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JavaScript Style Guide

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odongohcoder2019/javascript

 
 

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A mostly reasonable approach to JavaScript

Note: this guide assumes you are usingBabel, and requires that you usebabel-preset-airbnb or the equivalent. It also assumes you are installing shims/polyfills in your app, withairbnb-browser-shims or the equivalent.

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This guide is available in other languages too. SeeTranslation

Other Style Guides

Table of Contents

  1. Types
  2. References
  3. Objects
  4. Arrays
  5. Destructuring
  6. Strings
  7. Functions
  8. Arrow Functions
  9. Classes & Constructors
  10. Modules
  11. Iterators and Generators
  12. Properties
  13. Variables
  14. Hoisting
  15. Comparison Operators & Equality
  16. Blocks
  17. Control Statements
  18. Comments
  19. Whitespace
  20. Commas
  21. Semicolons
  22. Type Casting & Coercion
  23. Naming Conventions
  24. Accessors
  25. Events
  26. jQuery
  27. ECMAScript 5 Compatibility
  28. ECMAScript 6+ (ES 2015+) Styles
  29. Standard Library
  30. Testing
  31. Performance
  32. Resources
  33. In the Wild
  34. Translation
  35. The JavaScript Style Guide Guide
  36. Chat With Us About JavaScript
  37. Contributors
  38. License
  39. Amendments

Types

  • 1.1Primitives: When you access a primitive type you work directly on its value.

    • string
    • number
    • boolean
    • null
    • undefined
    • symbol
    • bigint
    constfoo=1;letbar=foo;bar=9;console.log(foo,bar);// => 1, 9
    • Symbols and BigInts cannot be faithfully polyfilled, so they should not be used when targeting browsers/environments that don’t support them natively.

  • 1.2Complex: When you access a complex type you work on a reference to its value.

    • object
    • array
    • function
    constfoo=[1,2];constbar=foo;bar[0]=9;console.log(foo[0],bar[0]);// => 9, 9

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References

  • 2.1 Useconst for all of your references; avoid usingvar. eslint:prefer-const,no-const-assign

    Why? This ensures that you can’t reassign your references, which can lead to bugs and difficult to comprehend code.

    // badvara=1;varb=2;// goodconsta=1;constb=2;

  • 2.2 If you must reassign references, uselet instead ofvar. eslint:no-var

    Why?let is block-scoped rather than function-scoped likevar.

    // badvarcount=1;if(true){count+=1;}// good, use the let.letcount=1;if(true){count+=1;}

  • 2.3 Note that bothlet andconst are block-scoped.

    // const and let only exist in the blocks they are defined in.{leta=1;constb=1;}console.log(a);// ReferenceErrorconsole.log(b);// ReferenceError

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Objects

  • 3.1 Use the literal syntax for object creation. eslint:no-new-object

    // badconstitem=newObject();// goodconstitem={};

  • 3.2 Use computed property names when creating objects with dynamic property names.

    Why? They allow you to define all the properties of an object in one place.

    functiongetKey(k){return`a key named${k}`;}// badconstobj={id:5,name:'San Francisco',};obj[getKey('enabled')]=true;// goodconstobj={id:5,name:'San Francisco',[getKey('enabled')]:true,};

  • 3.3 Use object method shorthand. eslint:object-shorthand

    // badconstatom={value:1,addValue:function(value){returnatom.value+value;},};// goodconstatom={value:1,addValue(value){returnatom.value+value;},};

  • 3.4 Use property value shorthand. eslint:object-shorthand

    Why? It is shorter and descriptive.

    constlukeSkywalker='Luke Skywalker';// badconstobj={lukeSkywalker:lukeSkywalker,};// goodconstobj={  lukeSkywalker,};

  • 3.5 Group your shorthand properties at the beginning of your object declaration.

    Why? It’s easier to tell which properties are using the shorthand.

    constanakinSkywalker='Anakin Skywalker';constlukeSkywalker='Luke Skywalker';// badconstobj={episodeOne:1,twoJediWalkIntoACantina:2,  lukeSkywalker,episodeThree:3,mayTheFourth:4,  anakinSkywalker,};// goodconstobj={  lukeSkywalker,  anakinSkywalker,episodeOne:1,twoJediWalkIntoACantina:2,episodeThree:3,mayTheFourth:4,};

  • 3.6 Only quote properties that are invalid identifiers. eslint:quote-props

    Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.

    // badconstbad={'foo':3,'bar':4,'data-blah':5,};// goodconstgood={foo:3,bar:4,'data-blah':5,};

  • 3.7 Do not callObject.prototype methods directly, such ashasOwnProperty,propertyIsEnumerable, andisPrototypeOf. eslint:no-prototype-builtins

    Why? These methods may be shadowed by properties on the object in question - consider{ hasOwnProperty: false } - or, the object may be a null object (Object.create(null)).

    // badconsole.log(object.hasOwnProperty(key));// goodconsole.log(Object.prototype.hasOwnProperty.call(object,key));// bestconsthas=Object.prototype.hasOwnProperty;// cache the lookup once, in module scope.console.log(has.call(object,key));/* or */importhasfrom'has';// https://www.npmjs.com/package/hasconsole.log(has(object,key));

  • 3.8 Prefer the object spread operator overObject.assign to shallow-copy objects. Use the object rest operator to get a new object with certain properties omitted.

    // very badconstoriginal={a:1,b:2};constcopy=Object.assign(original,{c:3});// this mutates `original` ಠ_ಠdeletecopy.a;// so does this// badconstoriginal={a:1,b:2};constcopy=Object.assign({},original,{c:3});// copy => { a: 1, b: 2, c: 3 }// goodconstoriginal={a:1,b:2};constcopy={ ...original,c:3};// copy => { a: 1, b: 2, c: 3 }const{ a, ...noA}=copy;// noA => { b: 2, c: 3 }

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Arrays

  • 4.1 Use the literal syntax for array creation. eslint:no-array-constructor

    // badconstitems=newArray();// goodconstitems=[];

  • 4.2 UseArray#push instead of direct assignment to add items to an array.

    constsomeStack=[];// badsomeStack[someStack.length]='abracadabra';// goodsomeStack.push('abracadabra');

  • 4.3 Use array spreads... to copy arrays.

    // badconstlen=items.length;constitemsCopy=[];leti;for(i=0;i<len;i+=1){itemsCopy[i]=items[i];}// goodconstitemsCopy=[...items];

  • 4.4 To convert an iterable object to an array, use spreads... instead ofArray.from.

    constfoo=document.querySelectorAll('.foo');// goodconstnodes=Array.from(foo);// bestconstnodes=[...foo];

  • 4.5 UseArray.from for converting an array-like object to an array.

    constarrLike={0:'foo',1:'bar',2:'baz',length:3};// badconstarr=Array.prototype.slice.call(arrLike);// goodconstarr=Array.from(arrLike);

  • 4.6 UseArray.from instead of spread... for mapping over iterables, because it avoids creating an intermediate array.

    // badconstbaz=[...foo].map(bar);// goodconstbaz=Array.from(foo,bar);

  • 4.7 Use return statements in array method callbacks. It’s ok to omit the return if the function body consists of a single statement returning an expression without side effects, following8.2. eslint:array-callback-return

    // good[1,2,3].map((x)=>{consty=x+1;returnx*y;});// good[1,2,3].map((x)=>x+1);// bad - no returned value means `acc` becomes undefined after the first iteration[[0,1],[2,3],[4,5]].reduce((acc,item,index)=>{constflatten=acc.concat(item);});// good[[0,1],[2,3],[4,5]].reduce((acc,item,index)=>{constflatten=acc.concat(item);returnflatten;});// badinbox.filter((msg)=>{const{ subject, author}=msg;if(subject==='Mockingbird'){returnauthor==='Harper Lee';}else{returnfalse;}});// goodinbox.filter((msg)=>{const{ subject, author}=msg;if(subject==='Mockingbird'){returnauthor==='Harper Lee';}returnfalse;});

  • 4.8 Use line breaks after open and before close array brackets if an array has multiple lines

    // badconstarr=[[0,1],[2,3],[4,5],];constobjectInArray=[{id:1,},{id:2,}];constnumberInArray=[1,2,];// goodconstarr=[[0,1],[2,3],[4,5]];constobjectInArray=[{id:1,},{id:2,},];constnumberInArray=[1,2,];

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Destructuring

  • 5.1 Use object destructuring when accessing and using multiple properties of an object. eslint:prefer-destructuring

    Why? Destructuring saves you from creating temporary references for those properties.

