Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
This repository was archived by the owner on Apr 5, 2023. It is now read-only.
/avePublic archive

🌍 Voxel and world generation demo in Rust

License

NotificationsYou must be signed in to change notification settings

jameshiew/ave

Repository files navigation

Screenshot

Playing around with voxel-based procedural generation in Rust.

Built with lots of help from theGlium andGlutin examples - most of the boilerplate code and shaders are adapted from there.

Getting Started

Prerequisites:

  • Rust 2021
  • Cargo
git clone https://github.com/jameshiew/ave.gitcd ave/cargo run --release

Controls

  • WASD to move
  • arrow keys to rotate the camera
  • Q and E to speed up and slow down, respectively
  • F3 to toggle a debug overlay

Options

Choices of shader and world generator are hard coded at compile time, currently. Also, some default values such as render distance can be edited insrc/default.rs.

Log level can be set via theRUST_LOG environment variable e.g.RUST_LOG=debug.

About

🌍 Voxel and world generation demo in Rust

Topics

Resources

License

Stars

Watchers

Forks

Packages

No packages published

[8]ページ先頭

©2009-2025 Movatter.jp