@@ -1033,6 +1033,84 @@ mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_p
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mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
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mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
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+ # Mapgen Valleys parameters
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+ [***Mapgen Valleys]
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+
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+ # General parameters
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+ [****General]
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+
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+ # Map generation attributes specific to Mapgen Valleys.
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+ # Flags that are not specified in the flag string are not modified from the default.
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+ # Flags starting with "no" are used to explicitly disable them.
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+ # "altitude_chill" makes higher elevations colder, which may cause biome issues.
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+ # "fast" produces softer terrain, more quickly
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+ # "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
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+ # "rugged" and "cliffs" do nothing unless "fast" is enabled
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+ mg_valleys_spflags (Valleys C Flags) flags altitude_chill,cliffs,humid_rivers,nofast,rugged altitude_chill,noaltitude_chill,cliffs,nocliffs,fast,nofast,humid_rivers,nohumid_rivers,rugged,norugged
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+
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+ # The altitude at which temperature drops by 20C
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+ mg_valleys_altitude_chill (Altitude Chill) int 90
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+
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+ # Average humidity
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+ mg_valleys_humidity (Humidity) int 50
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+
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+ # The highest humidity around rivers in otherwise dry areas
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+ mg_valleys_humidity_break_point (Humidity Break) int 65
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+
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+ # Maximum altitude where lava can emerge
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+ mg_valleys_lava_max_height (Lava Height) int 0
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+
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+ # Maximum altitude where water occurs in caves (and tends to fall out)
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+ mg_valleys_cave_water_max_height (Cave Water Height) int 31000
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+
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+ # How deep to make rivers
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+ mg_valleys_river_depth (River Depth) int 4
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+
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+ # How wide to make rivers
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+ mg_valleys_river_size (River Size) int 5
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+
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+ # Average temperature
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+ mg_valleys_temperature (Temperature) int 50
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+
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+ # How often water occurs in caves (0-10)
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+ mg_valleys_water_features (Water Features) int 3
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+
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+ # Noise parameters
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+ [****Noises]
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+
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+ # Cliff noise
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+ mg_valleys_np_cliffs (Cliffs) noise_params 0, 1, (750, 750, 750), 8445, 5, 1.0, 2.0
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+
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+ # Mountain corrugation
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+ mg_valleys_np_corr (Corrugation) noise_params 0, 1, (40, 40, 40), -3536, 4, 1.0, 2.0
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+
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+ # The depth of dirt or other filler
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+ mg_valleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
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+
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+ # River noise -- rivers occur close to zero
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+ mg_valleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
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+
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+ # Caves and tunnels form at the intersection of the two noises
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+ mg_valleys_np_simple_caves_1 (Simple Caves #1) noise_params 0, 1, v3f(64, 64, 64), -8402, 3, 0.5, 2.0
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+
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+ # Caves and tunnels form at the intersection of the two noises
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+ mg_valleys_np_simple_caves_2 (Simple Caves #2) noise_params 0, 1, v3f(64, 64, 64), 3944, 3, 0.5, 2.0
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+
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+ # Base terrain height
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+ mg_valleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
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+
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+ # Raises terrain to make valleys around the rivers
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+ mg_valleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
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+
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+ # Slope and fill work together to modify the heights
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+ mg_valleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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+
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+ # Amplifies the valleys
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+ mg_valleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
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+
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+ # Slope and fill work together to modify the heights
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+ mg_valleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
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+
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[*Security]
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# Prevent mods from doing insecure things like running shell commands.