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Fix bbox of polar Axes#29051
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Fix bbox of polar Axes#29051
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Instead of generating a throwaway `Wedge` class to calculate theboundaing box for sizing, re-use the one that is the `Axes` patch(unless it was never set). This also removes the redundantre-calculation to resize the `Axes` patch during draw.This does in turn require tweaking the transform, as the calculationuses a slightly different domain, but it should be more robust tochanges in the bbox calculation.
No longer expand the wedge bbox to make a square, but instead export atwhatever size it has. Then also apply its aspect ratio to the Axesitself, so that the Axes' 'active' position is correct.This allows wedge-shaped PolarAxes to expand to fill their allocatedspace.
Since these labels are currently just an x/y analog (and not tied to theaxis orientation), they need to "see" the other axis in order to avoidoverlap.
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PR summary
Polar Axes previously scaled its position into an equal area box; this was a simplification in order to preserve the aspect ratio. Now the actual position is modified to fill the requested position, while modifying the aspect ratio so that the box is tight to the polar wedge.
Also, this tweaks the positioning of the x/y labels so that they won't overlap the ticks. Note on polar axes, these arenot aligned with the actual
Axis
, but just in the place they would be for a Cartesian Axes. I think making them aligned to the Axis would be a good idea, but is something larger that we'd have to possibly copy frommpl_toolkits
.Fixes#10264
PR checklist