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Natalie - Storyboard Code Generator (for Swift)
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Natalie - Storyboard Code Generator (for Swift)
Current codebase is Swift 4 compatible.
Swift 3.x code may be found fromswift3 branch
Swift 2.x code may be found fromswift2 branch
Swift 1.x code may be found fromswift2 branch
Natalie generates Swift code based on storyboard files to make work with Storyboards and segues easier. Generated filereduce usage of Strings as identifiers for Segues or Storyboards.
Proof of concept implementation to address the String issue for strongly typed Swift language. Natalie is a Swift command-line application (written in Swift) that produces a single.swift
file with a bunch of extensions to project classes along the generated Storyboard enum.
Natalie is written in Swift and requires Swift to run. The project usesSWXMLHash as a dependency to parse XML and due to framework limitations.
Generated enum Storyboards with a convenient interface (drop-in replacement for UIStoryboard).
structStoryboards{structMain{...}structSecond{...}...
Instantiate initial view controller for storyboard
letvc=Storyboards.Main.instantiateInitialViewController()
Instantiate ScreenTwoViewController in storyboard, using storyboard id
letvc=Storyboards.Main.instantiateScreenTwoViewController()
example usage for prepareForSegue()
overridefunc prepareForSegue(segue:UIStoryboardSegue, sender:AnyObject?){if segue==MainViewController.Segue.ScreenOneSegue{letviewController= segue.destinationViewControlleras?MyViewController viewController?.view.backgroundColor=UIColor.yellowColor()}}
...it could beswitch { }
statement, butit's broken.
Perform segue
self.perform(segue:MainViewController.Segue.ScreenOneSegue, sender:nil)
Each custom view controller is extended with this code and provide a list of available segues and additional information from Storyboard.
Segue
enumeration contains list of available segues
kind
property represent types Segue
destination
property return type of destination view controller.
extensionMainViewController{enumSegue:String,Printable,SegueProtocol{case ScreenOneSegueButton="Screen One Segue Button"case ScreenOneSegue="ScreenOneSegue"varkind:SegueKind?{...}vardestination:UIViewController.Type?{switch(self){case ScreenOneSegueButton:returnScreenOneViewController.selfcase ScreenOneSegue:returnScreenOneViewController.selfdefault:assertionFailure("Unknown destination")returnnil}}varidentifier:String{returnself.description}vardescription:String{returnself.rawValue}}}
Collections and tables views usereuseidentifier
on cell to recycle a view.
If you define it, their custom view controllers will be extended with aReusable
enumeration, which contains list of available reusable identifiers
example to dequeue a view withReusable
enumeration withUITableView
:
func tableView(tableView:UITableView, cellForRowAtIndexPath indexPath:NSIndexPath)->UITableViewCell{letcell= tableView.dequeueReusableCell(ScreenTwoViewController.Reusable.MyCell, forIndexPath: indexPath)as!UITableViewCell cell.textLabel?.text="\(indexPath.row)"return cell}
Before dequeuing your view, you must register a class or a xib for each identifier.If your cell view has custom class defined in storyboard, in your controller you can call directly
overridefunc viewDidLoad(){ tableView.registerReusableCell(MainViewController.Reusable.MyCell)}
You can pass the view instead - the view must define thereuseidentifier
tableView.registerReusableCell(tableViewCell)
If your reusable custom view, you can also execute code according to reusable values
classMyCustomTableViewCell:UITableViewCell{overridefunc prepareForReuse(){ifself==MyCustomTableViewController.Reusable.MyCell{...}elseifself==MyCustomTableViewController.Reusable.mySecondCellId{...}}}
Generate anUIColor
(orNSColor
) static property for each asset colors used in your storyboard.
$ git clone https://github.com/krzyzanowskim/Natalie.git$ cd Natalie$ ./scripts/build.sh$ Binary at path ./Natalie/natalie
if you want easy Xcode integration you may want to install the binary to be easily accessible for any application from/usr/local/bin
$ cp natalie /usr/local/bin
$ brew install natalie
You can also putnatalie
executable file at the root of your project folder and keep it under version control. This way everyone even your CI will be able to generate the files.
Natalie can be integrated with Xcode in such a way that theStoryboards.swift
the file will be updated with every build of the project, so you don't have to do it manually every time.
This is my setup created withNew Run Script Phase onBuild Phase Xcode target setting. It is important to move this phase above Compilation phase because this file is expected to be up to date for the rest of the application.
- Select the project in the Project Navigator on the left of your Xcode window
- Select your App Target in the list
- Go in the "Build Phases" tab
- Click on the "+" button on the upper left corner and choose "New Run Script Phase" and copy/paste script:
# Adjust path to "natalie" binary# NATALIE_PATH="$PROJECT_DIR/natalie"NATALIE_PATH="/usr/local/bin/natalie"if [-f$NATALIE_PATH ];thenecho"Natalie Generator: Determining if generated Swift file is up-to-date." BASE_PATH="$PROJECT_DIR/$PROJECT_NAME" OUTPUT_PATH="$BASE_PATH/Storyboards.swift"if [!-e"$OUTPUT_PATH" ]|| [-n"$(find"$BASE_PATH" -type f -name"*.storyboard" -newer"$OUTPUT_PATH" -print -quit)" ];thenecho"Natalie Generator: Generated Swift is out-of-date; re-generating..." /usr/bin/chflags nouchg"$OUTPUT_PATH""$NATALIE_PATH""$BASE_PATH">"$OUTPUT_PATH" /usr/bin/chflags uchg"$OUTPUT_PATH"echo"Natalie Generator: Done."elseecho"Natalie Generator: Generated Swift is up-to-date; skipping re-generation."fielseecho"error: Could not find Natalie Generator at$NATALIE_PATH; Please visit https://github.com/krzyzanowskim/Natalie for installation instructions."exit 1fi
- add
Storyboards.swift
to the project.
Download Natalie from Github:https://github.com/krzyzanowskim/Natalie and use it in the console, for example like this:
$ git clone https://github.com/krzyzanowskim/Natalie.git$ cd Natalie
The command expects one of two types of parameters:
- path to a single .storyboard file
- path to a folder
If the parameter is a Storyboard file, then this file will be used. If a path to a folder is provided Natalie will generate code for every storyboard found inside.
$ natalie NatalieExample/NatalieExample/Base.lproj/Main.storyboard > NatalieExample/NatalieExample/Storyboards.swift
Please submit Pull Request against current development branch.
Marcin Krzyżanowski
The MIT License (MIT)
Copyright (c) 2015 Marcin Krzyzanowski
Permission is hereby granted, free of charge, to any person obtaining a copyof this software and associated documentation files (the "Software"), to dealin the Software without restriction, including without limitation the rightsto use, copy, modify, merge, publish, distribute, sublicense, and/or sellcopies of the Software, and to permit persons to whom the Software isfurnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in allcopies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THEAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHERLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THESOFTWARE.
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Natalie - Storyboard Code Generator (for Swift)