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Easy Scratch封装了如上传、加载、菜单配置、云变量接口、自定义素材库等常用的功能。只需简单js基础,即可轻松对接到平台上。You can easy embed scratch to your website with config and javascript
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open-scratch/easy-scratch3
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English | 简体中文
使用本项目,不需要关注Scratch3.0功能的具体实现,只需要简单的js基础即可调用Scratch的相关功能,助力项目快速开发。
- 加载项目
- 上传项目
- 修改外观
- 移动端播放器
- 修改积木大小
- 显示隐藏积木
- 自定义素材库
- 对接背包API
- And more……
开源Teaching在线教学系统便是使用的本项目,可以参考具体示例
开源地址:http://github.com/open-scratch/teaching-open
安装依赖npm install
调试npm start
编译正式版npm run build:prod
建议在Linux环境下编译开发,若windows下编译遇到问题可参见:
https://www.213.name/archives/1739
欢迎提交Issues和PR!
编译后直接修改index.html和player.html中的配置即可使用
不使用DEMO,引入到自己的页面
页面引入lib.min.js和chunks/gui.js后,scratch将自动渲染至<div></div>内。
别忘了配置window.scratchConfig
初始化配置均通过window.scratchConfig对象完成
需要注意的是,需要在引入lib.min.js之前就加入该代码,即Scratch主程序加载前就需要定义该配置
以下是完整示例:
window.scratchConfig={session:{token:"",// 用户Tokenusername:"Username"//用户名},backpack:{enable:true,// 是否启用背包api:"/api/teaching/scratch/backpack",//背包API接口},cloudData:{enable:true,//是否开启云变量功能id:"create",//默认云变量ID,可使用window.scratch.setCloudId更换IDapi:"127.0.0.1:1234/api/websocket/scratch/cloudData"//云变量API地址},projectInfo:{//作品信息projectName:"",authorUsername:"admin",authorAvatar:'./static/avatar.png',},logo:{show:true,//是否显示url:"./static/logo.png",//logo地址,支持base64图片handleClickLogo:()=>{//处理LOGO点击事件}},menuBar:{//菜单栏样式style:{background:'hsla(215, 100%, 65%, 1)',},//切换语言按钮languageButton:{show:true,//是否显示defaultLanguage:'zh-cn'//默认语言 en zh-cn zh-tw},//新建按钮newButton:{show:true,//是否显示handleBefore(){//拦截点击事件,返回true继续执行returntrue}},//从计算机加载按钮loadFileButton:{show:true,//是否显示handleBefore(){//拦截点击事件,返回true继续执行returntrue}},//保存到计算机按钮saveFileButton:{show:true,//是否显示handleBefore(){//拦截点击事件,返回true继续执行returntrue}},//加速模式按钮turboModeButton:{show:true//是否显示},//教程按钮helpButton:{show:true,//是否显示handleBefore:()=>{//拦截点击事件,返回true继续执行returntrue}},//我的物品按钮myStuff:{show:true,//是否显示url:'/myProject'//跳转的连接},//用户头像按钮userAvatar:{show:true,//是否显示username:'未登录',//用户名avatar:'./static/avatar.png',//用户头像handleClick(){//点击头像,可以弹出登录框等操作}},//自定义按钮customButtons:[{show:true,//是否显示buttonName:'分享',//按钮名style:{//按钮样式color:'white',background:'hsla(30, 100%, 55%, 1)',},handleClick:()=>{//按钮事件console.log("自定义按钮1");console.log('分享按钮')window.scratch.getProjectCover(cover=>{//TODO 获取到作品截图})window.scratch.getProjectFile(file=>{//TODO 获取到项目文件})// 获取到项目名varprojectName=window.scratch.getProjectName()console.log(projectName);}},//可继续新增按钮]},blocks:{// 积木缩放比例scale:0.8,// 隐藏分类 费雷见README附录:// 如需动态隐藏显示分类或积木,修改此配置后需手动执行 window.vm.emitWorkspaceUpdate()hideCatagorys:[],//隐藏积木 积木代码见README附录:hideBlocks:[],},stageArea:{//舞台设置fullscreenButton:{//全屏按钮show:true,handleBeforeSetStageUnFull(){//拦截退出全屏,返回true继续执行returntrue},handleBeforeSetStageFull(){//拦截全屏,返回true继续执行returntrue}},startButton:{//开始按钮show:true,handleBeforeStart(){//拦截开始按钮,返回true继续执行returntrue}},stopButton:{// 