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UF2 file format specification

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microsoft/uf2

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UF2 is a file format, developed by Microsoft forPXT(also known asMicrosoft MakeCode), that is particularly suitable forflashing microcontrollers over MSC (Mass Storage Class; aka removable flash drive).

For a more friendly explanation, check outthis blog post.Also, take a look at the list ofimplementations at the bottom of this document.

Overview

The UF2 file consists of 512 byte blocks, each of which is self-contained and independent of others.Each 512 byte block consists of (see below for details):

  • magic numbers at the beginning and at the end
  • address where the data should be flashed
  • up to 476 bytes of data

The data transfers over MSC always arrive in multiples of 512 bytes.Together with the FAT file system structure, this means that blocks of theUF2 file are always aligned with the MSC writes - the microcontrollernever gets a partial file.

The magic numbers let the microcontroller distinguish an UF2 file block fromother data (eg., FAT table entry, or various book-keeping files stored by someoperating systems). When a UF2 block is recognized, it can be flashedimmediately (unless flash page size is more than 256 bytes; in that case a bufferis needed). The actual handling of file format during writing is very simple(~10 lines of C code in simplest version).

File format

A UF2 file consists of 512 byte blocks. Each block starts with a 32 byteheader, followed by data, and a final magic number.All fields, except for data, are 32 bit unsigned little endian integers.

OffsetSizeValue
04First magic number,0x0A324655 ("UF2\n")
44Second magic number,0x9E5D5157
84Flags
124Address in flash where the data should be written
164Number of bytes used in data (often 256)
204Sequential block number; starts at 0
244Total number of blocks in file
284File size or board family ID or zero
32476Data, padded with zeros
5084Final magic number,0x0AB16F30

The following C struct can be used:

structUF2_Block {// 32 byte headeruint32_tmagicStart0;uint32_tmagicStart1;uint32_tflags;uint32_ttargetAddr;uint32_tpayloadSize;uint32_tblockNo;uint32_tnumBlocks;uint32_tfileSize;// or familyID;uint8_tdata[476];uint32_tmagicEnd;}UF2_Block;

Flags

Currently, there are five flags defined:

  • 0x00000001 -not main flash - this block should be skipped when writing thedevice flash; it can be used to store "comments" in the file, typicallyembedded source code or debug info that does not fit on the device flash
  • 0x00001000 -file container - see below
  • 0x00002000 -familyID present - when set, thefileSize/familyID holds a valueidentifying the board family (usually corresponds to an MCU)
  • 0x00004000 -MD5 checksum present - see below
  • 0x00008000 -extension tags present - see below

Family ID

This field is optional, and should be set only when the correspondingflag is set. It is recommended that new bootloaders require the field tobe set appropriately, and refuse to flash UF2 files without it.If you're developing your own bootloader, and yourboard family isn't listed here, pick a new family ID at random. It's goodto also send a PR here, so your family can be listed.

If thefamilyID doesn't match, the bootloader should disregard theentire block, includingblockNo andnumBlocks fields.In particular, writing a full UF2 file with non-matchingfamilyIDshould not reset the board.This also allows for several files with differentfamilyID to besimply concatenated together, and the whole resulting file to be copiedto the device with only one actually being written to flash.

Picking numbers at random

The reason to pick numbers at random is to minimize risk of collisionsin the wild. Do not pick random numbers by banging on keyboard, or by using0xdeadf00d,0x42424242 etc. A good way is to use the followingshell command:printf "0x%04x%04x\n" $RANDOM $RANDOMAnother good way is the link at the bottom ofhttps://microsoft.github.io/uf2/patcher/This procedure was unfortunately not used for the SAMD51 and NRF52840 below.

Family list

The current master list of family IDs is maintained in aJSON file.

Rationale

The magic number at the end is meant to mitigate partial block writes.

Second and final magic numbers were randomly selected, except for the last byteof final magic number, which was forced to be'\n' (0xA). Together with thefirst magic number being"UF2\n" this makes it easy to identify UF2 blocks ina text editor.

The header is padded to 32 bytes, as hex editors commonly use 16 or 32 bytesas line length. This way, the data payload is aligned to line start.

32 bit integers are used for all fields so that large flash sizes can besupported in future, as well as for simplicity. Little endian is used, as mostmicrocontrollers are little endian. 8 bit microcontrollers can choose to justuse the first 16 bits of various header fields.

The total number of blocks in the file and the sequential block number make iteasy for the bootloader to detect that all blocks have been transferred. Itrequires one bit of memory per block (eg., on SAMD21G18A it's 128 bytes).Alternatively, the bootloader might ignore that and just implement a resetafter say 1 second break in incoming UF2 blocks.

Payload sizes

The number of data bytes is configurable and depends on the size ofthe flash page (that is the smallest size that can be erased) on themicrocontroller.

  • if the page size is more than476 bytes, the bootloader should supportany payload size, as it needs to buffer the entire page in memory anyway
  • if the page size is less than476 bytes, the payload should be a multipleof page size, so it can be written without buffering; the target addressshould also be a multiple of page size

In any event, payload size and target address should always be 4-byte aligned.

Note that payload size of256 is always correct, and makes it easy to convertbetween flash addresses and UF2 file offsets.

For example, on Atmel's SAMD21 chips the page size is256 bytes, and thisalso is the payload size. If the page size was128 bytes, one could usepayload of128*3. Nordic nRF51 has page size of1024 bytes, and thusany payload size should be allowed.

Embedding sources

Some IDEs will embed program sources in the UF2 file. This allows a UF2 files to beloaded by the IDE and serve as a natural backup and transfer format.This can be done in two ways:

  • using the "not main flash" flag
  • using normal blocks that are flashed to the device

If the bootloader can exposeCURRENT.UF2 file (see below) and there is enoughflash available, than the second option is more desirable, as it allows sharingprograms directly from the board.

