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@iweinbau
iweinbau
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Iwein Bau iweinbau

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Mathematical Engineering - Computer Graphics - Computer Vision - Physical based Simulation

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    1. REDREDPublic

      Pathtracer in Java

      Java

    2. Simplified-Plane-Physics-UnitySimplified-Plane-Physics-UnityPublic

      Simplified Plane Physics in Unity3D/C#

      C# 8 3

    3. Ray-TracingRay-TracingPublic

      Basic ray tracing in C++

      C++ 28 1

    4. PBR-shaderPBR-shaderPublic

      Physically based shader created with OpenGL and java.

      Java 10 1

    5. neural-physicsneural-physicsPublic

      This repository is a implementation of the paper: Subspace Nearal Physics: Fast Data-Driven Interactive Simulation

      Python

    6. UnityGPUDynamicHashGridUnityGPUDynamicHashGridPublic

      Implementation of a dynamic hash grid on the GPU

      C#


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