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This is a plugin forDwarf Fortress /DFHack that improves various aspects the game interface.
Originally I wrote a small plugin because I was tired seeing coffins instead of zeroes and all that stuff. It has greately evolved since then. The primary goal is to improve Fortress Mode. Adventure Mode is generally supported but may have issues.
Note: To activate the plugin, set PRINT_MODE to TWBT (or TWBT_LEGACY for legacy mode with text and map tiles of the same size) in yourdata/init/init.txt
file. The installation package also includes several other plugins which required changes to be compatible with TWBT.
Text and Map Tilesets
Use separate fonts for text and map, possibly with different tile size.
Overrides
Change images used for specific buildings, items and tile types.
Multi-level Rendering
See multiple terrain levels in mountainous areas and caverns.
Colormap Manipulation
Change and reload colours without restarting the game.
Mapshot!
Save a full-size screenshot of the map. This command is asynchronous, it will print a message once the operation is complete.
Vitaly Pronkin aka mifkipronvit@me.com
Home Page / Sources --Latest Release --Development Builds --Discussion --Report an Issue
Main function is to use separate fonts (tilesets) for map tiles in Fortress Mode and for text. These fonts may have different tile size, usually square for the map and non-square for text. There also no limit of minimum 80 columns anymore, so bigger tiles can be used on small screens.
In yourinit.txt
set FONT and FULLFONT to the font you want to use fortext, and GRAPHICS_FONT and GRAPHICS_FULLFONT to the font formap tiles.
twbt tilesize bigger | smaller
twbt tilesize +<delta> | -<delta>
twbt tilesize <w> <h>
These commands adjust the size of map tiles or set the exact size.
twbt tilesize reset
This command resets map tile size back to normal.
twbt redraw_all 0|1
This command controls the full redraw mode, in which all tiles are updated each frame - useful for some tilesets in case of graphics issues when scrolling.
twbt hide_stockpiles 0|1
If this option is enabled, stockpiles will be hidden unless in [q], [p] or [k] mode. Requiresredraw_all
.
twbt workshop_transparency 0|1
Toggles workshop transparency which is disabled by default.
twbt unit_transparency 0|1
Toggles unit transparency which is disabled by default.
Commands described below are to be placed indata/init/overrides.txt
file and allow to change tile images used for specific buildings, items and tile types.
Loading additional tilesets
[TILESET:font.png:fullscreenfont.png:Id]
File names are relative to the
data/art
folderId
is an arbitrary string to refer this tileset later
Overrides for items and buildings
[OVERRIDE:Tile:Kind:Id:Type:Subtype:Tileset:NewTile:NewFg:NewBg:MatFlag:Mat1:Mat2:Mat3]
Tile
is the original tile numberKind
isB
for building orI
for itemId
is anitem ID orbuilding ID, or empty to match any IDType
is anitem type orbuilding type, or empty to match any typeSubtype
Tileset
is a tileset identifier specified previously inTILESET
command. Two predefined values aremap
for the main graphics font andtext
for the text font.NewTile
is a new tile number, or, optionally, a multi-tile set, which follows the formatMultiType:NumTiles:NewTiles
.MultiType
isR
for random tiles,A
for random animation, andS
for synchronized animation.NumTiles
is the number of tiles you have defined in the set.NewTiles
is a list of tiles, from the same page, in the set, separated by:
.NewFg
is a new foreground colour,1-16
NewBg
is a new background colour,1-16
MatFlag
is amaterial flag, or empty to match any material.Mat1:Mat2:Mat3
is a material token, as found in the raws. Example valid values areWATER
,INORGANIC:IRON
, andPLANT:MANGO:WOOD
. Note thatWATER::
, etc, must be used if further parameters are used in the same override.
Note: Any ofNewTile
,NewFg
andNewBg
parameters may be empty to use existing values without changes, but at least one of them must be present. Trailing colons may be omitted for empty parameters.
Note 2: Any overrides that use eitherMatFlag
orMat1:Mat2:Mat3
must be listed before any matching overrides that don't use them, or they will not be applied.
