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Connection Test

Yannik Marchand edited this pageJun 8, 2025 ·10 revisions

Switch > Connection Test

Nintendo provides the following connection test servers for the Nintendo Switch:

On the Switch 2, the following servers are used instead:

The first server is used to check if the internet connection is working when you connect to a wifi network. The next two are used to measure your download and upload speed.

The last server was introduced in system version 18.0.0 and is a replacement for/v1/time of theAAuth server.

Connection Test

Switch 1

Request:

GET / HTTP/1.1Host: ctest.cdn.nintendo.netUser-Agent: NX NIFM/00Accept: */*Connection: keep-alive

Response:

HTTP/1.1 200 OKContent-Length: 2Expires: Mon, 05 Apr 2021 14:52:05 GMTCache-Control: max-age=0, no-cache, no-storePragma: no-cacheDate: Mon, 05 Apr 2021 14:52:05 GMTConnection: keep-aliveX-Organization: NintendoContent-Type: text/plainok

Switch 2

Request:

GET / HTTP/1.1Host: ctest.p01.ctest.srv.nintendo.netUser-Agent: libcurl (nnNifm; bf4812d9-d89b-4804-b53a-d08e0bed634f; SDK 20.5.4.0; Add-on 20.5.4.0)Accept: */*

Response:

HTTP/1.1 200 OKContent-Length: 2Expires: Sat, 07 Jun 2025 09:18:57 GMTCache-Control: max-age=0, no-cache, no-storePragma: no-cacheDate: Sat, 07 Jun 2025 09:18:57 GMTConnection: keep-aliveX-Organization: NintendoContent-Type: text/plainok

Download Speed

Request:

GET /30m HTTP/1.0Host: ctest-dl-lp1.cdn.nintendo.netUser-Agent: Nintendo NXAccept: */*Connection: keep-alive

Response:

HTTP/1.1 200 OKAccept-Ranges: bytesContent-Type: text/plainETag: "30a54a61adf95decd3bda4761c65c5c8:1492755189"Last-Modified: Fri, 21 Apr 2017 06:13:09 GMTServer: AkamaiNetStorageContent-Length: 31457280Expires: Wed, 23 Nov 2022 11:42:53 GMTCache-Control: max-age=0, no-cache, no-storePragma: no-cacheDate: Wed, 23 Nov 2022 11:42:53 GMTConnection: keep-alive<random bytes>

Upload Speed

Request:

POST /1m HTTP/1.0Host: ctest-ul-lp1.cdn.nintendo.netUser-Agent: Nintendo NXAccept: */*Content-Length: 1048576Content-Type: application/x-www-form-urlencodedConnection: keep-alive

Response:

HTTP/1.0 200 OKAccept-Ranges: bytesContent-Length: 0Server: AkamaiNetStoragePragma: no-cacheCache-Control: no-cache, no-storeExpires: Wed, 23 Nov 2022 11:43:01 GMTDate: Wed, 23 Nov 2022 11:43:01 GMTConnection: keep-alive

API

The server provides two endpoints:

  • /v1/ip
  • /v1/time

Errors

If the user agent does not start withNX NIFM/ (during connection test) orNintendo (for the other servers) the server sends the following response instead:

HTTP/1.1 403 ForbiddenServer: AkamaiGHostMime-Version: 1.0Content-Type: text/htmlContent-Length: 275Expires: Mon, 05 Apr 2021 14:53:52 GMTDate: Mon, 05 Apr 2021 14:53:52 GMTConnection: keep-alive<HTML><HEAD><TITLE>Access Denied</TITLE></HEAD><BODY><H1>Access Denied</H1> You don't have permission to access "http&#58;&#47;&#47;ctest&#46;cdn&#46;nintendo&#46;net&#47;" on this server.<P>Reference&#32;&#35;18&#46;3faf3554&#46;1617634432&#46;da3d018</BODY></HTML>
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