    // badfunctiongetFullName(user){constfirstName=user.firstName;constlastName=user.lastName;return`${firstName}${lastName}`;}// goodfunctiongetFullName(user){const{ firstName, lastName}=user;return`${firstName}${lastName}`;}// bestfunctiongetFullName({ firstName, lastName}){return`${firstName}${lastName}`;}

  • 5.2 Use array destructuring. eslint:prefer-destructuring

    constarr=[1,2,3,4];// badconstfirst=arr[0];constsecond=arr[1];// goodconst[first,second]=arr;

  • 5.3 Use object destructuring for multiple return values, not array destructuring.

    Why? You can add new properties over time or change the order of things without breaking call sites.

    // badfunctionprocessInput(input){// then a miracle occursreturn[left,right,top,bottom];}// the caller needs to think about the order of return dataconst[left,__,top]=processInput(input);// goodfunctionprocessInput(input){// then a miracle occursreturn{ left, right, top, bottom};}// the caller selects only the data they needconst{ left, top}=processInput(input);

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Strings

  • 6.1 Use single quotes'' for strings. eslint:quotes

    // badconstname="Capt. Janeway";// bad - template literals should contain interpolation or newlinesconstname=`Capt. Janeway`;// goodconstname='Capt. Janeway';

  • 6.2 Strings that cause the line to go over 100 characters should not be written across multiple lines using string concatenation.

    Why? Broken strings are painful to work with and make code less searchable.

    // badconsterrorMessage='This is a super long error that was thrown because \of Batman. When you stop to think about how Batman had anything to do \with this, you would get nowhere \fast.';// badconsterrorMessage='This is a super long error that was thrown because '+'of Batman. When you stop to think about how Batman had anything to do '+'with this, you would get nowhere fast.';// goodconsterrorMessage='This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';

  • 6.3 When programmatically building up strings, use template strings instead of concatenation. eslint:prefer-templatetemplate-curly-spacing

    Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.

    // badfunctionsayHi(name){return'How are you, '+name+'?';}// badfunctionsayHi(name){return['How are you, ',name,'?'].join();}// badfunctionsayHi(name){return`How are you,${name}?`;}// goodfunctionsayHi(name){return`How are you,${name}?`;}

  • 6.4 Never useeval() on a string, it opens too many vulnerabilities. eslint:no-eval

  • 6.5 Do not unnecessarily escape characters in strings. eslint:no-useless-escape

    Why? Backslashes harm readability, thus they should only be present when necessary.

    // badconstfoo='\'this\' \i\s \"quoted\"';// goodconstfoo='\'this\' is "quoted"';constfoo=`my name is '${name}'`;

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Functions

  • 7.1 Use named function expressions instead of function declarations. eslint:func-style

    Why? Function declarations are hoisted, which means that it’s easy - too easy - to reference the function before it is defined in the file. This harms readability and maintainability. If you find that a function’s definition is large or complex enough that it is interfering with understanding the rest of the file, then perhaps it’s time to extract it to its own module! Don’t forget to explicitly name the expression, regardless of whether or not the name is inferred from the containing variable (which is often the case in modern browsers or when using compilers such as Babel). This eliminates any assumptions made about the Error’s call stack. (Discussion)

    // badfunctionfoo(){// ...}// badconstfoo=function(){// ...};// good// lexical name distinguished from the variable-referenced invocation(s)constshort=functionlongUniqueMoreDescriptiveLexicalFoo(){// ...};

  • 7.2 Wrap immediately invoked function expressions in parentheses. eslint:wrap-iife

    Why? An immediately invoked function expression is a single unit - wrapping both it, and its invocation parens, in parens, cleanly expresses this. Note that in a world with modules everywhere, you almost never need an IIFE.

    // immediately-invoked function expression (IIFE)(function(){console.log('Welcome to the Internet. Please follow me.');}());

  • 7.3 Never declare a function in a non-function block (if,while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears. eslint:no-loop-func

  • 7.4Note: ECMA-262 defines ablock as a list of statements. A function declaration is not a statement.

    // badif(currentUser){functiontest(){console.log('Nope.');}}// goodlettest;if(currentUser){test=()=>{console.log('Yup.');};}

  • 7.5 Never name a parameterarguments. This will take precedence over thearguments object that is given to every function scope.

    // badfunctionfoo(name,options,arguments){// ...}// goodfunctionfoo(name,options,args){// ...}

  • 7.6 Never usearguments, opt to use rest syntax... instead. eslint:prefer-rest-params

    Why?... is explicit about which arguments you want pulled. Plus, rest arguments are a real Array, and not merely Array-like likearguments.

    // badfunctionconcatenateAll(){constargs=Array.prototype.slice.call(arguments);returnargs.join('');}// goodfunctionconcatenateAll(...args){returnargs.join('');}

  • 7.7 Use default parameter syntax rather than mutating function arguments.

    // really badfunctionhandleThings(opts){// No! We shouldn’t mutate function arguments.// Double bad: if opts is falsy it'll be set to an object which may// be what you want but it can introduce subtle bugs.opts=opts||{};// ...}// still badfunctionhandleThings(opts){if(opts===void0){opts={};}// ...}// goodfunctionhandleThings(opts={}){// ...}

  • 7.8 Avoid side effects with default parameters.

    Why? They are confusing to reason about.

    varb=1;// badfunctioncount(a=b++){console.log(a);}count();// 1count();// 2count(3);// 3count();// 3

  • 7.9 Always put default parameters last.

    // badfunctionhandleThings(opts={},name){// ...}// goodfunctionhandleThings(name,opts={}){// ...}

  • 7.10 Never use the Function constructor to create a new function. eslint:no-new-func

    Why? Creating a function in this way evaluates a string similarly toeval(), which opens vulnerabilities.

    // badvaradd=newFunction('a','b','return a + b');// still badvarsubtract=Function('a','b','return a - b');

  • 7.11 Spacing in a function signature. eslint:space-before-function-parenspace-before-blocks

    Why? Consistency is good, and you shouldn’t have to add or remove a space when adding or removing a name.

    // badconstf=function(){};constg=function(){};consth=function(){};// goodconstx=function(){};consty=functiona(){};

  • 7.12 Never mutate parameters. eslint:no-param-reassign

    Why? Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.

    // badfunctionf1(obj){obj.key=1;}// goodfunctionf2(obj){constkey=Object.prototype.hasOwnProperty.call(obj,'key') ?obj.key :1;}

  • 7.13 Never reassign parameters. eslint:no-param-reassign

    Why? Reassigning parameters can lead to unexpected behavior, especially when accessing thearguments object. It can also cause optimization issues, especially in V8.

    // badfunctionf1(a){a=1;// ...}functionf2(a){if(!a){a=1;}// ...}// goodfunctionf3(a){constb=a||1;// ...}functionf4(a=1){// ...}

  • 7.14 Prefer the use of the spread operator... to call variadic functions. eslint:prefer-spread

    Why? It’s cleaner, you don’t need to supply a context, and you can not easily composenew withapply.