Overrides for tile types
[OVERRIDE:Tile:T:Type:Tileset:NewTile:NewFg:NewBg:MatFlag:Mat1:Mat2:Mat3]
Tile
,Tileset
,NewTile
,NewFg
,NewBg
,MatFlag
andMat1:Mat2:Mat3
parameters are the same as for items/buildings overridesType
is atile type. For convenience, you can use textual description that you see with live query mode of mousequery plugin, in this case include it in quotes (for example, "stone stair down").
Copyshadows.png
todata/art
folder. Multi-level rendering is disabled by default, you can enable it withmultilevel
command (see below) manually or put it into yourdfhack.init
script.
multilevel
Set number ofadditional levels to render. Possible parameters aremore
,less
or number0-15
.
multilevel shadowcolor <r> <g> <b> <a>
Set shadow colour. Components are in range0-1
. Default is0 0 0 0.4
multilevel fogcolor <r> <g> <b>
Set fog colour. Default is0.1 0.1 0.3
multilevel fogdensity <density> [<start>] [<step>]
Set fog density parameters. Default is0.15 0 1
Not yet.
colormap <colorname> <r> <g> <b>
Change display colours. Colour names are as ininit/colors.txt
without_R/G/B
suffix. Components are in range0-255
. If no new values are provided, current values are printed.
colormap reload
Reload all colours frominit/colors.txt
.
This feature is currently broken.
mapshot
Save an image of entire map in full size tomapshot.tga
in your DF folder.
Trade screen divided equally on OS X (DF 0.34.11 only).
Please note that values from these lists arecase-sensitive when used inOVERRIDE
command. Updated lists can be found by entering@df.typename
in the DFHack Lua interpreter or running lua with that expression as an argument, e.g.lua @df.item_type
.
This list comes from typing@df.items_other_id
in the lua interpreter.
AMMO, AMULET, ANIMALTRAP, ANVIL, ANY, ANY_ARMOR_GLOVES, ANY_ARMOR_HELM, ANY_ARMOR_PANTS, ANY_ARMOR_SHOES, ANY_ARTIFACT, ANY_AUTO_CLEAN, ANY_CAGE_OR_TRAP, ANY_CAN_ROT, ANY_COOKABLE, ANY_CORPSE, ANY_CRITTER, ANY_DEAD_DWARF, ANY_DRINK, ANY_EDIBLE_BONECARN, ANY_EDIBLE_CARNIVORE, ANY_EDIBLE_RAW, ANY_EDIBLE_VERMIN, ANY_EDIBLE_VERMIN_BOX, ANY_ENCASED, ANY_FURNITURE, ANY_GENERIC128, ANY_GENERIC24, ANY_GENERIC25, ANY_GENERIC36, ANY_GENERIC37, ANY_GENERIC38, ANY_GENERIC39, ANY_GENERIC84, ANY_GOOD_FOOD, ANY_IN_CONSTRUCTION, ANY_MELT_DESIGNATED, ANY_MURDERED, ANY_RECENTLY_DROPPED, ANY_REFUSE, ANY_SPIKE, ANY_TRUE_ARMOR, ANY_WEAPON, ANY_WEBS, ARMOR, ARMORSTAND, BACKPACK, BAD, BALLISTAARROWHEAD, BALLISTAPARTS, BAR, BARREL, BED, BIN, BLOCKS, BOOK, BOULDER, BOX, BRACELET, BRANCH, BUCKET, CABINET, CAGE, CATAPULTPARTS, CHAIN, CHAIR, CHEESE, CLOTH, COFFIN, COIN, CORPSE, CORPSEPIECE, CROWN, CRUTCH, DOOR, DRINK, EARRING, EGG, FIGURINE, FISH, FISH_RAW, FLASK, FLOODGATE, FOOD, FOOD_STORAGE, GEM, GLOB, GLOVES, GOBLET, GRATE, HATCH_COVER, HELM, IN_PLAY, INSTRUMENT, INSTRUMENT_STATIONARY, LIQUID_MISC, MEAT, MILLSTONE, ORTHOPEDIC_CAST, PANTS, PET, PIPE_SECTION, PLANT, PLANT_GROWTH, POWDER_MISC, QUERN, QUIVER, REMAINS, RING, ROCK, ROUGH, SCEPTER, SEEDS, SHEET, SHIELD, SHOES, SIEGEAMMO, SKIN_TANNED, SLAB, SMALLGEM, SPLINT, STATUE, TABLE, THREAD, TOOL, TOTEM, TOY, TRACTION_BENCH, TRAPCOMP, TRAPPARTS, VERMIN, WEAPON, WEAPONRACK, WINDOW, WOOD
This list comes from typing@df.item_type
in the lua interpreter.
