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FrameBuffer.ellipse goes into infinite loop with 0 radius #16053

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@corranwebster

Description

@corranwebster

Port, board and/or hardware

unix, RP2

MicroPython version

MicroPython v1.23.0 on 2024-06-02; Raspberry Pi Pico with RP2040
MicroPython v1.23.0 on 2024-05-31; darwin [GCC 4.2.1] version

Reproduction

In an interactive session (or otherwise), run the following code:

import framebufbuf = bytearray(10*10*2)f = framebuf.FrameBuffer(buf, 10, 10, framebuf.RGB565)f.ellipse(5, 5, 0, 0, 0xffff, True)

Expected behaviour

Nothing should be drawn. Code should complete normally.

Maybe an exception should be raised, but I think it's OK to just draw nothing.

Observed behaviour

Micropython hangs; 100% CPU usage observed in unix port. Strong suspicion this is an infinite loop.

Additional Information

I'm very suspicious of the following code:

while (stoppingx >=stoppingy) {// 1st set of points, y' > -1
draw_ellipse_points(self,args[0],args[1],x,y,args[4],mask);
y+=1;
stoppingy+=two_asquare;
ellipse_error+=ychange;
ychange+=two_asquare;
if ((2*ellipse_error+xchange)>0) {
x-=1;
stoppingx-=two_bsquare;
ellipse_error+=xchange;
xchange+=two_bsquare;
}
}

In this casetwo_asquare andtwo_bsquare are both 0, so thestoppingx andstoppingy look like they are never changed, but I haven't 100% proven it to myself.

Code of Conduct

Yes, I agree

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