    // badconstx=[1,2,3,4,5];console.log.apply(console,x);// goodconstx=[1,2,3,4,5];console.log(...x);// badnew(Function.prototype.bind.apply(Date,[null,2016,8,5]));// goodnewDate(...[2016,8,5]);

  • 7.15 Functions with multiline signatures, or invocations, should be indented just like every other multiline list in this guide: with each item on a line by itself, with a trailing comma on the last item. eslint:function-paren-newline

    // badfunctionfoo(bar,baz,quux){// ...}// goodfunctionfoo(bar,baz,quux,){// ...}// badconsole.log(foo,bar,baz);// goodconsole.log(foo,bar,baz,);

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Arrow Functions

  • 8.1 When you must use an anonymous function (as when passing an inline callback), use arrow function notation. eslint:prefer-arrow-callback,arrow-spacing

    Why? It creates a version of the function that executes in the context ofthis, which is usually what you want, and is a more concise syntax.

    Why not? If you have a fairly complicated function, you might move that logic out into its own named function expression.

    // bad[1,2,3].map(function(x){consty=x+1;returnx*y;});// good[1,2,3].map((x)=>{consty=x+1;returnx*y;});

  • 8.2 If the function body consists of a single statement returning anexpression without side effects, omit the braces and use the implicit return. Otherwise, keep the braces and use areturn statement. eslint:arrow-parens,arrow-body-style

    Why? Syntactic sugar. It reads well when multiple functions are chained together.

    // bad[1,2,3].map((number)=>{constnextNumber=number+1;`A string containing the${nextNumber}.`;});// good[1,2,3].map((number)=>`A string containing the${number+1}.`);// good[1,2,3].map((number)=>{constnextNumber=number+1;return`A string containing the${nextNumber}.`;});// good[1,2,3].map((number,index)=>({[index]:number,}));// No implicit return with side effectsfunctionfoo(callback){constval=callback();if(val===true){// Do something if callback returns true}}letbool=false;// badfoo(()=>bool=true);// goodfoo(()=>{bool=true;});

  • 8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.

    Why? It shows clearly where the function starts and ends.

    // bad['get','post','put'].map((httpMethod)=>Object.prototype.hasOwnProperty.call(httpMagicObjectWithAVeryLongName,httpMethod,));// good['get','post','put'].map((httpMethod)=>(Object.prototype.hasOwnProperty.call(httpMagicObjectWithAVeryLongName,httpMethod,)));

  • 8.4 Always include parentheses around arguments for clarity and consistency. eslint:arrow-parens

    Why? Minimizes diff churn when adding or removing arguments.

    // bad[1,2,3].map(x=>x*x);// good[1,2,3].map((x)=>x*x);// bad[1,2,3].map(number=>(`A long string with the${number}. It’s so long that we don’t want it to take up space on the .map line!`));// good[1,2,3].map((number)=>(`A long string with the${number}. It’s so long that we don’t want it to take up space on the .map line!`));// bad[1,2,3].map(x=>{consty=x+1;returnx*y;});// good[1,2,3].map((x)=>{consty=x+1;returnx*y;});

  • 8.5 Avoid confusing arrow function syntax (=>) with comparison operators (<=,>=). eslint:no-confusing-arrow

    // badconstitemHeight=(item)=>item.height<=256 ?item.largeSize :item.smallSize;// badconstitemHeight=(item)=>item.height>=256 ?item.largeSize :item.smallSize;// goodconstitemHeight=(item)=>(item.height<=256 ?item.largeSize :item.smallSize);// goodconstitemHeight=(item)=>{const{ height, largeSize, smallSize}=item;returnheight<=256 ?largeSize :smallSize;};

  • 8.6 Enforce the location of arrow function bodies with implicit returns. eslint:implicit-arrow-linebreak

    // bad(foo)=>bar;(foo)=>(bar);// good(foo)=>bar;(foo)=>(bar);(foo)=>(bar)

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Classes & Constructors

  • 9.1 Always useclass. Avoid manipulatingprototype directly.

    Why?class syntax is more concise and easier to reason about.

    // badfunctionQueue(contents=[]){this.queue=[...contents];}Queue.prototype.pop=function(){constvalue=this.queue[0];this.queue.splice(0,1);returnvalue;};// goodclassQueue{constructor(contents=[]){this.queue=[...contents];}pop(){constvalue=this.queue[0];this.queue.splice(0,1);returnvalue;}}

  • 9.2 Useextends for inheritance.

    Why? It is a built-in way to inherit prototype functionality without breakinginstanceof.

    // badconstinherits=require('inherits');functionPeekableQueue(contents){Queue.apply(this,contents);}inherits(PeekableQueue,Queue);PeekableQueue.prototype.peek=function(){returnthis.queue[0];};// goodclassPeekableQueueextendsQueue{peek(){returnthis.queue[0];}}

  • 9.3 Methods can returnthis to help with method chaining.

    // badJedi.prototype.jump=function(){this.jumping=true;returntrue;};Jedi.prototype.setHeight=function(height){this.height=height;};constluke=newJedi();luke.jump();// => trueluke.setHeight(20);// => undefined// goodclassJedi{jump(){this.jumping=true;returnthis;}setHeight(height){this.height=height;returnthis;}}constluke=newJedi();luke.jump().setHeight(20);

  • 9.4 It’s okay to write a customtoString() method, just make sure it works successfully and causes no side effects.

    classJedi{constructor(options={}){this.name=options.name||'no name';}getName(){returnthis.name;}toString(){return`Jedi -${this.getName()}`;}}

  • 9.5 Classes have a default constructor if one is not specified. An empty constructor function or one that just delegates to a parent class is unnecessary. eslint:no-useless-constructor

    // badclassJedi{constructor(){}getName(){returnthis.name;}}// badclassReyextendsJedi{constructor(...args){super(...args);}}// goodclassReyextendsJedi{constructor(...args){super(...args);this.name='Rey';}}

  • 9.6 Avoid duplicate class members. eslint:no-dupe-class-members

    Why? Duplicate class member declarations will silently prefer the last one - having duplicates is almost certainly a bug.

    // badclassFoo{bar(){return1;}bar(){return2;}}// goodclassFoo{bar(){return1;}}// goodclassFoo{bar(){return2;}}

  • 9.7 Class methods should usethis or be made into a static method unless an external library or framework requires to use specific non-static methods. Being an instance method should indicate that it behaves differently based on properties of the receiver. eslint:class-methods-use-this

    // badclassFoo{bar(){console.log('bar');}}// good - this is usedclassFoo{bar(){console.log(this.bar);}}// good - constructor is exemptclassFoo{constructor(){// ...}}// good - static methods aren't expected to use thisclassFoo{staticbar(){console.log('bar');}}

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Modules

  • 10.1 Always use modules (import/export) over a non-standard module system. You can always transpile to your preferred module system.

    Why? Modules are the future, let’s start using the future now.

    // badconstAirbnbStyleGuide=require('./AirbnbStyleGuide');module.exports=AirbnbStyleGuide.es6;// okimportAirbnbStyleGuidefrom'./AirbnbStyleGuide';exportdefaultAirbnbStyleGuide.es6;// bestimport{es6}from'./AirbnbStyleGuide';exportdefaultes6;

  • 10.2 Do not use wildcard imports.

    Why? This makes sure you have a single default export.

    // badimport*asAirbnbStyleGuidefrom'./AirbnbStyleGuide';// goodimportAirbnbStyleGuidefrom'./AirbnbStyleGuide';

  • 10.3 And do not export directly from an import.

    Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.

    // bad// filename es6.jsexport{es6asdefault}from'./AirbnbStyleGuide';// good// filename es6.jsimport{es6}from'./AirbnbStyleGuide';exportdefaultes6;

  • 10.4 Only import from a path in one place.eslint:no-duplicate-imports

    Why? Having multiple lines that import from the same path can make code harder to maintain.

    // badimportfoofrom'foo';// … some other imports … //import{named1,named2}from'foo';// goodimportfoo,{named1,named2}from'foo';// goodimportfoo,{named1,named2,}from'foo';

  • 10.5 Do not export mutable bindings.eslint:import/no-mutable-exports

    Why? Mutation should be avoided in general, but in particular when exporting mutable bindings. While this technique may be needed for some special cases, in general, only constant references should be exported.