AMMO, AMULET, ANIMALTRAP, ANVIL, ARMOR, ARMORSTAND, BACKPACK, BALLISTAARROWHEAD, BALLISTAPARTS, BAR, BARREL, BED, BIN, BLOCKS, BOOK, BOULDER, BOX, BRACELET, BRANCH, BUCKET, CABINET, CAGE, CATAPULTPARTS, CHAIN, CHAIR, CHEESE, CLOTH, COFFIN, COIN, CORPSE, CORPSEPIECE, CROWN, CRUTCH, DOOR, DRINK, EARRING, EGG, FIGURINE, FISH, FISH_RAW, FLASK, FLOODGATE, FOOD, GEM, GLOB, GLOVES, GOBLET, GRATE, HATCH_COVER, HELM, INSTRUMENT, LIQUID_MISC, MEAT, MILLSTONE, ORTHOPEDIC_CAST, PANTS, PET, PIPE_SECTION, PLANT, PLANT_GROWTH, POWDER_MISC, QUERN, QUIVER, REMAINS, RING, ROCK, ROUGH, SCEPTER, SEEDS, SHEET, SHIELD, SHOES, SIEGEAMMO, SKIN_TANNED, SLAB, SMALLGEM, SPLINT, STATUE, TABLE, THREAD, TOOL, TOTEM, TOY, TRACTION_BENCH, TRAPCOMP, TRAPPARTS, VERMIN, WEAPON, WEAPONRACK, WINDOW, WOOD
This list comes from typing@df.buildings_other_id
in the lua interpreter.
ACTIVITY_ZONE, ANY, ANY_ACTUAL, ANY_BARRACKS, ANY_HOSPITAL, ANY_HOSPITAL_STORAGE, ANY_MACHINE, ANY_NOBLE_ROOM, ANY_ROAD, ANY_STORAGE, ANY_ZONE, ARCHERY_TARGET, ARMOR_STAND, AXLE_HORIZONTAL, AXLE_VERTICAL, BARS_FLOOR, BARS_VERTICAL, BED, BOOKCASE, BOX, BRIDGE, CABINET, CAGE, CHAIN, CHAIR, COFFIN, DISPLAY_CASE, DOOR, FARM_PLOT, FLOODGATE, FURNACE_ANY, FURNACE_CUSTOM, FURNACE_GLASS_ANY, FURNACE_KILN_ANY, FURNACE_SMELTER_ANY, FURNACE_SMELTER_MAGMA, FURNACE_WOOD, GEAR_ASSEMBLY, GRATE_FLOOR, GRATE_WALL, HATCH, HIVE, IN_PLAY, INSTRUMENT_STATIONARY, LOCATION_ASSIGNED, NEST, NEST_BOX, ROLLERS, SCREW_PUMP, SHOP, SLAB, STATUE, STOCKPILE, SUPPORT, TABLE, TRACTION_BENCH, TRADE_DEPOT, TRAP, WAGON, WATER_WHEEL, WEAPON_RACK, WEAPON_UPRIGHT, WELL, WINDMILL, WINDOW_ANY, WORKSHOP_ANY, WORKSHOP_ASHERY, WORKSHOP_BOWYER, WORKSHOP_BUTCHER, WORKSHOP_CARPENTER, WORKSHOP_CLOTHIER, WORKSHOP_CRAFTSDWARF, WORKSHOP_CUSTOM, WORKSHOP_DYER, WORKSHOP_FARMER, WORKSHOP_FISHERY, WORKSHOP_FORGE_ANY, WORKSHOP_JEWELER, WORKSHOP_KENNEL, WORKSHOP_KITCHEN, WORKSHOP_LEATHER, WORKSHOP_LOOM, WORKSHOP_MAGMA_FORGE, WORKSHOP_MASON, WORKSHOP_MECHANIC, WORKSHOP_MILL_ANY, WORKSHOP_MILLSTONE, WORKSHOP_QUERN, WORKSHOP_SIEGE, WORKSHOP_STILL, WORKSHOP_TANNER, WORKSHOP_TOOL
This list comes from typing@df.building_type
in the lua interpreter.
