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Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF

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playcanvas/engine

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|User Manual |API Reference |Examples |Blog |Forum |

PlayCanvas is an open-source game engine. It uses HTML5 and WebGL to run games and other interactive 3D content in any mobile or desktop browser.

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Project Showcase

Many games and apps have been published using the PlayCanvas engine. Here is a small selection:

SeemoreAfter The FloodCasino
Swooopdev ArcherGaussian Splat Statues
CarStar-LordGlobal Illumination

You can see more games on thePlayCanvas website.

Users

PlayCanvas is used by leading companies in video games, advertising and visualization such as:
Animech, Arm, BMW, Disney, Facebook, Famobi, Funday Factory, IGT, King, Miniclip, Leapfrog, Mojiworks, Mozilla, Nickelodeon, Nordeus, NOWWA, PikPok, PlaySide Studios, Polaris, Product Madness, Samsung, Snap, Spry Fox, Zeptolab, Zynga

Features

PlayCanvas is a fully-featured game engine.

  • 🧊Graphics - Advanced 2D + 3D graphics engine built on WebGL2 & WebGPU
  • 🏃Animation - Powerful state-based animations for characters and arbitrary scene properties
  • ⚛️Physics - Full integration with 3D rigid-body physics engineammo.js
  • 🎮Input - Mouse, keyboard, touch, gamepad and VR controller APIs
  • 🔊Sound - 3D positional sounds built on the Web Audio API
  • 📦Assets - Asynchronous streaming system built onglTF 2.0,Draco andBasis compression
  • 📜Scripts - Write game behaviors in Typescript or JavaScript

Usage

Here's a super-simple Hello World example - a spinning cube!

import*aspcfrom'playcanvas';constcanvas=document.createElement('canvas');document.body.appendChild(canvas);constapp=newpc.Application(canvas);// fill the available space at full resolutionapp.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW);app.setCanvasResolution(pc.RESOLUTION_AUTO);// ensure canvas is resized when window changes sizewindow.addEventListener('resize',()=>app.resizeCanvas());// create box entityconstbox=newpc.Entity('cube');box.addComponent('model',{type:'box'});app.root.addChild(box);// create camera entityconstcamera=newpc.Entity('camera');camera.addComponent('camera',{clearColor:newpc.Color(0.1,0.2,0.3)});app.root.addChild(camera);camera.setPosition(0,0,3);// create directional light entityconstlight=newpc.Entity('light');light.addComponent('light');app.root.addChild(light);light.setEulerAngles(45,0,0);// rotate the box according to the delta time since the last frameapp.on('update',dt=>box.rotate(10*dt,20*dt,30*dt));app.start();

Want to play with the code yourself? Edit it onCodePen.

A full guide to setting up a local development environment based on the PlayCanvas Engine can be foundhere.

How to build

Ensure you haveNode.js 18+ installed. Then, install all of the required Node.js dependencies:

npm install

Now you can run various build options:

CommandDescriptionOutputs To
npm run buildBuild all engine flavors and type declarationsbuild
npm run docsBuild engineAPI reference docsdocs

PlayCanvas Editor

The PlayCanvas Engine is an open-source engine that you can use to create HTML5 apps/games. In addition to the engine, we also make thePlayCanvas Editor:

Editor

For Editor-related bugs and issues, please refer to theEditor's repo.


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