    // badletfoo=3;export{foo};// goodconstfoo=3;export{foo};

  • 10.6 In modules with a single export, prefer default export over named export.eslint:import/prefer-default-export

    Why? To encourage more files that only ever export one thing, which is better for readability and maintainability.

    // badexportfunctionfoo(){}// goodexportdefaultfunctionfoo(){}

  • 10.7 Put allimports above non-import statements.eslint:import/first

    Why? Sinceimports are hoisted, keeping them all at the top prevents surprising behavior.

    // badimportfoofrom'foo';foo.init();importbarfrom'bar';// goodimportfoofrom'foo';importbarfrom'bar';foo.init();

  • 10.8 Multiline imports should be indented just like multiline array and object literals.eslint:object-curly-newline

    Why? The curly braces follow the same indentation rules as every other curly brace block in the style guide, as do the trailing commas.

    // badimport{longNameA,longNameB,longNameC,longNameD,longNameE}from'path';// goodimport{longNameA,longNameB,longNameC,longNameD,longNameE,}from'path';

  • 10.9 Disallow Webpack loader syntax in module import statements.eslint:import/no-webpack-loader-syntax

    Why? Since using Webpack syntax in the imports couples the code to a module bundler. Prefer using the loader syntax inwebpack.config.js.

    // badimportfooSassfrom'css!sass!foo.scss';importbarCssfrom'style!css!bar.css';// goodimportfooSassfrom'foo.scss';importbarCssfrom'bar.css';

  • 10.10 Do not include JavaScript filename extensionseslint:import/extensions

    Why? Including extensions inhibits refactoring, and inappropriately hardcodes implementation details of the module you're importing in every consumer.

    // badimportfoofrom'./foo.js';importbarfrom'./bar.jsx';importbazfrom'./baz/index.jsx';// goodimportfoofrom'./foo';importbarfrom'./bar';importbazfrom'./baz';

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Iterators and Generators

  • 11.1 Don’t use iterators. Prefer JavaScript’s higher-order functions instead of loops likefor-in orfor-of. eslint:no-iteratorno-restricted-syntax

    Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side effects.

    Usemap() /every() /filter() /find() /findIndex() /reduce() /some() / ... to iterate over arrays, andObject.keys() /Object.values() /Object.entries() to produce arrays so you can iterate over objects.

    constnumbers=[1,2,3,4,5];// badletsum=0;for(letnumofnumbers){sum+=num;}sum===15;// goodletsum=0;numbers.forEach((num)=>{sum+=num;});sum===15;// best (use the functional force)constsum=numbers.reduce((total,num)=>total+num,0);sum===15;// badconstincreasedByOne=[];for(leti=0;i<numbers.length;i++){increasedByOne.push(numbers[i]+1);}// goodconstincreasedByOne=[];numbers.forEach((num)=>{increasedByOne.push(num+1);});// best (keeping it functional)constincreasedByOne=numbers.map((num)=>num+1);

  • 11.2 Don’t use generators for now.

    Why? They don’t transpile well to ES5.

  • 11.3 If you must use generators, or if you disregardour advice, make sure their function signature is spaced properly. eslint:generator-star-spacing

    Why?function and* are part of the same conceptual keyword -* is not a modifier forfunction,function* is a unique construct, different fromfunction.

    // badfunction*foo(){// ...}// badconstbar=function*(){// ...};// badconstbaz=function*(){// ...};// badconstquux=function*(){// ...};// badfunction*foo(){// ...}// badfunction*foo(){// ...}// very badfunction*foo(){// ...}// very badconstwat=function*(){// ...};// goodfunction*foo(){// ...}// goodconstfoo=function*(){// ...};

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Properties

  • 12.1 Use dot notation when accessing properties. eslint:dot-notation

    constluke={jedi:true,age:28,};// badconstisJedi=luke['jedi'];// goodconstisJedi=luke.jedi;

  • 12.2 Use bracket notation[] when accessing properties with a variable.

    constluke={jedi:true,age:28,};functiongetProp(prop){returnluke[prop];}constisJedi=getProp('jedi');

  • 12.3 Use exponentiation operator** when calculating exponentiations. eslint:no-restricted-properties.

    // badconstbinary=Math.pow(2,10);// goodconstbinary=2**10;

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Variables

  • 13.1 Always useconst orlet to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that. eslint:no-undefprefer-const

    // badsuperPower=newSuperPower();// goodconstsuperPower=newSuperPower();

  • 13.2 Use oneconst orlet declaration per variable or assignment. eslint:one-var

    Why? It’s easier to add new variable declarations this way, and you never have to worry about swapping out a; for a, or introducing punctuation-only diffs. You can also step through each declaration with the debugger, instead of jumping through all of them at once.

    // badconstitems=getItems(),goSportsTeam=true,dragonball='z';// bad// (compare to above, and try to spot the mistake)constitems=getItems(),goSportsTeam=true;dragonball='z';// goodconstitems=getItems();constgoSportsTeam=true;constdragonball='z';

  • 13.3 Group all yourconsts and then group all yourlets.

    Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.

    // badleti,len,dragonball,items=getItems(),goSportsTeam=true;// badleti;constitems=getItems();letdragonball;constgoSportsTeam=true;letlen;// goodconstgoSportsTeam=true;constitems=getItems();letdragonball;leti;letlength;

  • 13.4 Assign variables where you need them, but place them in a reasonable place.

    Why?let andconst are block scoped and not function scoped.

    // bad - unnecessary function callfunctioncheckName(hasName){constname=getName();if(hasName==='test'){returnfalse;}if(name==='test'){this.setName('');returnfalse;}returnname;}// goodfunctioncheckName(hasName){if(hasName==='test'){returnfalse;}constname=getName();if(name==='test'){this.setName('');returnfalse;}returnname;}

  • 13.5 Don’t chain variable assignments. eslint:no-multi-assign

    Why? Chaining variable assignments creates implicit global variables.

    // bad(functionexample(){// JavaScript interprets this as// let a = ( b = ( c = 1 ) );// The let keyword only applies to variable a; variables b and c become// global variables.leta=b=c=1;}());console.log(a);// throws ReferenceErrorconsole.log(b);// 1console.log(c);// 1// good(functionexample(){leta=1;letb=a;letc=a;}());console.log(a);// throws ReferenceErrorconsole.log(b);// throws ReferenceErrorconsole.log(c);// throws ReferenceError// the same applies for `const`

  • 13.6 Avoid using unary increments and decrements (++,--). eslintno-plusplus

    Why? Per the eslint documentation, unary increment and decrement statements are subject to automatic semicolon insertion and can cause silent errors with incrementing or decrementing values within an application. It is also more expressive to mutate your values with statements likenum += 1 instead ofnum++ ornum ++. Disallowing unary increment and decrement statements also prevents you from pre-incrementing/pre-decrementing values unintentionally which can also cause unexpected behavior in your programs.

    // badconstarray=[1,2,3];letnum=1;num++;--num;letsum=0;lettruthyCount=0;for(leti=0;i<array.length;i++){letvalue=array[i];sum+=value;if(value){truthyCount++;}}// goodconstarray=[1,2,3];letnum=1;num+=1;num-=1;constsum=array.reduce((a,b)=>a+b,0);consttruthyCount=array.filter(Boolean).length;

  • 13.7 Avoid linebreaks before or after= in an assignment. If your assignment violatesmax-len, surround the value in parens. eslintoperator-linebreak.

    Why? Linebreaks surrounding= can obfuscate the value of an assignment.