AnimalTrap, ArcheryTarget, Armorstand, AxleHorizontal, AxleVertical, BarsFloor, BarsVertical, Bed, Bookcase, Box, Bridge, Cabinet, Cage, Chain, Chair, Civzone, Coffin, Construction, DisplayFurniture, Door, FarmPlot, Floodgate, Furnace, GearAssembly, GrateFloor, GrateWall, Hatch, Hive, Instrument, Nest, NestBox, RoadDirt, RoadPaved, Rollers, ScrewPump, Shop, SiegeEngine, Slab, Statue, Stockpile, Support, Table, TractionBench, TradeDepot, Trap, Wagon, WaterWheel, Weapon, Weaponrack, Well, Windmill, WindowGem, WindowGlass, Workshop
This list comes from typing@df.tiletype
in the lua interpreter.
Ashes1, Ashes2, Ashes3
BrookE, BrookN, BrookNE, BrookNW, BrookS, BrookSE, BrookSW, BrookTop, BrookW
BurningTreeBranches, BurningTreeCapFloor, BurningTreeCapRamp, BurningTreeCapWall, BurningTreeTrunk, BurningTreeTwigs
Campfire, Chasm
ConstructedFloor, ConstructedFloorTrackE, ConstructedFloorTrackEW, ConstructedFloorTrackN, ConstructedFloorTrackNE, ConstructedFloorTrackNEW, ConstructedFloorTrackNS, ConstructedFloorTrackNSE, ConstructedFloorTrackNSEW, ConstructedFloorTrackNSW, ConstructedFloorTrackNW, ConstructedFloorTrackS, ConstructedFloorTrackSE, ConstructedFloorTrackSEW, ConstructedFloorTrackSW, ConstructedFloorTrackW, ConstructedFortification, ConstructedPillar, ConstructedRamp, ConstructedRampTrackE, ConstructedRampTrackEW, ConstructedRampTrackN, ConstructedRampTrackNE, ConstructedRampTrackNEW, ConstructedRampTrackNS, ConstructedRampTrackNSE, ConstructedRampTrackNSEW, ConstructedRampTrackNSW, ConstructedRampTrackNW, ConstructedRampTrackS, ConstructedRampTrackSE, ConstructedRampTrackSEW, ConstructedRampTrackSW, ConstructedRampTrackW, ConstructedStairD, ConstructedStairU, ConstructedStairUD, ConstructedWallL2D, ConstructedWallL2U, ConstructedWallLD, ConstructedWallLD2, ConstructedWallLR, ConstructedWallLRD, ConstructedWallLRU, ConstructedWallLRUD, ConstructedWallLU, ConstructedWallLU2, ConstructedWallLUD, ConstructedWallR2D, ConstructedWallR2U, ConstructedWallRD, ConstructedWallRD2, ConstructedWallRU, ConstructedWallRU2, ConstructedWallRUD, ConstructedWallUD
Driftwood, EeriePit
