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☠️ An elegant way to show users that something is happening and also prepare them to which contents they are awaiting
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maadlog/SkeletonView
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Features •Guides •Installation •Usage •Miscellaneous •Contributing
🌎 README is available in other languages:🇪🇸 .🇨🇳 .🇧🇷 .🇰🇷 .🇫🇷
Today almost all apps have async processes, such as API requests, long running processes, etc. While the processes are working, usually developers place a loading view to show users that something is going on.
SkeletonView has been conceived to address this need, an elegant way to show users that something is happening and also prepare them for which contents are waiting.
Enjoy it! 🙂
- 🌟 Features
- 🎬 Guides
- 📲 Installation
- 🐒 Usage
- ✨ Miscellaneous
- ❤️ Contributing
- 📢 Mentions
- 🏆 Sponsors
- 👨🏻💻 Author
- 👮🏻 License
- Easy to use
- All UIViews are skeletonables
- Fully customizable
- Universal (iPhone & iPad)
- Interface Builder friendly
- Simple Swift syntax
- Lightweight readable codebase
pod'SkeletonView'
github"Juanpe/SkeletonView"
dependencies:[.package(url:"https://github.com/Juanpe/SkeletonView.git", from:"1.7.0")]
Only3 steps needed to useSkeletonView:
1️⃣ Import SkeletonView in proper place.
import SkeletonView2️⃣ Now, set which views will beskeletonables. You achieve this in two ways:
Using code:
avatarImageView.isSkeletonable=true
Using IB/Storyboards:
3️⃣ Once you've set the views, you can show theskeleton. To do so, you have4 choices:
(1) view.showSkeleton() // Solid(2) view.showGradientSkeleton() // Gradient(3) view.showAnimatedSkeleton() // Solid animated(4) view.showAnimatedGradientSkeleton() // Gradient animated
Preview
| Solid | Gradient | Solid Animated | Gradient Animated |
![]() | ![]() | ![]() | ![]() |
📣IMPORTANT!
SkeletonViewis recursive, so if you want show the skeleton in all skeletonable views, you only need to call the show method in the main container view. For example, withUIViewControllers.
SkeletonView is compatible withUITableView andUICollectionView.
UITableView
If you want to show the skeleton in aUITableView, you need to conform toSkeletonTableViewDataSource protocol.
publicprotocolSkeletonTableViewDataSource:UITableViewDataSource{func numSections(in collectionSkeletonView:UITableView)->Int // Default: 1func collectionSkeletonView(_ skeletonView:UITableView, numberOfRowsInSection section:Int)->Intfunc collectionSkeletonView(_ skeletonView:UITableView, cellIdentifierForRowAt indexPath:IndexPath)->ReusableCellIdentifierfunc collectionSkeletonView(_ skeletonView:UITableView, skeletonCellForRowAt indexPath:IndexPath)->UITableViewCell? // Default: nilfunc collectionSkeletonView(_ skeletonView:UITableView, prepareCellForSkeleton cell:UITableViewCell, at indexPath:IndexPath)}
As you can see, this protocol inherits fromUITableViewDataSource, so you can replace this protocol with the skeleton protocol.
This protocol has a default implementation for some methods. For example, the number of rows for each section is calculated in runtime:
func collectionSkeletonView(_ skeletonView:UITableView, numberOfRowsInSection section:Int)->Int// Default:// It calculates how many cells need to populate whole tableview
📣IMPORTANT!
If you return
UITableView.automaticNumberOfSkeletonRowsin the above method, it acts like the default behavior (i.e. it calculates how many cells needed to populate the whole tableview).
