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MagicaVoxel VOX Format import plugin for Unreal Engine 5
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mik14a/VOX4U
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ImportMagicaVoxel vox format file toUnrealEngine 5.
Unreal Engine 5 5.1 or later.
MagicaVoxel 0.99.6.4 or lower(Not support 0.99.7 features now).
Import voxel objects to StaticMesh, DestructibleMesh or Voxel. No need to useother digital content creation tool.
Generate static mesh from voxel data, texture from vox file or default paletteand generate simple material for the mesh.
Can layout to the world.
Mesh generation usea monotone decompositionalgorithm.
DestructibleMesh is not support in UE5.Trying to support Chaos destruction.
Generate destructible mesh from voxel data and fracture meshes to destructiblecomponent, texture from vox file or default palette and generate simple materialfor the mesh.
Can layout and destruct to cell use PhysX not useAPEX DestructionPhysXLab.
Generate voxel asset based instanced static mesh component and auto generatecube mesh and material to use to call per palette.
Can use middle size building blocks or rideable terrain on the world.
If no need to access to Voxel Actor. Can remove runtime module from uplugin andpackaging with out runtime module.
First person template baseddemo.
Drag & Drop vox file to content panel or open import dialog and selectMagicaVoxel(*.vox) files.
cd {YourUnrealProject}git clone https://github.com/mik14a/VOX4U.git ./Plugins/VOX4U
Or add submodule to your project.
cd {YourUnrealProject}git submodule add https://github.com/mik14a/VOX4U.git ./Plugins/VOX4U
Binary release isHere. Download andcopy binaries to {YourUnrealProject}/Plugins/VOX4U. If create package withoutc++ access. Copy toEngine/Plugins/Runtime directory.
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MagicaVoxel VOX Format import plugin for Unreal Engine 5