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Update Information - v.1.17.1#137
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v1.17.0C++のビルド環境を持っていない方は下記のバイナリ版をご利用ください Additional RootBones
Multiple RootBones can now be set to collect the bones to be controlled! Box Limit
PhysicsAsset for Limits
プロパティに指定したPhysicsAssetが持つ球・カプセル・ボックスBodyからKawaiiPhysicsのコリジョンを自動設定します。PhysicsAssetが対応しているTapered Capsulesなどには対応していません。また、Limit Data Assetとは異なり、Persona(アニメーションエディタ)のビューポートから各コリジョンの調整を行うことはできません。 Collisions can now be generated from PhysicsAssets! (Support for boxes was added for this reason!) AnimNotify / AnimNotifyState / BP nodes for NewExternalForce
The New ExternalForce added in v1.16 can now be dynamically added or removed via AnimNotify, AnimNotifyState, and BP nodes. This allows for dynamic animation ofshaking effects on animation assets. Furthermore, by calling dedicated BP nodes, shaking can be controlled for specific scenes or cutscenes. Filter Tag
A filtering function using GameplayTag has also been provided. The above process adds ExternalForce to all KawaiiPhysics nodes in all ABPs (including Linked and PostProcess) used by the target SkeletalMeshComponent, but this feature allows it to be added to only specific nodes. NewExternalForce Wind
Support for Wind Directional Source in ExternalForce, which was also available in the old ExternalForce, has been added. This is useful when you want to coordinate with Cloth or Speed Tree. Export BoneConstraint DataAsset
A button to export configured BoneConstraint settings to a DataAsset has been added. Update Sample
A sample project showcasing the new features of v1.17 has been added. |
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v1.17.1Github :https://github.com/pafuhana1213/KawaiiPhysics/releases/tag/20240819-v1.17.1
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