There is only one method you need to implement to let Skeleton know the cell identifier. This method doesn't have default implementation:
func collectionSkeletonView(_ skeletonView:UITableView, cellIdentifierForRowAt indexPath:IndexPath)->ReusableCellIdentifier{return"CellIdentifier"}
By default, the library dequeues the cells from each indexPath, but you can also do this if you want to make some changes before the skeleton appears:
func collectionSkeletonView(_ skeletonView:UITableView, skeletonCellForRowAt indexPath:IndexPath)->UITableViewCell?{letcell= skeletonView.dequeueReusableCell(withIdentifier:"CellIdentifier", for: indexPath)as?Cell cell?.textField.isHidden= indexPath.row==0return cell}
If you prefer to leave the deque part to the library you can configure the cell using this method:
func collectionSkeletonView(_ skeletonView:UITableView, prepareCellForSkeleton cell:UITableViewCell, at indexPath:IndexPath){letcell= cellas?Cell cell?.textField.isHidden= indexPath.row==0}
Besides, you can skeletonize both the headers and footers. You need to conform toSkeletonTableViewDelegate protocol.
publicprotocolSkeletonTableViewDelegate:UITableViewDelegate{func collectionSkeletonView(_ skeletonView:UITableView, identifierForHeaderInSection section:Int)->ReusableHeaderFooterIdentifier? // default: nilfunc collectionSkeletonView(_ skeletonView:UITableView, identifierForFooterInSection section:Int)->ReusableHeaderFooterIdentifier? // default: nil}
📣IMPORTANT!
1️⃣ If you are using resizable cells (
tableView.rowHeight = UITableViewAutomaticDimension), it's mandatory define theestimatedRowHeight.2️⃣ When you add elements in a
UITableViewCellyou should add it tocontentViewand not to the cell directly.self.contentView.addSubview(titleLabel)✅self.addSubview(titleLabel)❌
UICollectionView
ForUICollectionView, you need to conform toSkeletonCollectionViewDataSource protocol.
publicprotocolSkeletonCollectionViewDataSource:UICollectionViewDataSource{func numSections(in collectionSkeletonView:UICollectionView)->Int // default: 1func collectionSkeletonView(_ skeletonView:UICollectionView, numberOfItemsInSection section:Int)->Intfunc collectionSkeletonView(_ skeletonView:UICollectionView, cellIdentifierForItemAt indexPath:IndexPath)->ReusableCellIdentifierfunc collectionSkeletonView(_ skeletonView:UICollectionView, supplementaryViewIdentifierOfKind:String, at indexPath:IndexPath)->ReusableCellIdentifier? // default: nilfunc collectionSkeletonView(_ skeletonView:UICollectionView, skeletonCellForItemAt indexPath:IndexPath)->UICollectionViewCell? // default: nilfunc collectionSkeletonView(_ skeletonView:UICollectionView, prepareCellForSkeleton cell:UICollectionViewCell, at indexPath:IndexPath)}
The rest of the process is the same asUITableView
When using elements with text,SkeletonView draws lines to simulate text.Besides, you can decide how many lines you want. IfnumberOfLines is set to zero, it will calculate how many lines needed to populate the whole skeleton and it will be drawn. Instead, if you set it to one, two or any number greater than zero, it will only draw this number of lines.
You can set some properties for multilines elements.
To modify the percent or radiususing code, set the properties:
descriptionTextView.lastLineFillPercent=50descriptionTextView.linesCornerRadius=5
Or, if you prefer useIB/Storyboard:
The skeletons have a default appearance. So, when you don't specify the color, gradient or multilines properties,SkeletonView uses the default values.