FeatureBoulder, FeatureFloor1, FeatureFloor2, FeatureFloor3, FeatureFloor4, FeatureFloorSmooth, FeatureFloorTrackE, FeatureFloorTrackEW, FeatureFloorTrackN, FeatureFloorTrackNE, FeatureFloorTrackNEW, FeatureFloorTrackNS, FeatureFloorTrackNSE, FeatureFloorTrackNSEW, FeatureFloorTrackNSW, FeatureFloorTrackNW, FeatureFloorTrackS, FeatureFloorTrackSE, FeatureFloorTrackSEW, FeatureFloorTrackSW, FeatureFloorTrackW, FeatureFortification, FeaturePebbles1, FeaturePebbles2, FeaturePebbles3, FeaturePebbles4, FeaturePillar, FeatureRamp, FeatureRampTrackE, FeatureRampTrackEW, FeatureRampTrackN, FeatureRampTrackNE, FeatureRampTrackNEW, FeatureRampTrackNS, FeatureRampTrackNSE, FeatureRampTrackNSEW, FeatureRampTrackNSW, FeatureRampTrackNW, FeatureRampTrackS, FeatureRampTrackSE, FeatureRampTrackSEW, FeatureRampTrackSW, FeatureRampTrackW, FeatureStairD, FeatureStairU, FeatureStairUD, FeatureWall, FeatureWallSmoothL2D, FeatureWallSmoothL2U, FeatureWallSmoothLD, FeatureWallSmoothLD2, FeatureWallSmoothLR, FeatureWallSmoothLRD, FeatureWallSmoothLRU, FeatureWallSmoothLRUD, FeatureWallSmoothLU, FeatureWallSmoothLU2, FeatureWallSmoothLUD, FeatureWallSmoothR2D, FeatureWallSmoothR2U, FeatureWallSmoothRD, FeatureWallSmoothRD2, FeatureWallSmoothRU, FeatureWallSmoothRU2, FeatureWallSmoothRUD, FeatureWallSmoothUD, FeatureWallWorn1, FeatureWallWorn2, FeatureWallWorn3
Fire
FrozenFloor1, FrozenFloor2, FrozenFloor3, FrozenFloor4, FrozenFloorSmooth, FrozenFloorTrackE, FrozenFloorTrackEW, FrozenFloorTrackN, FrozenFloorTrackNE, FrozenFloorTrackNEW, FrozenFloorTrackNS, FrozenFloorTrackNSE, FrozenFloorTrackNSEW, FrozenFloorTrackNSW, FrozenFloorTrackNW, FrozenFloorTrackS, FrozenFloorTrackSE, FrozenFloorTrackSEW, FrozenFloorTrackSW, FrozenFloorTrackW, FrozenFortification, FrozenPillar, FrozenRamp, FrozenRampTrackE, FrozenRampTrackEW, FrozenRampTrackN, FrozenRampTrackNE, FrozenRampTrackNEW, FrozenRampTrackNS, FrozenRampTrackNSE, FrozenRampTrackNSEW, FrozenRampTrackNSW, FrozenRampTrackNW, FrozenRampTrackS, FrozenRampTrackSE, FrozenRampTrackSEW, FrozenRampTrackSW, FrozenRampTrackW, FrozenStairD, FrozenStairU, FrozenStairUD, FrozenWall, FrozenWallSmoothL2D, FrozenWallSmoothL2U, FrozenWallSmoothLD, FrozenWallSmoothLD2, FrozenWallSmoothLR, FrozenWallSmoothLRD, FrozenWallSmoothLRU, FrozenWallSmoothLRUD, FrozenWallSmoothLU, FrozenWallSmoothLU2, FrozenWallSmoothLUD, FrozenWallSmoothR2D, FrozenWallSmoothR2U, FrozenWallSmoothRD, FrozenWallSmoothRD2, FrozenWallSmoothRU, FrozenWallSmoothRU2, FrozenWallSmoothRUD, FrozenWallSmoothUD, FrozenWallWorn1, FrozenWallWorn2, FrozenWallWorn3
FurrowedSoil
GlowingBarrier, GlowingFloor
