Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up

A C# library for reading Blizzard's CASC storage

License

NotificationsYou must be signed in to change notification settings

overtools/TACTLib

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

License: MIT


Usage:

Creating a ClientHandler

The ClientHandler is the base object that controls the CAS(C).

The path passed to ClientHandler should be thebase path of the game install. E.g. where the game executables are. Upon creation, the client handler will load everything required for CASC operation.

stringpath=@"C:\ow\game\Overwatch";ClientHandlerclientHandler=newClientHandler(path);

Logging:

Logging is handled through the TACTLib.Logger class. It has events that are triggered by TACTLib during runtime.Basic logging can be enabled by using TACTLib.Logger.RegisterBasic. That method also serves as an example of how to do custom logging. (seeLogger.cs)

// enables the default basic logger. should be called *before* creating the clientLogger.RegisterBasic();

Product specific:

(none of this is true yet)

VFS: (Black Ops 4)
ClientHandlerclient=newClientHandler(path);if(client.VFS==null){// invalid installreturn;}VFSFileTreevfs=client.VFS;using(Streamstream=vfs.Open(@"zone\base.xpak")){// do whatever}foreach(stringfileNameinvfs.Files.Where(x=>x.StartsWith(@"zone\"))){using(Streamstream=vfs.Open(fileName)){// could do this too}}
Tank: (Overwatch)

TACTLib is used internally in TankLib/DataTool.

ClientHandlerclient=newClientHandler(path);ProductHandler_TanktankHandler=client.ProductHandlerasProdcuctHandler_Tank;if(tankHandler==null){// not a valid overwatch installreturn;}using(Streamstream=tankHandler.OpenFile(0xE00000000000895)){// open any asset you want// in this case, parse the material}
WorldOfWarcraftV6: (World of Warcraft)

Not all features are implemented yet. Anything below is a concept.

ClientHandlerclient=newClientHandler(path,newClientCreateArgs{HandlerArgs=newClientCreateArgs_WorldOfWarcraft{ListFile="https://raw.githubusercontent.com/wowdev/wow-listfile/master/listfile.txt"}});ProductHandler_WorldOfWarcraftV6wowHandler=client.ProductHandlerasProductHandler_WorldOfWarcraftV6;if(wowHandler==null){// not a valid warcraft installreturn;}using(Streamstream=wowHandler.OpenFile("world/maps/azuremyst isle (7.3 intro)/azuremyst isle (7.3 intro).wdt")){// open any asset you want// in this case, parse wdt}foreach(stringfileinwowHandler.GetFiles("world")){// will be empty if listfile is invalid}foreach(stringdirinwowHandler.GetDirectories("world")){// will be empty if listfile is invalid}

We can't wait to see the amazing things you will do with it


[8]ページ先頭

©2009-2025 Movatter.jp