Default values:
- tintColor: UIColor
- default:
.skeletonDefault(same as.cloudsbut adaptive to dark mode)
- default:
- gradient: SkeletonGradient
- default:
SkeletonGradient(baseColor: .skeletonDefault)
- default:
- multilineHeight: CGFloat
- default: 15
- useFontLineHeight: Bool
- default: true
- multilineSpacing: CGFloat
- default: 10
- multilineLastLineFillPercent: Int
- default: 70
- multilineCornerRadius: Int
- default: 0
- skeletonCornerRadius: CGFloat (IBInspectable) (Make your skeleton view with corner)
- default: 0
To get these default values you can useSkeletonAppearance.default. Using this property you can set the values as well:
SkeletonAppearance.default.multilineHeight=20SkeletonAppearance.default.tintColor=.green
You can also specifiy these line appearance properties on a per-label basis:
- lastLineFillPercent: Int
- linesCornerRadius: Int
- skeletonLineSpacing: CGFloat
- skeletonPaddingInsets: UIEdgeInsets
- useFontLineHeight: Bool
You can decide which color the skeleton is tinted with. You only need to pass as a parameter the color or gradient you want.
Using solid colors
view.showSkeleton(usingColor:UIColor.gray) // Solid// orview.showSkeleton(usingColor:UIColor(red:25.0, green:30.0, blue:255.0, alpha:1.0))
Using gradients
letgradient=SkeletonGradient(baseColor:UIColor.midnightBlue)view.showGradientSkeleton(usingGradient: gradient) // Gradient
Besides,SkeletonView features 20 flat colors 🤙🏼
UIColor.turquoise, UIColor.greenSea, UIColor.sunFlower, UIColor.flatOrange ...
Image captured from websitehttps://flatuicolors.com
SkeletonView has two built-in animations,pulse for solid skeletons andsliding for gradients.
Besides, if you want to do your own skeleton animation, it's really easy.
Skeleton provides theshowAnimatedSkeleton function which has aSkeletonLayerAnimation closure where you can define your custom animation.
publictypealiasSkeletonLayerAnimation=(CALayer)->CAAnimation
You can call the function like this:
view.showAnimatedSkeleton{(layer)->CAAnimationinletanimation=CAAnimation() // Customize here your animationreturn animation}
It's availableSkeletonAnimationBuilder. It's a builder to makeSkeletonLayerAnimation.
Today, you can createsliding animations for gradients, deciding thedirection and setting theduration of the animation (default = 1.5s).
// func makeSlidingAnimation(withDirection direction: GradientDirection, duration: CFTimeInterval = 1.5) -> SkeletonLayerAnimationletanimation=SkeletonAnimationBuilder().makeSlidingAnimation(withDirection:.leftToRight)view.showAnimatedGradientSkeleton(usingGradient: gradient, animation: animation)
GradientDirection is an enum, with theses cases:
| Direction | Preview |
|---|---|
| .leftRight | ![]() |
| .rightLeft | ![]() |
| .topBottom | ![]() |
| .bottomTop | ![]() |
| .topLeftBottomRight | ![]() |
| .bottomRightTopLeft | ![]() |
😉 TRICK!
Exist another way to create sliding animations, just using this shortcut:
letanimation=GradientDirection.leftToRight.slidingAnimation()
SkeletonView has built-in transitions toshow orhide the skeletons in asmoother way 🤙
To use the transition, simply add thetransition parameter to yourshowSkeleton() orhideSkeleton() function with the transition time, like this:
view.showSkeleton(transition:.crossDissolve(0.25)) //Show skeleton cross dissolve transition with 0.25 seconds fade timeview.hideSkeleton(transition:.crossDissolve(0.25)) //Hide skeleton cross dissolve transition with 0.25 seconds fade time
The default value iscrossDissolve(0.25)
Preview
| None | Cross dissolve |
![]() | ![]() |
Hierarchy
SinceSkeletonView is recursive, and we want skeleton to be very efficient, we want to stop recursion as soon as possible. For this reason, you must set the container view asSkeletonable, because Skeleton will stop looking forskeletonable subviews as soon as a view is not Skeletonable, breaking then the recursion.
