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MagicaVoxel VOX Format import plugin for Unreal Engine 5

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mik14a/VOX4U

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GitHub release

ImportMagicaVoxel vox format file toUnrealEngine 5.

Requirement

Unreal Engine 5 5.1 or later.

MagicaVoxel 0.99.6.4 or lower(Not support 0.99.7 features now).

Description

Import voxel objects to StaticMesh, DestructibleMesh or Voxel. No need to useother digital content creation tool.

StaticMesh

StaticMesh

Generate static mesh from voxel data, texture from vox file or default paletteand generate simple material for the mesh.

Can layout to the world.

Mesh optimized

Optimized

Mesh generation usea monotone decompositionalgorithm.

DestructibleMesh

DestructibleMesh is not support in UE5.Trying to support Chaos destruction.

DestructibleMesh

Generate destructible mesh from voxel data and fracture meshes to destructiblecomponent, texture from vox file or default palette and generate simple materialfor the mesh.

Can layout and destruct to cell use PhysX not useAPEX DestructionPhysXLab.

Voxel (Experimental support)

Voxel

Generate voxel asset based instanced static mesh component and auto generatecube mesh and material to use to call per palette.

Can use middle size building blocks or rideable terrain on the world.

If no need to access to Voxel Actor. Can remove runtime module from uplugin andpackaging with out runtime module.

Demo

First person template baseddemo.

Usage

Drag & Drop vox file to content panel or open import dialog and selectMagicaVoxel(*.vox) files.

Install

cd {YourUnrealProject}git clone https://github.com/mik14a/VOX4U.git ./Plugins/VOX4U

Or add submodule to your project.

cd {YourUnrealProject}git submodule add https://github.com/mik14a/VOX4U.git ./Plugins/VOX4U

Binary release isHere. Download andcopy binaries to {YourUnrealProject}/Plugins/VOX4U. If create package withoutc++ access. Copy toEngine/Plugins/Runtime directory.

License

MIT License


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