Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up

This project is a tutorial on how to set up games with pixel art aesthetics using Godot 4.3.

NotificationsYou must be signed in to change notification settings

nadjiel/petit-pixels

Repository files navigation

Low Res Project Settings in Godot 4.3

🟥🟩🟦

This project is a tutorial on how to set up games with pixel art aesthetics using Godot 4.3.

There's only one scene in this project, which is the where the result of the setup can be visualized.

Further in this README are described the steps followed to be able to acquire the desired appearence in this project.

Project Settings

Initial width and height

The initial width (display/window/size/viewport_width) andheight (display/window/size/viewport_height) of the project should beset to the desired low resolution values. In the case of this project theyare256 by144 pixels, which is a16:9 compatible resolution.

Width and height override

The width (display/window/size/window_width_override) andheight (display/window/size/window_height_override) override values shouldcorrespond to the size of the game viewport when scaled.

Such properties must be set so that the project is scaled up andnot shown in a tiny window.

In this project those values are1280 by720 pixels, which corresponds to5 times the original width and height.

Scretch mode

The scretch mode (display/window/stretch/mode) should be set to"canvas_items" or"viewport" so that the game isn't distorted whenscaled up or down. In this project the"viewport" value was chosen,since it is usually the most recommend for pixel art games.

Texture filter

For pixel art aesthetics, the texture rendering method(rendering/textures/canvas_textures/default_texture_filter) must beset to the"nearest" value, instead of the default"linear" value,which makes scaled textures look blurry.

About

This project is a tutorial on how to set up games with pixel art aesthetics using Godot 4.3.

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

[8]ページ先頭

©2009-2025 Movatter.jp