    // badconstfoo=superLongLongLongLongLongLongLongLongFunctionName();// badconstfoo='superLongLongLongLongLongLongLongLongString';// goodconstfoo=(superLongLongLongLongLongLongLongLongFunctionName());// goodconstfoo='superLongLongLongLongLongLongLongLongString';

  • 13.8 Disallow unused variables. eslint:no-unused-vars

    Why? Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

    // badvarsome_unused_var=42;// Write-only variables are not considered as used.vary=10;y=5;// A read for a modification of itself is not considered as used.varz=0;z=z+1;// Unused function arguments.functiongetX(x,y){returnx;}// goodfunctiongetXPlusY(x,y){returnx+y;}varx=1;vary=a+2;alert(getXPlusY(x,y));// 'type' is ignored even if unused because it has a rest property sibling.// This is a form of extracting an object that omits the specified keys.var{ type, ...coords}=data;// 'coords' is now the 'data' object without its 'type' property.

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Hoisting

  • 14.1var declarations get hoisted to the top of their closest enclosing function scope, their assignment does not.const andlet declarations are blessed with a new concept calledTemporal Dead Zones (TDZ). It’s important to know whytypeof is no longer safe.

    // we know this wouldn’t work (assuming there// is no notDefined global variable)functionexample(){console.log(notDefined);// => throws a ReferenceError}// creating a variable declaration after you// reference the variable will work due to// variable hoisting. Note: the assignment// value of `true` is not hoisted.functionexample(){console.log(declaredButNotAssigned);// => undefinedvardeclaredButNotAssigned=true;}// the interpreter is hoisting the variable// declaration to the top of the scope,// which means our example could be rewritten as:functionexample(){letdeclaredButNotAssigned;console.log(declaredButNotAssigned);// => undefineddeclaredButNotAssigned=true;}// using const and letfunctionexample(){console.log(declaredButNotAssigned);// => throws a ReferenceErrorconsole.log(typeofdeclaredButNotAssigned);// => throws a ReferenceErrorconstdeclaredButNotAssigned=true;}

  • 14.2 Anonymous function expressions hoist their variable name, but not the function assignment.

    functionexample(){console.log(anonymous);// => undefinedanonymous();// => TypeError anonymous is not a functionvaranonymous=function(){console.log('anonymous function expression');};}

  • 14.3 Named function expressions hoist the variable name, not the function name or the function body.

    functionexample(){console.log(named);// => undefinednamed();// => TypeError named is not a functionsuperPower();// => ReferenceError superPower is not definedvarnamed=functionsuperPower(){console.log('Flying');};}// the same is true when the function name// is the same as the variable name.functionexample(){console.log(named);// => undefinednamed();// => TypeError named is not a functionvarnamed=functionnamed(){console.log('named');};}

  • 14.4 Function declarations hoist their name and the function body.

    functionexample(){superPower();// => FlyingfunctionsuperPower(){console.log('Flying');}}
  • For more information refer toJavaScript Scoping & Hoisting byBen Cherry.

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Comparison Operators & Equality

  • 15.2 Conditional statements such as theif statement evaluate their expression using coercion with theToBoolean abstract method and always follow these simple rules:

    • Objects evaluate totrue
    • Undefined evaluates tofalse
    • Null evaluates tofalse
    • Booleans evaluate tothe value of the boolean
    • Numbers evaluate tofalse if+0, -0, or NaN, otherwisetrue
    • Strings evaluate tofalse if an empty string'', otherwisetrue
    if([0]&&[]){// true// an array (even an empty one) is an object, objects will evaluate to true}

  • 15.3 Use shortcuts for booleans, but explicit comparisons for strings and numbers.

    // badif(isValid===true){// ...}// goodif(isValid){// ...}// badif(name){// ...}// goodif(name!==''){// ...}// badif(collection.length){// ...}// goodif(collection.length>0){// ...}

  • 15.5 Use braces to create blocks incase anddefault clauses that contain lexical declarations (e.g.let,const,function, andclass). eslint:no-case-declarations

    Why? Lexical declarations are visible in the entireswitch block but only get initialized when assigned, which only happens when itscase is reached. This causes problems when multiplecase clauses attempt to define the same thing.

    // badswitch(foo){case1:letx=1;break;case2:consty=2;break;case3:functionf(){// ...}break;default:classC{}}// goodswitch(foo){case1:{letx=1;break;}case2:{consty=2;break;}case3:{functionf(){// ...}break;}case4:bar();break;default:{classC{}}}

  • 15.6 Ternaries should not be nested and generally be single line expressions. eslint:no-nested-ternary

    // badconstfoo=maybe1>maybe2  ?"bar"  :value1>value2 ?"baz" :null;// split into 2 separated ternary expressionsconstmaybeNull=value1>value2 ?'baz' :null;// betterconstfoo=maybe1>maybe2  ?'bar'  :maybeNull;// bestconstfoo=maybe1>maybe2 ?'bar' :maybeNull;

  • 15.7 Avoid unneeded ternary statements. eslint:no-unneeded-ternary

    // badconstfoo=a ?a :b;constbar=c ?true :false;constbaz=c ?false :true;// goodconstfoo=a||b;constbar=!!c;constbaz=!c;

  • 15.8 When mixing operators, enclose them in parentheses. The only exception is the standard arithmetic operators:+,-, and** since their precedence is broadly understood. We recommend enclosing/ and* in parentheses because their precedence can be ambiguous when they are mixed.eslint:no-mixed-operators

    Why? This improves readability and clarifies the developer’s intention.

    // badconstfoo=a&&b<0||c>0||d+1===0;// badconstbar=a**b-5%d;// bad// one may be confused into thinking (a || b) && cif(a||b&&c){returnd;}// badconstbar=a+b/c*d;// goodconstfoo=(a&&b<0)||c>0||(d+1===0);// goodconstbar=a**b-(5%d);// goodif(a||(b&&c)){returnd;}// goodconstbar=a+(b/c)*d;

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Blocks

  • 16.1 Use braces with all multiline blocks. eslint:nonblock-statement-body-position

    // badif(test)returnfalse;// goodif(test)returnfalse;// goodif(test){returnfalse;}// badfunctionfoo(){returnfalse;}// goodfunctionbar(){returnfalse;}

  • 16.2 If you’re using multiline blocks withif andelse, putelse on the same line as yourif block’s closing brace. eslint:brace-style

    // badif(test){thing1();thing2();}else{thing3();}// goodif(test){thing1();thing2();}else{thing3();}

  • 16.3 If anif block always executes areturn statement, the subsequentelse block is unnecessary. Areturn in anelse if block following anif block that contains areturn can be separated into multipleif blocks. eslint:no-else-return

    // badfunctionfoo(){if(x){returnx;}else{returny;}}// badfunctioncats(){if(x){returnx;}elseif(y){returny;}}// badfunctiondogs(){if(x){returnx;}else{if(y){returny;}}}// goodfunctionfoo(){if(x){returnx;}returny;}// goodfunctioncats(){if(x){returnx;}if(y){returny;}}// goodfunctiondogs(x){if(x){if(z){returny;}}else{returnz;}}

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Control Statements

  • 17.1 In case your control statement (if,while etc.) gets too long or exceeds the maximum line length, each (grouped) condition could be put into a new line. The logical operator should begin the line.

    Why? Requiring operators at the beginning of the line keeps the operators aligned and follows a pattern similar to method chaining. This also improves readability by making it easier to visually follow complex logic.

    // badif((foo===123||bar==='abc')&&doesItLookGoodWhenItBecomesThatLong()&&isThisReallyHappening()){thing1();}// badif(foo===123&&bar==='abc'){thing1();}// badif(foo===123&&bar==='abc'){thing1();}// badif(foo===123&&bar==='abc'){thing1();}// goodif(foo===123&&bar==='abc'){thing1();}// goodif((foo===123||bar==='abc')&&doesItLookGoodWhenItBecomesThatLong()&&isThisReallyHappening()){thing1();}// goodif(foo===123&&bar==='abc'){thing1();}

  • 17.2 Don't use selection operators in place of control statements.

    // bad!isRunning&&startRunning();// goodif(!isRunning){startRunning();}

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Comments

  • 18.1 Use/** ... */ for multiline comments.

    // bad// make() returns a new element// based on the passed in tag name////@param {String} tag//@return {Element} elementfunctionmake(tag){// ...returnelement;}// good/** * make() returns a new element * based on the passed-in tag name */functionmake(tag){// ...returnelement;}

  • 18.2 Use// for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment unless it’s on the first line of a block.

    // badconstactive=true;// is current tab// good// is current tabconstactive=true;// badfunctiongetType(){console.log('fetching type...');// set the default type to 'no type'consttype=this.type||'no type';returntype;}// goodfunctiongetType(){console.log('fetching type...');// set the default type to 'no type'consttype=this.type||'no type';returntype;}// also goodfunctiongetType(){// set the default type to 'no type'consttype=this.type||'no type';returntype;}

  • 18.3 Start all comments with a space to make it easier to read. eslint:spaced-comment

    // bad//is current tabconstactive=true;// good// is current tabconstactive=true;// bad/** *make() returns a new element *based on the passed-in tag name */functionmake(tag){// ...returnelement;}// good/** * make() returns a new element * based on the passed-in tag name */functionmake(tag){// ...returnelement;}

  • 18.4 Prefixing your comments withFIXME orTODO helps other developers quickly understand if you’re pointing out a problem that needs to be revisited, or if you’re suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions areFIXME: -- need to figure this out orTODO: -- need to implement.

  • 18.5 Use// FIXME: to annotate problems.

    classCalculatorextendsAbacus{constructor(){super();// FIXME: shouldn’t use a global heretotal=0;}}

  • 18.6 Use// TODO: to annotate solutions to problems.

    classCalculatorextendsAbacus{constructor(){super();// TODO: total should be configurable by an options paramthis.total=0;}}

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Whitespace

  • 19.1 Use soft tabs (space character) set to 2 spaces. eslint:indent

    // badfunctionfoo(){∙∙∙∙letname;}// badfunctionbar(){∙letname;}// goodfunctionbaz(){∙∙letname;}

  • 19.2 Place 1 space before the leading brace. eslint:space-before-blocks

    // badfunctiontest(){console.log('test');}// goodfunctiontest(){console.log('test');}// baddog.set('attr',{age:'1 year',breed:'Bernese Mountain Dog',});// gooddog.set('attr',{age:'1 year',breed:'Bernese Mountain Dog',});

  • 19.3 Place 1 space before the opening parenthesis in control statements (if,while etc.). Place no space between the argument list and the function name in function calls and declarations. eslint:keyword-spacing

    // badif(isJedi){fight();}// goodif(isJedi){fight();}// badfunctionfight(){console.log('Swooosh!');}// goodfunctionfight(){console.log('Swooosh!');}

  • 19.5 End files with a single newline character. eslint:eol-last

    // badimport{es6}from'./AirbnbStyleGuide';// ...exportdefaultes6;
    // badimport{es6}from'./AirbnbStyleGuide';// ...exportdefaultes6;
    // goodimport{es6}from'./AirbnbStyleGuide';// ...exportdefaultes6;

  • 19.6 Use indentation when making long method chains (more than 2 method chains). Use a leading dot, whichemphasizes that the line is a method call, not a new statement. eslint:newline-per-chained-callno-whitespace-before-property

    // bad$('#items').find('.selected').highlight().end().find('.open').updateCount();// bad$('#items').find('.selected').highlight().end().find('.open').updateCount();// good$('#items').find('.selected').highlight().end().find('.open').updateCount();// badconstleds=stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led',true).attr('width',(radius+margin)*2).append('svg:g').attr('transform',`translate(${radius+margin},${radius+margin})`).call(tron.led);// goodconstleds=stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led',true).attr('width',(radius+margin)*2).append('svg:g').attr('transform',`translate(${radius+margin},${radius+margin})`).call(tron.led);// goodconstleds=stage.selectAll('.led').data(data);

  • 19.7 Leave a blank line after blocks and before the next statement.

    // badif(foo){returnbar;}returnbaz;// goodif(foo){returnbar;}returnbaz;// badconstobj={foo(){},bar(){},};returnobj;// goodconstobj={foo(){},bar(){},};returnobj;// badconstarr=[functionfoo(){},functionbar(){},];returnarr;// goodconstarr=[functionfoo(){},functionbar(){},];returnarr;

  • 19.8 Do not pad your blocks with blank lines. eslint:padded-blocks

    // badfunctionbar(){console.log(foo);}// badif(baz){console.log(qux);}else{console.log(foo);}// badclassFoo{constructor(bar){this.bar=bar;}}// goodfunctionbar(){console.log(foo);}// goodif(baz){console.log(qux);}else{console.log(foo);}

  • 19.9 Do not use multiple blank lines to pad your code. eslint:no-multiple-empty-lines

    // badclassPerson{constructor(fullName,email,birthday){this.fullName=fullName;this.email=email;this.setAge(birthday);}setAge(birthday){consttoday=newDate();constage=this.getAge(today,birthday);this.age=age;}getAge(today,birthday){// ..}}// goodclassPerson{constructor(fullName,email,birthday){this.fullName=fullName;this.email=email;this.setAge(birthday);}setAge(birthday){consttoday=newDate();constage=getAge(today,birthday);this.age=age;}getAge(today,birthday){// ..}}

  • 19.10 Do not add spaces inside parentheses. eslint:space-in-parens

    // badfunctionbar(foo){returnfoo;}// goodfunctionbar(foo){returnfoo;}// badif(foo){console.log(foo);}// goodif(foo){console.log(foo);}

  • 19.11 Do not add spaces inside brackets. eslint:array-bracket-spacing

    // badconstfoo=[1,2,3];console.log(foo[0]);// goodconstfoo=[1,2,3];console.log(foo[0]);

  • 19.12 Add spaces inside curly braces. eslint:object-curly-spacing

    // badconstfoo={clark:'kent'};// goodconstfoo={clark:'kent'};

  • 19.13 Avoid having lines of code that are longer than 100 characters (including whitespace). Note: perabove, long strings are exempt from this rule, and should not be broken up. eslint:max-len

    Why? This ensures readability and maintainability.

    // badconstfoo=jsonData&&jsonData.foo&&jsonData.foo.bar&&jsonData.foo.bar.baz&&jsonData.foo.bar.baz.quux&&jsonData.foo.bar.baz.quux.xyzzy;// bad$.ajax({method:'POST',url:'https://airbnb.com/',data:{name:'John'}}).done(()=>console.log('Congratulations!')).fail(()=>console.log('You have failed this city.'));// goodconstfoo=jsonData&&jsonData.foo&&jsonData.foo.bar&&jsonData.foo.bar.baz&&jsonData.foo.bar.baz.quux&&jsonData.foo.bar.baz.quux.xyzzy;// good$.ajax({method:'POST',url:'https://airbnb.com/',data:{name:'John'},}).done(()=>console.log('Congratulations!')).fail(()=>console.log('You have failed this city.'));

  • 19.14 Require consistent spacing inside an open block token and the next token on the same line. This rule also enforces consistent spacing inside a close block token and previous token on the same line. eslint:block-spacing

    // badfunctionfoo(){returntrue;}if(foo){bar=0;}// goodfunctionfoo(){returntrue;}if(foo){bar=0;}

  • 19.15 Avoid spaces before commas and require a space after commas. eslint:comma-spacing

    // badvarfoo=1,bar=2;vararr=[1,2];// goodvarfoo=1,bar=2;vararr=[1,2];

  • 19.16 Enforce spacing inside of computed property brackets. eslint:computed-property-spacing

    // badobj[foo]obj['foo']varx={[b]:a}obj[foo[bar]]// goodobj[foo]obj['foo']varx={[b]:a}obj[foo[bar]]

  • 19.17 Avoid spaces between functions and their invocations. eslint:func-call-spacing

    // badfunc();func();// goodfunc();

  • 19.18 Enforce spacing between keys and values in object literal properties. eslint:key-spacing

    // badvarobj={foo :42};varobj2={foo:42};// goodvarobj={foo:42};

  • 19.20 Avoid multiple empty lines, only allow one newline at the end of files, and avoid a newline at the beginning of files. eslint:no-multiple-empty-lines

    // bad - multiple empty linesvarx=1;vary=2;// bad - 2+ newlines at end of filevarx=1;vary=2;// bad - 1+ newline(s) at beginning of filevarx=1;vary=2;// goodvarx=1;vary=2;

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Commas

  • 20.1 Leading commas:Nope. eslint:comma-style

    // badconststory=[once,upon,aTime];// goodconststory=[once,upon,aTime,];// badconsthero={firstName:'Ada',lastName:'Lovelace',birthYear:1815,superPower:'computers'};// goodconsthero={firstName:'Ada',lastName:'Lovelace',birthYear:1815,superPower:'computers',};

  • 20.2 Additional trailing comma:Yup. eslint:comma-dangle

    Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don’t have to worry about thetrailing comma problem in legacy browsers.

