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🛡 Plugin for SA:MP 0.3.7 server that allows you to capture and analyze RakNet traffic

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katursis/Pawn.RakNet

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GitHub Release

Plugin forSA:MP 0.3.7 server that allows you to capture and analyze RakNet traffic

Main features

  • Capture, modify, filter incoming/outgoing packets and RPCs
  • Send your own packets and RPCs to a player
  • Emulate incoming packets and RPCs from a player

Documentation

Pawn.RakNet wiki

Official RakNet manual

Simple example

const PLAYER_SYNC=207;IPacket:PLAYER_SYNC(playerid,BitStream:bs){new onFootData[PR_OnFootSync];BS_IgnoreBits(bs,8);// ignore packet id (uint8)BS_ReadOnFootSync(bs, onFootData);printf("PLAYER_SYNC[%d]:\nlrKey%d\nudKey%d\nkeys%d\nposition%.2f%.2f%.2f\nquaternion%.2f%.2f%.2f%.2f\nhealth%d\narmour%d\nadditionalKey%d\nweaponId%d\nspecialAction%d\nvelocity%.2f%.2f%.2f\nsurfingOffsets%.2f%.2f%.2f\nsurfingVehicleId%d\nanimationId%d\nanimationFlags%d",    playerid,    onFootData[PR_lrKey],    onFootData[PR_udKey],    onFootData[PR_keys],    onFootData[PR_position][0],    onFootData[PR_position][1],    onFootData[PR_position][2],    onFootData[PR_quaternion][0],    onFootData[PR_quaternion][1],    onFootData[PR_quaternion][2],    onFootData[PR_quaternion][3],    onFootData[PR_health],    onFootData[PR_armour],    onFootData[PR_additionalKey],    onFootData[PR_weaponId],    onFootData[PR_specialAction],    onFootData[PR_velocity][0],    onFootData[PR_velocity][1],    onFootData[PR_velocity][2],    onFootData[PR_surfingOffsets][0],    onFootData[PR_surfingOffsets][1],    onFootData[PR_surfingOffsets][2],    onFootData[PR_surfingVehicleId],    onFootData[PR_animationId],    onFootData[PR_animationFlags]  );return1;}

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