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README.md
@@ -17,7 +17,8 @@ The only differences are:
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- In**10**, numbers grow linearly (1, 2, 3, 4, 5, etc) where in**2048**, they grow exponentially (1, 2, 4, 8, 16, etc).
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- In**10**, you win and the game ends when you get to 10, where in**2048**, you win when you get to 2048, but you can keep playing.
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-Why the changes? Because I'm completely new to Haskell, and I didn't want to deal with string formatting, that's why.
+Why the changes? Because I'm completely new to Haskell, and I didn't want to deal with string formatting, that's why 😇
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+This makes**10** slightly easier than**2048**, because`2^10` is only 1024.
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When you start a game, you will see a 5x5 board (the size is a parameter in the source code, so you can easily tweak it).
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The board is mostly empty -- empty cells are indicated by periods (`.`) -- but there will be one non-empty cell. For example: