Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Desktop/Android/HTML5/iOS Java game development framework

License

NotificationsYou must be signed in to change notification settings

libgdx/libgdx

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

libGDX LogolibGDX Logo

GitHub Actions Build Status

Latest VersionSnapshots

Discord Chat

Cross-platform Game Development Framework

libGDX is a cross-platform Java game development framework based on OpenGL (ES), designed for Windows, Linux, macOS, Android, web browsers, and iOS. It provides a robust and well-established environment for rapid prototyping and iterative development. Unlike other frameworks, libGDX does not impose a specific design or coding style, allowing you the freedom to create games according to your preferences.

Open Source, Feature Packed, and Fostering a Large Third-Party Ecosystem

libGDX is released under theApache 2.0 License, offering unrestricted usage in both commercial and non-commercial projects. While not mandatory, we appreciate any credit given to libGDX when you release a game or app using it. Check out ourshowcase for a selection of popular libGDX-powered games. With libGDX, you gain access to a comprehensive set of tools and features to develop multi-platform 2D and 3D games using Java.

Moreover, libGDX boasts a vibrant third-party ecosystem, with numeroustools and libraries that streamline development tasks. Explore theawesome-libgdx repository for a curated list of libGDX-centered libraries, serving as an excellent starting point for newcomers in the libGDX community.

An example game created with libGDX:Pathway by Robotality. Discover more captivating games in ourShowcase.

Getting Started with libGDX / Documentation

Thanks to Gradle, you can easily set up libGDX without the need to download the framework itself. Your favorite build tool can handle everything for you. Additionally, we offer a convenientsetup tool that automates project creation and downloads all the necessary components. Check out ourwebsite for instructions on getting started or refer to our comprehensivewiki.

We provide the libGDXjavadocs online for easy reference. Additionally, the javadocs are bundled with every libGDX distribution, ensuring smooth integration with your preferred IDE.

Community & Contribution

Stay up to date with thelatest libGDX news by following ourblog. For engaging discussions and support, join our officiallibGDX Discord.

Reporting Issues

Use theIssue Tracker here on GitHub to report any issues you encounter. Before submitting, please read ourGetting Help guide, which walks you through the process of reporting an issue effectively.

Contributing to the Codebase

libGDX benefits greatly from contributions made by our dedicated developer community. We appreciate any assistance in making libGDX even better. Check out theCONTRIBUTING.md file for details on how to contribute. Note that contributing involves working directly with libGDX's source code, a process that regular users do not typically undertake. Refer to theWorking with the Source article for guidance.

You can also support our infrastructure (build server, web server, test devices) by contributing financially through ourPatreon!

Sponsor this project

    Packages

    No packages published

    [8]ページ先頭

    ©2009-2025 Movatter.jp