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The 3D voxel falling-sand game

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io12/Sandvox

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Build Status

Sandvox

The 3D voxel falling-sand game

Building

Runcargo build --release. Without--release, the game is unplayably slow.

TODO

  • Client
    • Proper player hitbox
    • Running
    • Sneaking
    • Air control
    • Adjustable brush size
    • Debug HUD
    • Color variation
    • Pressure
    • Better shading
    • Better sandfall logic (resolve the statefulness issue)
    • Choice of materials
      • Wall
      • Wood
      • Water
      • Sand
      • Ice
      • Fire
      • Lava
      • Stone
      • Oil
      • Acid
      • Dust
    • 3D environment outside the game area
    • Realistic lighting/shadows
    • Realistic physics
    • Saving
    • UI
    • Stereo sound effects
    • Screenshotting
    • Color shade when player is inside a material
  • Server
    • Upload/rate worlds
    • Multiplayer
  • Deployment
    • crates.io
    • Add documentation on docs.rs
    • Logo
    • Linux app (.desktop file, icon)
    • Linux AppImage
    • DEB
    • RPM
    • Ubuntu PPA
    • AUR package
    • Windows executable icon
    • Mac app (not just a raw executable)
    • Homebrew-cask
    • Website
    • Android app

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