Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up

jvm glm

NotificationsYou must be signed in to change notification settings

kotlin-graphics/glm

Repository files navigation

glm

Build StatuslicenseReleaseSizeGithub All ReleasesAwesome Kotlin Badge

This is the Kotlin port ofOpenGL Mathematics (GLM), written byg-truc (repository), a header only C++ mathematics library for graphics software based on theOpenGL Shading Language (GLSL) specifications.

GLM provides classes and functions designed and implemented with the same naming conventions and functionality thanGLSL so that anyone who knowsGLSL, can useGLM as well in Kotlin and Java.

This project isn't limited toGLSL features. An extension system, based on theGLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc...

This library works perfectly withOpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.

GLM is written entirely in Kotlin, but can be also used from Java. It is a platform independent library with no dependences other thankotlin-unsigned for unsigned support andkotlin-test for testing.

For more information aboutGLM, please have a look at themanual and the originalAPI reference documentation.The source code and the documentation are licensed under both theHappy Bunny License (Modified MIT) or the MIT License.

Don't hesitate to contribute to the project by submittingissues orpull requests for bugs and features. Any feedback is welcome atelect86@gmail.com.

importglm_.vec2.Vec2importglm_.vec3.Vec3importglm_.mat4x4.Mat4importglm_.glmfuncamera(translate:Float,rotate:Vec2):Mat4 {val projection= glm.perspective(glm.PIf*0.25f,4.0f/3.0f,0.1f,100.0f)var view= glm.translate(Mat4(1.0f),Vec3(0.0f,0.0f,-translate))    view= glm.rotate(view, rotate.y,Vec3(-1.0f,0.0f,0.0f))    view= glm.rotate(view, rotate.x,Vec3(0.0f,1.0f,0.0f))val model= glm.scale(Mat4(1.0f),Vec3(0.5f))return projection* view* model}

How to retrieve it:

mary

repositories {    maven("https://raw.githubusercontent.com/kotlin-graphics/mary/master")// or with magik plugin//github("kotlin-graphics/mary")}dependencies {    implementation("kotlin.graphics:glm:0.9.9.1-11")}

maven central

dependencies {    implementation("io.github.kotlin-graphics:glm:0.9.9.1-12")}

You can find more info bymary


[8]ページ先頭

©2009-2025 Movatter.jp