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Load GetNamedPipeHandleStateW from Kernel32.dll on the windows games api family#134049
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This is fine, but be aware that if/when the Windows headers start including the API, it'll cause a compiler error, at which point we'll need some way to detect either the headers version (if such a thing exists?) to fix it - I don't think we can assume that all possible users will be able to update their headers immediately. I thought about suggesting moving the |
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@zooba as discussed in#134042 this dynamically loads
GetNamedPipeHandleStateW
fromKernel32.dll