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Character encoding support for Rust
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lifthrasiir/rust-encoding
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Encoding 0.3.0-dev
Character encoding support for Rust. (also known asrust-encoding
)It is based onWHATWG Encoding Standard,and also provides an advanced interface for error detection and recovery.
This documentation is for the development version (0.3).Please see thestable documentation for 0.2.x versions.
Complete Documentation (stable)
Put this in yourCargo.toml
:
[dependencies]encoding ="0.3"
Then put this in your crate root:
externcrate encoding;
By default, Encoding comes with ~480 KB of data table ("indices").This allows Encoding to encode and decode legacy encodings efficiently,but this might not be desirable for some applications.
Encoding provides theno-optimized-legacy-encoding
Cargo featureto reduce the size of encoding tables (to ~185 KB)at the expense of encoding performance (typically 5x to 20x slower).The decoding performance remains identical.This feature is strongly intended for end users.Do not try to enable this feature from library crates, ever.
For finer-tuned optimization, seesrc/index/gen_index.py
forcustom table generation.
To encode a string:
use encoding::{Encoding,EncoderTrap};use encoding::all::ISO_8859_1;assert_eq!(ISO_8859_1.encode("caf\u{e9}",EncoderTrap::Strict),Ok(vec![99,97,102,233]));
To encode a string with unrepresentable characters:
use encoding::{Encoding,EncoderTrap};use encoding::all::ISO_8859_2;assert!(ISO_8859_2.encode("Acme\u{a9}",EncoderTrap::Strict).is_err());assert_eq!(ISO_8859_2.encode("Acme\u{a9}",EncoderTrap::Replace),Ok(vec![65,99,109,101,63]));assert_eq!(ISO_8859_2.encode("Acme\u{a9}",EncoderTrap::Ignore),Ok(vec![65,99,109,101]));assert_eq!(ISO_8859_2.encode("Acme\u{a9}",EncoderTrap::NcrEscape),Ok(vec![65,99,109,101,38,35,49,54,57,59]));
To decode a byte sequence:
use encoding::{Encoding,DecoderTrap};use encoding::all::ISO_8859_1;assert_eq!(ISO_8859_1.decode(&[99,97,102,233],DecoderTrap::Strict),Ok("caf\u{e9}".to_string()));
To decode a byte sequence with invalid sequences:
use encoding::{Encoding,DecoderTrap};use encoding::all::ISO_8859_6;assert!(ISO_8859_6.decode(&[65,99,109,101,169],DecoderTrap::Strict).is_err());assert_eq!(ISO_8859_6.decode(&[65,99,109,101,169],DecoderTrap::Replace),Ok("Acme\u{fffd}".to_string()));assert_eq!(ISO_8859_6.decode(&[65,99,109,101,169],DecoderTrap::Ignore),Ok("Acme".to_string()));
To encode or decode the input into the already allocated buffer:
use encoding::{Encoding,EncoderTrap,DecoderTrap};use encoding::all::{ISO_8859_2,ISO_8859_6};letmut bytes =Vec::new();letmut chars =String::new();assert!(ISO_8859_2.encode_to("Acme\u{a9}",EncoderTrap::Ignore,&mut bytes).is_ok());assert!(ISO_8859_6.decode_to(&[65,99,109,101,169],DecoderTrap::Replace,&mut chars).is_ok());assert_eq!(bytes,[65,99,109,101]);assert_eq!(chars,"Acme\u{fffd}");
A practical example of custom encoder traps:
use encoding::{Encoding,ByteWriter,EncoderTrap,DecoderTrap};use encoding::types::RawEncoder;use encoding::all::ASCII;// hexadecimal numeric character reference replacementfnhex_ncr_escape(_encoder:&mutRawEncoder,input:&str,output:&mutByteWriter) ->bool{let escapes:Vec<String> = input.chars().map(|ch|format!("&#x{:x};", chasisize)).collect();let escapes = escapes.concat(); output.write_bytes(escapes.as_bytes());true}staticHEX_NCR_ESCAPE:EncoderTrap =EncoderTrap::Call(hex_ncr_escape);let orig ="Hello, 世界!".to_string();let encoded =ASCII.encode(&orig,HEX_NCR_ESCAPE).unwrap();assert_eq!(ASCII.decode(&encoded,DecoderTrap::Strict),Ok("Hello, 世界!".to_string()));
Getting the encoding from the string label, as specified in WHATWG Encoding standard:
use encoding::{Encoding,DecoderTrap};use encoding::label::encoding_from_whatwg_label;use encoding::all::WINDOWS_949;let euckr =encoding_from_whatwg_label("euc-kr").unwrap();assert_eq!(euckr.name(),"windows-949");assert_eq!(euckr.whatwg_name(),Some("euc-kr"));// for the sake of compatibilitylet broken =&[0xbf,0xec,0xbf,0xcd,0xff,0xbe,0xd3];assert_eq!(euckr.decode(broken,DecoderTrap::Replace),Ok("\u{c6b0}\u{c640}\u{fffd}\u{c559}".to_string()));// corresponding Encoding native API:assert_eq!(WINDOWS_949.decode(broken,DecoderTrap::Replace),Ok("\u{c6b0}\u{c640}\u{fffd}\u{c559}".to_string()));
There are three main entry points to Encoding.