Because an image is worth a thousand words:
In this example we have aUIViewController with aContainerView and aUITableView. When the view is ready, we show the skeleton using this method:
view.showSkeleton()
isSkeletonable= ☠️
| Configuration | Result |
|---|---|
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
Hierarchy in collections
Here is an illustration that shows how you should specify which elements are skeletonables when you are using anUITableView:
As you can see, we have to make skeletonable the tableview, the cell and the UI elements, but we don't need to set as skeletonable thecontentView
Skeleton views layout
Sometimes skeleton layout may not fit your layout because the parent view bounds have changed.For example, rotating the device.
You can relayout the skeleton views like so:
overridefunc viewDidLayoutSubviews(){ view.layoutSkeletonIfNeeded()}
📣IMPORTANT!
You shouldn't call this method. Fromversion 1.8.1 you don't need to call this method, the library does automatically. So, you can use this methodONLY in the cases when you need to update the layout of the skeleton manually.
Update skeleton
You can change the skeleton configuration at any time like its colour, animation, etc. with the following methods:
(1) view.updateSkeleton() // Solid(2) view.updateGradientSkeleton() // Gradient(3) view.updateAnimatedSkeleton() // Solid animated(4) view.updateAnimatedGradientSkeleton() // Gradient animated
Hiding views when the animation starts
Sometimes you wanna hide some view when the animation starts, so there is a quick property that you can use to make this happen:
view.isHiddenWhenSkeletonIsActive=true // This works only when isSkeletonable = true
Don't modify user interaction when the skeleton is active
By default, the user interaction is disabled for skeletonized items, but if you don't want to modify the user interaction indicator when skeleton is active, you can use theisUserInteractionDisabledWhenSkeletonIsActive property:
view.isUserInteractionDisabledWhenSkeletonIsActive=false // The view will be active when the skeleton will be active.
Don't use the font line height for the skeleton lines in labels
False to disable skeleton to auto-adjust to font height for aUILabel orUITextView. By default, the skeleton lines height is auto-adjusted to font height to more accurately reflect the text in the label rect rather than using the bounding box.
label.useFontLineHeight=false
Delayed show skeleton
You can delay the presentation of the skeleton if the views update quickly.
func showSkeleton(usingColor:UIColor, animated:Bool, delay:TimeInterval, transition:SkeletonTransitionStyle)
func showGradientSkeleton(usingGradient:SkeletonGradient, animated:Bool, delay:TimeInterval, transition:SkeletonTransitionStyle)
Debug
To facilitate the debug tasks when something is not working fine.SkeletonView has some new tools.
First,UIView has available a property with his skeleton info:
varsk.skeletonTreeDescription:String
Besides, you can activate the newdebug mode. You just add the environment variableSKELETON_DEBUG and activate it.
Then, when the skeleton appears, you can see the view hierarchy in the Xcode console.
{ "type" : "UIView", // UITableView, UILabel... "isSkeletonable" : true, "reference" : "0x000000014751ce30", "children" : [ { "type" : "UIView", "isSkeletonable" : true, "children" : [ ... ], "reference" : "0x000000014751cfa0" } ]}Supported OS & SDK Versions
- iOS 9.0+
- tvOS 9.0+
- Swift 5.3
This is an open source project, so feel free to contribute. How?
- Open anissue.
- Send feedback viaemail.
- Propose your own fixes, suggestions and open a pull request with the changes.
For more information, please read thecontributing guidelines.
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Open-source projects cannot live long without your help. If you findSkeletonView is useful, please consider supporting thisproject by becoming a sponsor.
Become a sponsor throughGitHub Sponsors ❤️
MIT LicenseCopyright (c) 2017 Juanpe CatalánPermission is hereby granted, free of charge, to any person obtaining a copyof this software and associated documentation files (the "Software"), to dealin the Software without restriction, including without limitation the rightsto use, copy, modify, merge, publish, distribute, sublicense, and/or sellcopies of the Software, and to permit persons to whom the Software isfurnished to do so, subject to the following conditions:The above copyright notice and this permission notice shall be included in allcopies or substantial portions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THEAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHERLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THESOFTWARE.About
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