停止按钮show:true,handleBeforeStop(){//拦截停止按钮,,返回true继续执行returntrue}}},//scratch vm初始化完毕handleVmInitialized:(vm)=>{window.vm=vm},//作品加载完毕handleProjectLoaded:()=>{},//默认作品加载完毕handleDefaultProjectLoaded:()=>{},//默认项目地址,不需要修请删除本配置项defaultProjectURL:"./static/project.sb3",//素材库配置assets:{//附:Scratch素材库采集和处理工具 https://github.com/open-scratch/scratch-asset-utils//素材库地址,默认为/static下的素材库assetHost:'./static',//素材库索引地址defaultIndex:{sprites:"./static/json_index/sprites.json",costumes:"./static/json_index/costumes.json",backdrops:"./static/json_index/backdrops.json",sounds:"./static/json_index/sounds.json"},//拦截角色库打开handleBeforeSpriteLibraryOpen(){console.log("角色库打开")//追加素材库// window.scratch.pushSpriteLibrary(Arrays)returntrue;},//拦截造型库打开handleBeforeCostumesLibraryOpen(){returntrue;},//拦截背景库打开handleBeforeBackdropsLibraryOpen(){returntrue;},//拦截声音库打开handleBeforeSoundLibraryOpen(){returntrue;}},}
scratch-vm实例化的对象,可以从外部直接操作部分scratch-vm虚拟机功能,
该对象常用API列表:
- vm.saveProjectSb3() //获取SB3格式项目
- vm.loadProject(file) //加载SB3项目
- vm.greenFlag() //点击小绿旗
- vm.stopAll() //停止运行项目
- vm.emitWorkspaceUpdate() //刷新工作区
- ……
window.scratch.loadProject(url, callback)
也可以使用vm对象的loadProject方法载入scratch项目
示例
window.scratch.loadProject(url, ()=>{ //加载文件完成后的操作})window.scratch.getProjectFile(callback)
也可以使用vm对象的saveProjectSb3方法
示例
window.scratch.getProjectFile((file)=>{ console.log(file) //上传file文件})window.scratch.getProjectCover(callback)
示例
window.scratch.getProjectCover((file)=>{ console.log(file) //上传截图文件})window.scratch.getProjectName()
window.scratch.setProjectName(projectName)
示例
window.scratch.setPlayerOnly(true)
示例
window.scratch.setFullScreen(true)
可以动态新增素材库索引,需要等待用户打开素材库后再调用本方法,否则无法追加成功。增加索引后还需要assetHost中增加对应的素材文件。
参数为素材索引的数组,具体格式参见json_index下文件的内容。
window.scratch.pushSpritesLibrary(Arrays)
window.scratch.pushCostumesLibrary(Arrays)
window.scratch.pushBackdropsLibrary(Arrays)
window.scratch.pushSoundsLibrary(Arrays)
示例
window.scratch.pushSoundsLibrary([{"name":"自定义声音","tags":["music",],"assetId":"5cb46ddd903fc2c9976ff881df9273c9","dataFormat":"","md5ext":"5cb46ddd903fc2c9976ff881df9273c9.wav","sampleCount":11840,"rate":44100}])
window.scratch.setCloudId(id)
解析加载序列化项目文件、扩展功能实现、根据相应事件渲染舞台
解析、播放声音
创建积木操作块区域和每个积木对应的代码
多语言支持
图片编辑器
舞台渲染
项目和对应素材的存储加载
svg文件处理
├── build # 编译后的文件夹│ ├── static # 静态资源│ ├── chunks # scratch核心加载器│ ├── index.html # scratch编辑器│ ├── player.html # scratch播放器│ ├── lib.min.js # scratch核心├── src│ ├── components # UI组件│ ├── containers # 容器组件,承载容器组件业务逻辑│ ├── css # 全局通用css│ ├── examples # 集成测试用例│ ├── extensions # 拓展案例│ ├── lib # 插件及高阶组件│ ├── audio # 声音插件│ ├── backpack # 背包插件│ ├── default-project # 默认项目│ ├── libraries # 素材库相关│ ├── video # 视频模块│ ├── playground # 编译后页面的模版│ ├── reducers # 全局状态控制├── test # 测试用例├── translations # 翻译库├── README.md├── README-RAW.md #└── package.json└── webpack.config.js└── webpack.prod.jsmotion looks sound events control sensing operators variables myBlocks
