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Simple sample showing a complete rendering of a triangle, in Java and Kotlin
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jvm-graphics-labs/hello-triangle
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OpenGL 4:
- Simple Java using pure plain JOGL, without additional libraries
- Java
- Kotlin
OpenGL 3:
- Simple Java using pure plain JOGL, without additional libraries
- Java
- Kotlin
GL injection: shows how to inject GL commands into a GL fifo from another thread (like the input listener):
Input into rendering: shows how to use a fifo stack to pipe events from the EDT (listener) into the rendering loop:
- clone & sync Gradle
- run it and enjoy the OpenGL acceleration on Java 😎 (or even better, on Kotlin 😱)
If you don't know how to use Gradle, follow this simpletutorial
If you have any problem/question/doubt do not hesitate asking on thejogl forums orStackOverflow or open anissue here
In case you find the above samples too complex or difficult to understand, I strongly suggest you to start from scratch with a jogl tutorial, such asmodern-jogl-examples. The original C tutorial it's ported from, it's one of the best, if not the best, out there.
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Simple sample showing a complete rendering of a triangle, in Java and Kotlin
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