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Input manager for Bevy.
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Apache-2.0, MIT licenses found
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simgine/bevy_enhanced_input
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| Name | Name | Last commit message | Last commit date | |
|---|---|---|---|---|
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A powerful observer-based input manager forBevy, allowing you to bind keys and other inputs to in-game actions.
The design of this crate was inspired byUnreal Engine Enhanced Input plugin.
Check out thecrate docs for an overview of the core conceptsand all of the information needed to quickly integrate this into your game.
The examples in the repo are also a useful to learn from.basic_action_management.rs should be a good starting point.
Have any questions? Feel free to ask in the dedicatedbevy_enhanced_input channel in Bevy's Discord server.
Interested in contributing? Say hi there, or just pick up an issue and get started!This crate loosely follows the development practices laid out inBevy's Contributing Guide.
| bevy | bevy_enhanced_input |
|---|---|
| 0.17.0 | 0.19 |
| 0.16.0 | 0.11-0.18 |
| 0.15.0 | 0.4-0.10 |
| 0.14.0 | 0.1-0.3 |
Licensed under either ofApache License, Version 2.0 orMIT License at your option.
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Input manager for Bevy.
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