motion_movesteps motion_turnright motion_turnleft motion_goto motion_gotoxy motion_glidetomotion_glidesecstoxy motion_pointindirection motion_pointtowards motion_changexby motion_setxmotion_changeyby motion_sety motion_ifonedgebounce motion_setrotationstyle motion_xposition motion_yposition motion_direction
looks_sayforsecs looks_say looks_thinkforsecs looks_think looks_switchbackdropto looks_switchbackdroptoandwait looks_nextbackdroplooks_switchcostumeto looks_nextcostume looks_switchbackdropto looks_nextbackdrop looks_changesizeby looks_setsizeto looks_changeeffectbylooks_seteffectto looks_cleargraphiceffects looks_show looks_hide looks_gotofrontback looks_goforwardbackwardlayers looks_backdropnumbernamelooks_costumenumbername looks_backdropnumbername looks_size
sound_playuntildone sound_play sound_stopallsounds sound_changeeffectby sound_seteffectto sound_cleareffectssound_changevolumeby sound_setvolumeto sound_volume
event_whenflagclicked event_whenkeypressed event_whenstageclicked event_whenthisspriteclicked event_whenbackdropswitchestoevent_whengreaterthan event_whenbroadcastreceived event_broadcast event_broadcastandwait
control_wait control_repeat control_forever control_if control_if_else control_wait_until control_repeat_until control_stopcontrol_create_clone_of control_start_as_clone control_create_clone_of control_delete_this_clone
sensing_touchingobject sensing_touchingcolor sensing_coloristouchingcolor sensing_distanceto sensing_askandwait sensing_answersensing_keypressed sensing_mousedown sensing_mousex sensing_mousey sensing_setdragmode sensing_loudness sensing_timer sensing_resettimersensing_of sensing_current sensing_dayssince2000 sensing_username
operator_add operator_subtract operator_multiply operator_divide operator_random operator_gt operator_lt operator_equals operator_andoperator_or operator_not operator_join operator_letter_of operator_length operator_contains operator_mod operator_round operator_mathop
绑定某个dom为移动端的虚拟键盘,需要先引入jQuery
functionregKeyEvent(selector,key,keyCode){console.log("注册按键事件:"+key)$(selector).on("touchstart",function(event){vm.postIOData("keyboard",{keyCode:keyCode,key:key,isDown:true,});event.preventDefault();});$(selector).on("touchend",function(){vm.postIOData("keyboard",{keyCode:keyCode,key:key,isDown:false,});event.preventDefault();});}// 配置上下左右空格键regKeyEvent(".button_space"," ",32)regKeyEvent(".button_down","ArrowDown",40)regKeyEvent(".button_up","ArrowUp",38)regKeyEvent(".button_left","ArrowLeft",37)regKeyEvent(".button_right","ArrowRight",39)
About
Easy Scratch封装了如上传、加载、菜单配置、云变量接口、自定义素材库等常用的功能。只需简单js基础,即可轻松对接到平台上。You can easy embed scratch to your website with config and javascript
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