Grass1StairD, Grass1StairU, Grass1StairUD, Grass2StairD, Grass2StairU, Grass2StairUD, GrassDarkFloor1, GrassDarkFloor2, GrassDarkFloor3, GrassDarkFloor4, GrassDarkRamp, GrassDeadFloor1, GrassDeadFloor2, GrassDeadFloor3, GrassDeadFloor4, GrassDeadRamp, GrassDryFloor1, GrassDryFloor2, GrassDryFloor3, GrassDryFloor4, GrassDryRamp, GrassLightFloor1, GrassLightFloor2, GrassLightFloor3, GrassLightFloor4, GrassLightRamp
LavaBoulder, LavaFloor1, LavaFloor2, LavaFloor3, LavaFloor4, LavaFloorSmooth, LavaFloorTrackE, LavaFloorTrackEW, LavaFloorTrackN, LavaFloorTrackNE, LavaFloorTrackNEW, LavaFloorTrackNS, LavaFloorTrackNSE, LavaFloorTrackNSEW, LavaFloorTrackNSW, LavaFloorTrackNW, LavaFloorTrackS, LavaFloorTrackSE, LavaFloorTrackSEW, LavaFloorTrackSW, LavaFloorTrackW, LavaFortification, LavaPebbles1, LavaPebbles2, LavaPebbles3, LavaPebbles4, LavaPillar, LavaRamp, LavaRampTrackE, LavaRampTrackEW, LavaRampTrackN, LavaRampTrackNE, LavaRampTrackNEW, LavaRampTrackNS, LavaRampTrackNSE, LavaRampTrackNSEW, LavaRampTrackNSW, LavaRampTrackNW, LavaRampTrackS, LavaRampTrackSE, LavaRampTrackSEW, LavaRampTrackSW, LavaRampTrackW, LavaStairD, LavaStairU, LavaStairUD, LavaWall, LavaWallSmoothL2D, LavaWallSmoothL2U, LavaWallSmoothLD, LavaWallSmoothLD2, LavaWallSmoothLR, LavaWallSmoothLRD, LavaWallSmoothLRU, LavaWallSmoothLRUD, LavaWallSmoothLU, LavaWallSmoothLU2, LavaWallSmoothLUD, LavaWallSmoothR2D, LavaWallSmoothR2U, LavaWallSmoothRD, LavaWallSmoothRD2, LavaWallSmoothRU, LavaWallSmoothRU2, LavaWallSmoothRUD, LavaWallSmoothUD, LavaWallWorn1, LavaWallWorn2, LavaWallWorn3
MagmaFlow
MineralBoulder, MineralFloor1, MineralFloor2, MineralFloor3, MineralFloor4, MineralFloorSmooth, MineralFloorTrackE, MineralFloorTrackEW, MineralFloorTrackN, MineralFloorTrackNE, MineralFloorTrackNEW, MineralFloorTrackNS, MineralFloorTrackNSE, MineralFloorTrackNSEW, MineralFloorTrackNSW, MineralFloorTrackNW, MineralFloorTrackS, MineralFloorTrackSE, MineralFloorTrackSEW, MineralFloorTrackSW, MineralFloorTrackW, MineralFortification, MineralPebbles1, MineralPebbles2, MineralPebbles3, MineralPebbles4, MineralPillar, MineralRamp, MineralRampTrackE, MineralRampTrackEW, MineralRampTrackN, MineralRampTrackNE, MineralRampTrackNEW, MineralRampTrackNS, MineralRampTrackNSE, MineralRampTrackNSEW, MineralRampTrackNSW, MineralRampTrackNW, MineralRampTrackS, MineralRampTrackSE, MineralRampTrackSEW, MineralRampTrackSW, MineralRampTrackW, MineralStairD, MineralStairU, MineralStairUD, MineralWall, MineralWallSmoothL2D, MineralWallSmoothL2U, MineralWallSmoothLD, MineralWallSmoothLD2, MineralWallSmoothLR, MineralWallSmoothLRD, MineralWallSmoothLRU, MineralWallSmoothLRUD, MineralWallSmoothLU, MineralWallSmoothLU2, MineralWallSmoothLUD, MineralWallSmoothR2D, MineralWallSmoothR2U, MineralWallSmoothRD, MineralWallSmoothRD2, MineralWallSmoothRU, MineralWallSmoothRU2, MineralWallSmoothRUD, MineralWallSmoothUD, MineralWallWorn1, MineralWallWorn2, MineralWallWorn3
