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Copy file name to clipboardExpand all lines: .nuget/directxmesh_desktop_2019.nuspec
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<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 on Windows 8.1 or later.
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DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation.</description>
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<releaseNotes>Matches theOctober 28, 2024 release on GitHub.</releaseNotes>
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<releaseNotes>Matches theMarch 24, 2025 release on GitHub.</releaseNotes>
Copy file name to clipboardExpand all lines: .nuget/directxmesh_desktop_win10.nuspec
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<description>This version is for Windows desktop applications using Visual Studio 2022 on Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
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DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation.</description>
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<releaseNotes>Matches theOctober 28, 2024 release on GitHub.</releaseNotes>
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<releaseNotes>Matches theMarch 24, 2025 release on GitHub.</releaseNotes>
Copy file name to clipboardExpand all lines: .nuget/directxmesh_uwp.nuspec
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<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022.
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DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation.</description>
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<releaseNotes>Matches theOctober 28, 2024 release on GitHub.</releaseNotes>
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<releaseNotes>Matches theMarch 24, 2025 release on GitHub.</releaseNotes>
This package contains DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation.
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For a full change history, see[CHANGELOG.md](https://github.com/microsoft/DirectXMesh/blob/main/CHANGELOG.md).
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* Starting with the March 2025 release, Windows 7 and Windows 8.0 support has been retired.
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* Starting with the June 2020 release, this library makes use of typed enum bitmask flags per the recommendation of the_C++ Standard_ section*17.5.2.1.3 Bitmask types*. This is consistent with Direct3D 12's use of the``DEFINE_ENUM_FLAG_OPERATORS`` macro. This may have*breaking change* impacts to client code:
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* You cannot pass the``0`` literal as your flags value. Instead you must make use of the appropriate default enum value:``CNORM_DEFAULT``,``VALIDATE_DEFAULT``, or``MESHLET_DEFAULT``.