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Explicitly compare MaybeType objects by name#2270

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filmor
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What does this implement/fix? Explain your changes.

As observed by@rayfalling, multiple instances ofReflectedType values might be created in the cache, leading to crashes during stashing.

@rayfalling, could you provide a test-case for this?

Does this close any currently open issues?

#2269

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Check all those that are applicable and complete.

  • Make sure to include one or more tests for your change
  • If an enhancement PR, please create docs and at best an example
  • Ensure you have signed the.NET Foundation CLA
  • Add yourself toAUTHORS
  • Updated theCHANGELOG

@rayfalling
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rayfalling commentedOct 18, 2023
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What I meet is a Unity Project with FingerGesture plugin
I will prepare Unity Project test case tomorrow
It's nine o'clock in the evening now, I need to get off work first :)

@filmorfilmorforce-pushed thecompare-maybetype-by-name branch from4195f16 to4bb5e6bCompareOctober 18, 2023 13:53
@rayfalling
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This is the test-case.
You can open it in Unity 2019.4.38f1
minimalTest.zip

@lostmsu
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lostmsu commentedNov 7, 2023
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Do you know circumstances under which this happens? What is the scenario when we can have two differentMaybeType with the same name? Perhaps this is what needs to be prevented instead.

@filmorfilmorforce-pushed thecompare-maybetype-by-name branch from4bb5e6b to536c341CompareSeptember 19, 2024 17:54
@filmorfilmorforce-pushed thecompare-maybetype-by-name branch from536c341 tobccee2cCompareSeptember 19, 2024 18:05
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