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UVAtlas, a shared source library for creating and packing an isochart texture atlas. For some recent changes, seethis blog post.

See thisblog post andMicrosoft Docs for an overview.
UVAtlas library
UVAtlas is also available from the NuGet Gallery:
UVAtlas has a vcpkg installationport as well.
Seethis post for a complete listing of D3DX equivalents.
For bug reports and feature requests, please use GitHubissues for this project.
The UVAtlas library functions are invoked by client code. While effort is made to validate parameters and arguments in code, the client code is responsible for validating any relevant user-input.
This project is subject to Microsoft's Open SourceSecurity Policy.
For a list of known vulnerabilities, seeGitHub.
Aminisign signature file is attached to the GitHub release. To verify the signature, download the.minisig file and.zip and run:
minisign -Vm UVAtlas-???.zip -P RWTzwEYN1MsFqkM7jZSD40qno+B4scRpbEYkiAvP6fpEE1D+r/IA9DqcThe pre-built binaries attached to the release are Authenticode signed with theMicrosoft 3rd Party Application Component certificate.
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visithttps://cla.opensource.microsoft.com.
When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
Tests for new features should also be submitted as a PR to theTest Suite repository.
This project has adopted theMicrosoft Open Source Code of Conduct. For more information see theCode of Conduct FAQ or contactopencode@microsoft.com with any additional questions or comments.
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must followMicrosoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
The UVAtlas library is the work of Xin Huang and Chuck Walbourn, with contributions from Chris Messer, Steve Schroeder, Microsoft Research China, and Team Bungie.
Thanks to Andrew Farrier and Scott Matloff for their on-going help with code reviews.
All content and source code for this package are subject to the terms of theMIT License.
This project has adopted theMicrosoft Open Source Code of Conduct. For more information see theCode of Conduct FAQ or contactopencode@microsoft.com with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v20
- GCC 10.5, 11.4, 12.3, 13.3, 14.2
- MinGW 12.2, 13.2
- CMake 3.21