Seehttps://makecode.com/source-embedding for more info.

Robustness

The file format is designed specifically to deal with the following problems:

  • operating system (OS) writing blocks in different order than occurs in a file
  • OS writing blocks multiple times
  • OS writing data that is not UF2 blocks
  • OS writing first/final part of a block, possibly for metadata detection or search indexing

The only file system assumption we make is that blocks of file are aligned withblocks on the hard drive. It's likely true of many file systems besides FAT.

We also assume that USB MSC device reports its block size to be a multiple of512bytes. In the wild these devices always almost report exactly512, and someoperating systems do not support other values.

Files exposed by bootloaders

Bootloaders may expose virtual files in their MSC devices. These arestandardized here, so that flashing tools can automatically detect thebootloaders.

  • INFO_UF2.TXT - contains information about the bootloader build and the board on which it is running
  • INDEX.HTM - redirects to a page that contains an IDE or other information
  • CURRENT.UF2 - the contents of the entire flash of the device, starting at0x00000000, with256 payload size;thus, the size of this file will report as twice the size of flash

Flashing tools can use the presence ofINFO_UF2.TXT (in upper or lower case,as FAT is case-insensitive) file as an indication that a given directory isactually a connected UF2 board. The other files should not be used fordetection.

TypicalINFO_UF2.TXT file looks like this:

UF2 Bootloader v1.1.3 SFAModel: Arduino ZeroBoard-ID: SAMD21G18A-Zero-v0

TheBoard-ID field is machine-readable and consists of a number of dash-separated tokens.The first token is the CPU type, second is the board type, and third is the board revision.More tokens can be also added.

The bootloader should contain its info file as a static string somewhere in its code.If possible, the last word of the bootloader code should point to this string.This way, the info file can be found in the initial section of theCURRENT.UF2file as well. Thus, a board type can be determined from the contents ofCURRENT.UF2.This is particularly useful with the source embedding (see above).

File containers

It is also possible to use the UF2 format as a container for one or moreregular files (akin to a TAR file, or ZIP archive without compression). Thisis useful when the embedded device being flashed sports a file system.

The program to run may reside in one of the files, or in the main flash memory.

In such a usage thefile container flag is set on blocks, the fieldfileSizeholds the file size of the current file, and the fieldtargetAddr holds theoffset in current file.

Thenot main flash flag on blocks should be ignored when thefile container is set.

The file name is stored at&data[payloadSize] (ie., right after the actual payload) andterminated with a0x00 byte. The format of filename is dependent on thebootloader (usually implemented as some sort of file system daemon).

The bootloader will usually allow any size of the payload.

The current files on device might be exposed as multiple UF2 files, instead ofa singleCURRENT.UF2. They may reside in directories, however, due to UF2 generaldesign, it doesn't matter which directory the UF2 file is written to.

Typical writing procedure is as follows:

  • validate UF2 magic numbers
  • make sure thattargetAddr < fileSize and thatfileSize isn't out of reasonable range
  • write0x00 atdata[475] to ensure NUL termination of file name
  • read file name from&data[payloadSize]; perform any mapping on the file name
  • create a directory where the file is to be written if it doesn't exist
  • open the file for writing
  • truncate the file tofileSize
  • seektargetAddr
  • write the payload (ie.,data[0 ... payloadSize - 1])
  • close the file

The fieldsblockNo andnumBlocks refer to the entire UF2 file, not the currentfile.

MD5 checksum

When the0x4000 flag is set, the last 24 bytes ofdata[] hold the following structure:

OffsetSizeValue
04Start address of region
44Length of region in bytes
816MD5 checksum in binary format

The flashing program should compute the MD5 sum of the specified region.If the region checksum matches, flashing of the current block can be skipped.Typically, many blocks in sequence will have the same region specified,and can all be skipped, if the matching succeeded.The position of the current block will typically be inside of the region.The position and size of the region should be multiple of page erase size(4k or 64k on typical SPI flash).

This is currently only used on ESP32, which is also why MD5 checksum is used.

Extension tags

When the0x8000 flag is set, additional information can be appended right afterpayload data (i.e., it starts at32 + payloadSize).Every tag starts at 4 byte boundary.The first byte of tag contains its total size in bytes (including the size byteand type designation).The next three bytes designate the type of tag (if you want to define customtags, pick them at random).The last tag has size of0 and type of0.

Standard tag designations follow:

  • 0x9fc7bc - version of firmware file - UTF8 semver string
  • 0x650d9d - description of device for which the firmware file is destined (UTF8)
  • 0x0be9f7 - page size of target device (32 bit unsigned number)
  • 0xb46db0 - SHA-2 checksum of firmware (can be of various size)
  • 0xc8a729 - device type identifier - a refinement offamilyID meant to identify a kind of device(eg., a toaster with specific pinout and heating unit), not only MCU; 32 or 64 bit number; can be hash of0x650d9d

For example, the following bytes encode firmware version0.1.2 for devicenamedACME Toaster mk3 (line breaks added for clarity):

09 bc c7 9f 30 2e 31 2e 32 00 00 0014 9d 0d 65 41 43 4d 45 20 54 6f 61 73 74 65 72 20 6d 6b 3300 00 00 00

Extension tags can, but don't have to, be repeated in all blocks.

Implementations

Bootloaders

There's an ongoing effort to implement UF2 inCodal.

Editors

Libraries

License

MIT

Code of Conduct

This project has adopted theMicrosoft Open Source Code of Conduct. For more information see theCode of Conduct FAQ or contactopencode@microsoft.com with any additional questions or comments.


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