MurkyPool, MurkyPoolRamp, OpenSpace, RampTop
RiverE, RiverN, RiverNE, RiverNW, RiverRampE, RiverRampN, RiverRampNE, RiverRampNW, RiverRampS, RiverRampSE, RiverRampSW, RiverRampW, RiverS, RiverSE, RiverSource, RiverSW, RiverW
Sapling, SaplingDead, SemiMoltenRock, Shrub, ShrubDead
SoilFloor1, SoilFloor2, SoilFloor3, SoilFloor4, SoilRamp, SoilStairD, SoilStairU, SoilStairUD, SoilWall, SoilWetFloor1, SoilWetFloor2, SoilWetFloor3, SoilWetFloor4
StoneBoulder, StoneFloor1, StoneFloor2, StoneFloor3, StoneFloor4, StoneFloorSmooth, StoneFloorTrackE, StoneFloorTrackEW, StoneFloorTrackN, StoneFloorTrackNE, StoneFloorTrackNEW, StoneFloorTrackNS, StoneFloorTrackNSE, StoneFloorTrackNSEW, StoneFloorTrackNSW, StoneFloorTrackNW, StoneFloorTrackS, StoneFloorTrackSE, StoneFloorTrackSEW, StoneFloorTrackSW, StoneFloorTrackW, StoneFortification, StonePebbles1, StonePebbles2, StonePebbles3, StonePebbles4, StonePillar, StoneRamp, StoneRampTrackE, StoneRampTrackEW, StoneRampTrackN, StoneRampTrackNE, StoneRampTrackNEW, StoneRampTrackNS, StoneRampTrackNSE, StoneRampTrackNSEW, StoneRampTrackNSW, StoneRampTrackNW, StoneRampTrackS, StoneRampTrackSE, StoneRampTrackSEW, StoneRampTrackSW, StoneRampTrackW, StoneStairD, StoneStairU, StoneStairUD, StoneWall, StoneWallSmoothL2D, StoneWallSmoothL2U, StoneWallSmoothLD, StoneWallSmoothLD2, StoneWallSmoothLR, StoneWallSmoothLRD, StoneWallSmoothLRU, StoneWallSmoothLRUD, StoneWallSmoothLU, StoneWallSmoothLU2, StoneWallSmoothLUD, StoneWallSmoothR2D, StoneWallSmoothR2U, StoneWallSmoothRD, StoneWallSmoothRD2, StoneWallSmoothRU, StoneWallSmoothRU2, StoneWallSmoothRUD, StoneWallSmoothUD, StoneWallWorn1, StoneWallWorn2, StoneWallWorn3
TreeBranches, TreeBranchesSmooth, TreeBranchEW, TreeBranchNE, TreeBranchNEW, TreeBranchNS, TreeBranchNSE, TreeBranchNSEW, TreeBranchNSW, TreeBranchNW, TreeBranchSE, TreeBranchSEW, TreeBranchSW, TreeCapFloor1, TreeCapFloor2, TreeCapFloor3, TreeCapFloor4, TreeCapPillar, TreeCapRamp, TreeCapWallE, TreeCapWallN, TreeCapWallNE, TreeCapWallNW, TreeCapWallS, TreeCapWallSE, TreeCapWallSW, TreeCapWallW, TreeDeadBranches, TreeDeadBranchesSmooth, TreeDeadBranchEW, TreeDeadBranchNE, TreeDeadBranchNEW, TreeDeadBranchNS, TreeDeadBranchNSE, TreeDeadBranchNSEW, TreeDeadBranchNSW, TreeDeadBranchNW, TreeDeadBranchSE, TreeDeadBranchSEW, TreeDeadBranchSW, TreeDeadCapFloor1, TreeDeadCapFloor2, TreeDeadCapFloor3, TreeDeadCapFloor4, TreeDeadCapPillar, TreeDeadCapRamp, TreeDeadCapWallE, TreeDeadCapWallN, TreeDeadCapWallNE, TreeDeadCapWallNW, TreeDeadCapWallS, TreeDeadCapWallSE, TreeDeadCapWallSW, TreeDeadCapWallW, TreeDeadRoots, TreeDeadRootSloping, TreeDeadTrunkBranchE, TreeDeadTrunkBranchN, TreeDeadTrunkBranchS, TreeDeadTrunkBranchW, TreeDeadTrunkE, TreeDeadTrunkEW, TreeDeadTrunkInterior, TreeDeadTrunkN, TreeDeadTrunkNE, TreeDeadTrunkNEW, TreeDeadTrunkNS, TreeDeadTrunkNSE, TreeDeadTrunkNSEW, TreeDeadTrunkNSW, TreeDeadTrunkNW, TreeDeadTrunkPillar, TreeDeadTrunkS, TreeDeadTrunkSE, TreeDeadTrunkSEW, TreeDeadTrunkSloping, TreeDeadTrunkSW, TreeDeadTrunkW, TreeDeadTwigs, TreeRoots, TreeRootSloping, TreeTrunkBranchE, TreeTrunkBranchN, TreeTrunkBranchS, TreeTrunkBranchW, TreeTrunkE, TreeTrunkEW, TreeTrunkInterior, TreeTrunkN, TreeTrunkNE, TreeTrunkNEW, TreeTrunkNS, TreeTrunkNSE, TreeTrunkNSEW, TreeTrunkNSW, TreeTrunkNW, TreeTrunkPillar, TreeTrunkS, TreeTrunkSE, TreeTrunkSEW, TreeTrunkSloping, TreeTrunkSW, TreeTrunkW, TreeTwigs
UnderworldGateStairD, UnderworldGateStairU, UnderworldGateStairUD
Void, Waterfall
This list comes from typing@df.material_flags
in the lua interpreter.
ALCOHOL, ALCOHOL_CREATURE, ALCOHOL_PLANT, BLOOD_MAP_DESCRIPTOR, BONE, CHEESE, CHEESE_CREATURE, CHEESE_PLANT, CRYSTAL_GLASSABLE, DISPLAY_UNGLAZED, DO_NOT_CLEAN_GLOB, EDIBLE_COOKED, EDIBLE_RAW, EDIBLE_VERMIN, ENTERS_BLOOD, EVAPORATES, GENERATES_MIASMA, GOO_MAP_DESCRIPTOR, HORN, ICHOR_MAP_DESCRIPTOR, IMPLIES_ANIMAL_KILL, IS_DYE, IS_GEM, IS_GLASS, IS_METAL, IS_STONE, ITEMS_AMMO, ITEMS_ANVIL, ITEMS_ARMOR, ITEMS_BARRED, ITEMS_DELICATE, ITEMS_DIGGER, ITEMS_HARD, ITEMS_LEATHER, ITEMS_METAL, ITEMS_QUERN, ITEMS_SCALED, ITEMS_SIEGE_ENGINE, ITEMS_SOFT, ITEMS_WEAPON, ITEMS_WEAPON_RANGED, LEAF_MAT, LEATHER, LIQUID_MISC, LIQUID_MISC_CREATURE, LIQUID_MISC_OTHER, LIQUID_MISC_PLANT, MEAT, NO_STONE_STOCKPILE, PEARL, POWDER_MISC, POWDER_MISC_CREATURE, POWDER_MISC_PLANT, PUS_MAP_DESCRIPTOR, ROTS, SEED_MAT, SHELL, SILK, SLIME_MAP_DESCRIPTOR, SOAP, SPIT_MAP_DESCRIPTOR, STOCKPILE_GLOB, STOCKPILE_GLOB_PASTE, STOCKPILE_GLOB_PRESSED, STOCKPILE_THREAD_METAL, STRUCTURAL_PLANT_MAT, SWEAT_MAP_DESCRIPTOR, TEARS_MAP_DESCRIPTOR, THREAD_PLANT, TOOTH, UNDIGGABLE, WOOD, YARN