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Fix set() to support p5.Graphics objects#8326

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Resolves#2984

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@ksen0@davepagurek I've implemented the fix for set() to support p5.Graphics objects. The solution adds a check for Graphics instances in p5.Renderer2D.prototype.set() and uses drawImage() with the graphics canvas directly (avoiding .get() as suggested).

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@ksen0, is this change satisfactory or is there anything further that needs to be done?

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