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Explicitly compare MaybeType objects by name#2270
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rayfalling commentedOct 18, 2023 • edited
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What I meet is a Unity Project with FingerGesture plugin |
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This is the test-case. |
lostmsu commentedNov 7, 2023 • edited
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Do you know circumstances under which this happens? What is the scenario when we can have two different |
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What does this implement/fix? Explain your changes.
As observed by@rayfalling, multiple instances of
ReflectedType
values might be created in the cache, leading to crashes during stashing.@rayfalling, could you provide a test-case for this?
Does this close any currently open issues?
#2269
Any other comments?
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