Encoding
is a single character encoding.It containsencode
anddecode
methods for convertingString
toVec<u8>
and vice versa.For the error handling, they receivetraps (EncoderTrap
andDecoderTrap
respectively)which replace any error with some string (e.g.U+FFFD
) or sequence (e.g.?
).You can also useEncoderTrap::Strict
andDecoderTrap::Strict
traps to stop on an error.
There are two ways to getEncoding
:
encoding::all
has static items for every supported encoding.You should use them when the encoding would not change or only handful of them are required.Combined with link-time optimization, any unused encoding would be discarded from the binary.encoding::label
has functions to dynamically get an encoding from given string ("label").They will return a static reference to the encoding,which type is also known asEncodingRef
.It is useful when a list of required encodings is not available in advance,but it will result in the larger binary and missed optimization opportunities.
RawEncoder
is an experimental incremental encoder.At each step ofraw_feed
, it receives a slice of stringand emits any encoded bytes to a genericByteWriter
(normallyVec<u8>
).It will stop at the first error if any, and would return aCodecError
struct in that case.The caller is responsible for callingraw_finish
at the end of encoding process.
RawDecoder
is an experimental incremental decoder.At each step ofraw_feed
, it receives a slice of byte sequenceand emits any decoded characters to a genericStringWriter
(normallyString
).Otherwise it is identical toRawEncoder
s.
One should preferEncoding::{encode,decode}
as a primary interface.RawEncoder
andRawDecoder
is experimental and can change substantially.See the additional documents onencoding::types
module for more information on them.
Encoding covers all encodings specified by WHATWG Encoding Standard and some more:
- 7-bit strict ASCII (
ascii
) - UTF-8 (
utf-8
) - UTF-16 in little endian (
utf-16
orutf-16le
) and big endian (utf-16be
) - All single byte encoding in WHATWG Encoding Standard:
- IBM code page 866
- ISO 8859-{2,3,4,5,6,7,8,10,13,14,15,16}
- KOI8-R, KOI8-U
- MacRoman (
macintosh
), Macintosh Cyrillic encoding (x-mac-cyrillic
) - Windows code pages 874, 1250, 1251, 1252 (instead of ISO 8859-1), 1253,1254 (instead of ISO 8859-9), 1255, 1256, 1257, 1258
- All multi byte encodings in WHATWG Encoding Standard:
- Windows code page 949 (
euc-kr
, since the strict EUC-KR is hardly used) - EUC-JP and Windows code page 932 (
shift_jis
,since it's the most widespread extension to Shift_JIS) - ISO-2022-JP with asymmetric JIS X 0212 support(Note: this is not yet up to date to the current standard)
- GBK
- GB 18030
- Big5-2003 with HKSCS-2008 extensions
- Windows code page 949 (
- Encodings that were originally specified by WHATWG Encoding Standard:
- HZ
- ISO 8859-1 (distinct from Windows code page 1252)
Parenthesized names refer to the encoding's primary name assigned by WHATWG Encoding Standard.
Many legacy character encodings lack the proper specification,and even those that have a specification are highly dependent of the actual implementation.Consequently one should be careful when picking a desired character encoding.The only standards reliable in this regard are WHATWG Encoding Standard andvendor-provided mappings from the Unicode consortium.Whenever in doubt, look at the source code and specifications for detailed explanations.
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