    // bad - git diff without trailing commaconst hero = {     firstName: 'Florence',-    lastName: 'Nightingale'+    lastName: 'Nightingale',+    inventorOf: ['coxcomb chart', 'modern nursing']};// good - git diff with trailing commaconst hero = {     firstName: 'Florence',     lastName: 'Nightingale',+    inventorOf: ['coxcomb chart', 'modern nursing'],};
    // badconsthero={firstName:'Dana',lastName:'Scully'};constheroes=['Batman','Superman'];// goodconsthero={firstName:'Dana',lastName:'Scully',};constheroes=['Batman','Superman',];// badfunctioncreateHero(firstName,lastName,inventorOf){// does nothing}// goodfunctioncreateHero(firstName,lastName,inventorOf,){// does nothing}// good (note that a comma must not appear after a "rest" element)functioncreateHero(firstName,lastName,inventorOf,  ...heroArgs){// does nothing}// badcreateHero(firstName,lastName,inventorOf);// goodcreateHero(firstName,lastName,inventorOf,);// good (note that a comma must not appear after a "rest" element)createHero(firstName,lastName,inventorOf,  ...heroArgs);

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Semicolons

  • 21.1Yup. eslint:semi

    Why? When JavaScript encounters a line break without a semicolon, it uses a set of rules calledAutomatic Semicolon Insertion to determine whether or not it should regard that line break as the end of a statement, and (as the name implies) place a semicolon into your code before the line break if it thinks so. ASI contains a few eccentric behaviors, though, and your code will break if JavaScript misinterprets your line break. These rules will become more complicated as new features become a part of JavaScript. Explicitly terminating your statements and configuring your linter to catch missing semicolons will help prevent you from encountering issues.

    // bad - raises exceptionconstluke={}constleia={}[luke,leia].forEach((jedi)=>jedi.father='vader')// bad - raises exceptionconstreaction="No! That’s impossible!"(asyncfunctionmeanwhileOnTheFalcon(){// handle `leia`, `lando`, `chewie`, `r2`, `c3p0`// ...}())// bad - returns `undefined` instead of the value on the next line - always happens when `return` is on a line by itself because of ASI!functionfoo(){return'search your feelings, you know it to be foo'}// goodconstluke={};constleia={};[luke,leia].forEach((jedi)=>{jedi.father='vader';});// goodconstreaction="No! That’s impossible!";(asyncfunctionmeanwhileOnTheFalcon(){// handle `leia`, `lando`, `chewie`, `r2`, `c3p0`// ...}());// goodfunctionfoo(){return'search your feelings, you know it to be foo';}

    Read more.

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Type Casting & Coercion

  • 22.1 Perform type coercion at the beginning of the statement.

  • 22.2 Strings: eslint:no-new-wrappers

    // => this.reviewScore = 9;// badconsttotalScore=newString(this.reviewScore);// typeof totalScore is "object" not "string"// badconsttotalScore=this.reviewScore+'';// invokes this.reviewScore.valueOf()// badconsttotalScore=this.reviewScore.toString();// isn’t guaranteed to return a string// goodconsttotalScore=String(this.reviewScore);

  • 22.3 Numbers: UseNumber for type casting andparseInt always with a radix for parsing strings. eslint:radixno-new-wrappers

    constinputValue='4';// badconstval=newNumber(inputValue);// badconstval=+inputValue;// badconstval=inputValue>>0;// badconstval=parseInt(inputValue);// goodconstval=Number(inputValue);// goodconstval=parseInt(inputValue,10);

  • 22.4 If for whatever reason you are doing something wild andparseInt is your bottleneck and need to use Bitshift forperformance reasons, leave a comment explaining why and what you’re doing.

    // good/** * parseInt was the reason my code was slow. * Bitshifting the String to coerce it to a * Number made it a lot faster. */constval=inputValue>>0;

  • 22.5Note: Be careful when using bitshift operations. Numbers are represented as64-bit values, but bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits.Discussion. Largest signed 32-bit Int is 2,147,483,647:

    2147483647>>0;// => 21474836472147483648>>0;// => -21474836482147483649>>0;// => -2147483647

  • 22.6 Booleans: eslint:no-new-wrappers

    constage=0;// badconsthasAge=newBoolean(age);// goodconsthasAge=Boolean(age);// bestconsthasAge=!!age;

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Naming Conventions

  • 23.1 Avoid single letter names. Be descriptive with your naming. eslint:id-length

    // badfunctionq(){// ...}// goodfunctionquery(){// ...}

  • 23.2 Use camelCase when naming objects, functions, and instances. eslint:camelcase

    // badconstOBJEcttsssss={};constthis_is_my_object={};functionc(){}// goodconstthisIsMyObject={};functionthisIsMyFunction(){}

  • 23.3 Use PascalCase only when naming constructors or classes. eslint:new-cap

    // badfunctionuser(options){this.name=options.name;}constbad=newuser({name:'nope',});// goodclassUser{constructor(options){this.name=options.name;}}constgood=newUser({name:'yup',});

  • 23.4 Do not use trailing or leading underscores. eslint:no-underscore-dangle

    Why? JavaScript does not have the concept of privacy in terms of properties or methods. Although a leading underscore is a common convention to mean “private”, in fact, these properties are fully public, and as such, are part of your public API contract. This convention might lead developers to wrongly think that a change won’t count as breaking, or that tests aren’t needed. tl;dr: if you want something to be “private”, it must not be observably present.

    // badthis.__firstName__='Panda';this.firstName_='Panda';this._firstName='Panda';// goodthis.firstName='Panda';// good, in environments where WeakMaps are available// see https://kangax.github.io/compat-table/es6/#test-WeakMapconstfirstNames=newWeakMap();firstNames.set(this,'Panda');

  • 23.5 Don’t save references tothis. Use arrow functions orFunction#bind.

    // badfunctionfoo(){constself=this;returnfunction(){console.log(self);};}// badfunctionfoo(){constthat=this;returnfunction(){console.log(that);};}// goodfunctionfoo(){return()=>{console.log(this);};}

  • 23.6 A base filename should exactly match the name of its default export.

