Nintendo Badge Arcade extends this protocol with an additional method.
The secure server keeps a list of client urls that can be registered (added) and replaced by the client.
Type Name Description Result %retval% Result code Uint32 pidConnectionID Rendez-Vous connection id StationURL urlPublic Public client url, as perceived by the server
The client should place the connection id into the RVCID field of its client station urls.
(2) RequestConnectionData Type Name Description Uint32 cidTarget CID of station url Uint32 pidTarget PID of station url
Type Name Description Bool %retval% Result List <ConnectionData >pvecConnectionsData Connection data
Type Name Description StationURL m_StationUrl Station url Uint32 m_ConnectionID Connection id
Type Name Description Uint32 cidTarget CID Uint32 pidTarget PID
Type Name Description Bool %retval% Result List <StationURL >plstURLs Station urls
Type Name Description List <StationURL >vecMyURLs Local client urls Data hCustomData Login data, see below
NintendoLoginData / AccountExtraInfo Type Description String Token (received from the account server)
Same as response for theRegister method.
This method takes no parameters and doesn't return anything.
This method doesn't return anything.
This method does not return anything.
Type Name Description Uint32 reportId Report id qBuffer reportData Data
This method does not return anything.