- run
./premake5 gmake - CD back to the root
- run
make - you are good to go
- CD into the build folder
- run
./premake5.osx gmake - CD back to the root
- run
make - you are good to go
The built code will be in the bin dir
The example uses a utility function frompath_utils.h that will find the resources dir and set it as the current working directory. This is very useful when starting out. If you wish to manage your own working directory you can simply remove the call to the function and the header.
Simply renamesrc/main.c tosrc/main.cpp and re-run the steps above and do a clean build.
Simply removesrc/main.c and replace it with your code, and re-run the steps above and do a clean build.
If you need to build for a different OpenGL version than the default (OpenGL 3.3) you can specify an OpenGL version in your premake command line. Just modify the bat file or add the following to your command line
--graphics=opengl11
--graphics=opengl21
--graphics=opengl43
--graphics=opengles2
--graphics=opengles3
Copyright (c) 2020-2025 Jeffery Myers
This software is provided "as-is", without any express or implied warranty. In no eventwill the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercialapplications, and to alter it and redistribute it freely, subject to the following restrictions:
The origin of this software must not be misrepresented; you must not claim that youwrote the original software. If you use this software in a product, an acknowledgmentin the product documentation would be appreciated but is not required.
Altered source versions must be plainly marked as such, and must not be misrepresentedas being the original software.
This notice may not be removed or altered from any source distribution.
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A simple cross platform template for windows, linux, and MacOS
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