    // file 1 contentsclassCheckBox{// ...}exportdefaultCheckBox;// file 2 contentsexportdefaultfunctionfortyTwo(){return42;}// file 3 contentsexportdefaultfunctioninsideDirectory(){}// in some other file// badimportCheckBoxfrom'./checkBox';// PascalCase import/export, camelCase filenameimportFortyTwofrom'./FortyTwo';// PascalCase import/filename, camelCase exportimportInsideDirectoryfrom'./InsideDirectory';// PascalCase import/filename, camelCase export// badimportCheckBoxfrom'./check_box';// PascalCase import/export, snake_case filenameimportforty_twofrom'./forty_two';// snake_case import/filename, camelCase exportimportinside_directoryfrom'./inside_directory';// snake_case import, camelCase exportimportindexfrom'./inside_directory/index';// requiring the index file explicitlyimportinsideDirectoryfrom'./insideDirectory/index';// requiring the index file explicitly// goodimportCheckBoxfrom'./CheckBox';// PascalCase export/import/filenameimportfortyTwofrom'./fortyTwo';// camelCase export/import/filenameimportinsideDirectoryfrom'./insideDirectory';// camelCase export/import/directory name/implicit "index"// ^ supports both insideDirectory.js and insideDirectory/index.js

  • 23.7 Use camelCase when you export-default a function. Your filename should be identical to your function’s name.

    functionmakeStyleGuide(){// ...}exportdefaultmakeStyleGuide;

  • 23.8 Use PascalCase when you export a constructor / class / singleton / function library / bare object.

    constAirbnbStyleGuide={es6:{},};exportdefaultAirbnbStyleGuide;

  • 23.9 Acronyms and initialisms should always be all uppercased, or all lowercased.

    Why? Names are for readability, not to appease a computer algorithm.

    // badimportSmsContainerfrom'./containers/SmsContainer';// badconstHttpRequests=[// ...];// goodimportSMSContainerfrom'./containers/SMSContainer';// goodconstHTTPRequests=[// ...];// also goodconsthttpRequests=[// ...];// bestimportTextMessageContainerfrom'./containers/TextMessageContainer';// bestconstrequests=[// ...];

  • 23.10 You may optionally uppercase a constant only if it (1) is exported, (2) is aconst (it can not be reassigned), and (3) the programmer can trust it (and its nested properties) to never change.

    Why? This is an additional tool to assist in situations where the programmer would be unsure if a variable might ever change. UPPERCASE_VARIABLES are letting the programmer know that they can trust the variable (and its properties) not to change.

    • What about allconst variables? - This is unnecessary, so uppercasing should not be used for constants within a file. It should be used for exported constants however.
    • What about exported objects? - Uppercase at the top level of export (e.g.EXPORTED_OBJECT.key) and maintain that all nested properties do not change.
    // badconstPRIVATE_VARIABLE='should not be unnecessarily uppercased within a file';// badexportconstTHING_TO_BE_CHANGED='should obviously not be uppercased';// badexportletREASSIGNABLE_VARIABLE='do not use let with uppercase variables';// ---// allowed but does not supply semantic valueexportconstapiKey='SOMEKEY';// better in most casesexportconstAPI_KEY='SOMEKEY';// ---// bad - unnecessarily uppercases key while adding no semantic valueexportconstMAPPING={KEY:'value'};// goodexportconstMAPPING={key:'value'};

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Accessors

  • 24.1 Accessor functions for properties are not required.

  • 24.2 Do not use JavaScript getters/setters as they cause unexpected side effects and are harder to test, maintain, and reason about. Instead, if you do make accessor functions, usegetVal() andsetVal('hello').

    // badclassDragon{getage(){// ...}setage(value){// ...}}// goodclassDragon{getAge(){// ...}setAge(value){// ...}}

  • 24.3 If the property/method is aboolean, useisVal() orhasVal().

    // badif(!dragon.age()){returnfalse;}// goodif(!dragon.hasAge()){returnfalse;}

  • 24.4 It’s okay to createget() andset() functions, but be consistent.

    classJedi{constructor(options={}){constlightsaber=options.lightsaber||'blue';this.set('lightsaber',lightsaber);}set(key,val){this[key]=val;}get(key){returnthis[key];}}

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Events

  • 25.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass an object literal (also known as a "hash") instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:

    // bad$(this).trigger('listingUpdated',listing.id);// ...$(this).on('listingUpdated',(e,listingID)=>{// do something with listingID});

    prefer:

    // good$(this).trigger('listingUpdated',{listingID:listing.id});// ...$(this).on('listingUpdated',(e,data)=>{// do something with data.listingID});

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jQuery

  • 26.1 Prefix jQuery object variables with a$.

    // badconstsidebar=$('.sidebar');// goodconst$sidebar=$('.sidebar');// goodconst$sidebarBtn=$('.sidebar-btn');

  • 26.2 Cache jQuery lookups.

    // badfunctionsetSidebar(){$('.sidebar').hide();// ...$('.sidebar').css({'background-color':'pink',});}// goodfunctionsetSidebar(){const$sidebar=$('.sidebar');$sidebar.hide();// ...$sidebar.css({'background-color':'pink',});}

  • 26.3 For DOM queries use Cascading$('.sidebar ul') or parent > child$('.sidebar > ul').jsPerf

  • 26.4 Usefind with scoped jQuery object queries.

    // bad$('ul','.sidebar').hide();// bad$('.sidebar').find('ul').hide();// good$('.sidebar ul').hide();// good$('.sidebar > ul').hide();// good$sidebar.find('ul').hide();

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ECMAScript 5 Compatibility

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ECMAScript 6+ (ES 2015+) Styles

  • 28.1 This is a collection of links to the various ES6+ features.
  1. Arrow Functions
  2. Classes
  3. Object Shorthand
  4. Object Concise
  5. Object Computed Properties
  6. Template Strings
  7. Destructuring
  8. Default Parameters
  9. Rest
  10. Array Spreads
  11. Let and Const
  12. Exponentiation Operator
  13. Iterators and Generators
  14. Modules

  • 28.2 Do not useTC39 proposals that have not reached stage 3.

    Why?They are not finalized, and they are subject to change or to be withdrawn entirely. We want to use JavaScript, and proposals are not JavaScript yet.

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Standard Library

TheStandard Librarycontains utilities that are functionally broken but remain for legacy reasons.

  • 29.1 UseNumber.isNaN instead of globalisNaN.eslint:no-restricted-globals

    Why? The globalisNaN coerces non-numbers to numbers, returning true for anything that coerces to NaN.If this behavior is desired, make it explicit.

    // badisNaN('1.2');// falseisNaN('1.2.3');// true// goodNumber.isNaN('1.2.3');// falseNumber.isNaN(Number('1.2.3'));// true

  • 29.2 UseNumber.isFinite instead of globalisFinite.eslint:no-restricted-globals

    Why? The globalisFinite coerces non-numbers to numbers, returning true for anything that coerces to a finite number.If this behavior is desired, make it explicit.

    // badisFinite('2e3');// true// goodNumber.isFinite('2e3');// falseNumber.isFinite(parseInt('2e3',10));// true

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Testing

  • 30.1Yup.

    functionfoo(){returntrue;}

  • 30.2No, but seriously:
    • Whichever testing framework you use, you should be writing tests!
    • Strive to write many small pure functions, and minimize where mutations occur.
    • Be cautious about stubs and mocks - they can make your tests more brittle.
    • We primarily usemocha andjest at Airbnb.tape is also used occasionally for small, separate modules.
    • 100% test coverage is a good goal to strive for, even if it’s not always practical to reach it.
    • Whenever you fix a bug,write a regression test. A bug fixed without a regression test is almost certainly going to break again in the future.

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Performance

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Resources

Learning ES6+

Read This

Tools

Other Style Guides

Other Styles

Further Reading

Books

Blogs

Podcasts

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In the Wild

This is a list of organizations that are using this style guide. Send us a pull request and we'll add you to the list.

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Translation

This style guide is also available in other languages:

The JavaScript Style Guide Guide

Chat With Us About JavaScript

Contributors

License

(The MIT License)

Copyright (c) 2012 Airbnb

Permission is hereby granted, free of charge, to any person obtaininga copy of this software and associated documentation files (the'Software'), to deal in the Software without restriction, includingwithout limitation the rights to use, copy, modify, merge, publish,distribute, sublicense, and/or sell copies of the Software, and topermit persons to whom the Software is furnished to do so, subject tothe following conditions:

The above copyright notice and this permission notice shall beincluded in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OFMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANYCLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THESOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Amendments

We encourage you to fork this guide and change the rules to fit your team’s style guide. Below, you may list some amendments to the style guide. This allows you to periodically update your style guide without having to deal with merge conflicts.

};

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