const PLAYER_SYNC=207;IPacket:PLAYER_SYNC(playerid,BitStream:bs){new onFootData[PR_OnFootSync];BS_IgnoreBits(bs,8);// ignore packet id (uint8)BS_ReadOnFootSync(bs, onFootData);printf("PLAYER_SYNC[%d]:\nlrKey%d\nudKey%d\nkeys%d\nposition%.2f%.2f%.2f\nquaternion%.2f%.2f%.2f%.2f\nhealth%d\narmour%d\nadditionalKey%d\nweaponId%d\nspecialAction%d\nvelocity%.2f%.2f%.2f\nsurfingOffsets%.2f%.2f%.2f\nsurfingVehicleId%d\nanimationId%d\nanimationFlags%d", playerid, onFootData[PR_lrKey], onFootData[PR_udKey], onFootData[PR_keys], onFootData[PR_position][0], onFootData[PR_position][1], onFootData[PR_position][2], onFootData[PR_quaternion][0], onFootData[PR_quaternion][1], onFootData[PR_quaternion][2], onFootData[PR_quaternion][3], onFootData[PR_health], onFootData[PR_armour], onFootData[PR_additionalKey], onFootData[PR_weaponId], onFootData[PR_specialAction], onFootData[PR_velocity][0], onFootData[PR_velocity][1], onFootData[PR_velocity][2], onFootData[PR_surfingOffsets][0], onFootData[PR_surfingOffsets][1], onFootData[PR_surfingOffsets][2], onFootData[PR_surfingVehicleId], onFootData[PR_animationId], onFootData[PR_animationFlags] );return1;}