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8 bit-ish style post-processing effect for Unity
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keijiro/KinoEight
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KinoEight is a custom post-processing effect that gives an 8 bit-ish styleto renders.
- Unity 2019.3
- HDRP 7.1
This package uses thescoped registry feature to resolve packagedependencies. Please add the following sections to the manifest file(Packages/manifest.json).
To thescopedRegistries
section:
{ "name": "Keijiro", "url": "https://registry.npmjs.com", "scopes": [ "jp.keijiro" ]}
To thedependencies
section:
"jp.keijiro.kino.post-processing.eight": "1.0.0"
After changes, the manifest file should look like below:
{ "scopedRegistries": [ { "name": "Keijiro", "url": "https://registry.npmjs.com", "scopes": [ "jp.keijiro" ] } ], "dependencies": { "jp.keijiro.kino.post-processing.eight": "1.0.0", ...
TheEight Color is a color reduction effect with an eight-color palette.You can use the Dithering option to soften bandings with a low-resolutiondithering pattern. You can also use the Downsampling option to pixelate theinput image.
Many of the old 8-bit consoles/computers manage palettes per small (like 8x8 or16x16) tiles. This limitation introduces an artifact calledattribute clash.
The Tiled Palette effect imitates this artifact. It splits the screen into 8x8blocks and applies two given palettes. It compares how match they are andselect the best-matching one.
You can use the dithering and downsampling options as well. There is also aGlitch parameter that adds random glitches to the output image.
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8 bit-ish style post-processing effect for Unity