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Copy file name to clipboardExpand all lines: imgui/src/io.rs
+2-2Lines changed: 2 additions & 2 deletions
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@@ -220,7 +220,7 @@ pub struct Io {
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/// When holding a key/button, rate at which it repeats, in seconds
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pubkey_repeat_rate:f32,
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/// Options to configure Error Handling and how we handle recoverable errors [EXPERIMENTAL]
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/// Options to configure Error Handling and how we handle recoverable errors
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/// - Error recovery is provided as a way to facilitate:
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/// - Recovery after a programming error (native code or scripting language - the later tends to facilitate iterating on code while running).
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/// - Recovery after running an exception handler or any error processing which may skip code after an error has been detected.
@@ -230,7 +230,7 @@ pub struct Io {
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/// - By design, we do NOT allow error recovery to be 100% silent. One of the three options needs to be checked!
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/// - Always ensure that on programmers seats you have at minimum Asserts or Tooltips enabled when making direct imgui API calls!
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/// Otherwise it would severely hinder your ability to catch and correct mistakes!
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/// - Read https://github.com/ocornut/imgui/wiki/Error-Handling for details.
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/// - Read<https://github.com/ocornut/imgui/wiki/Error-Handling> for details.
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/// - Programmer seats: keep asserts (default), or disable asserts and keep error tooltips (new and nice!)
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/// - Non-programmer seats: maybe disable asserts, but make sure errors are resurfaced (tooltips, visible log entries, use callback etc.)
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/// - Recovery after error/exception: record stack sizes with ErrorRecoveryStoreState(), disable assert, set log callback (to e.g. trigger high-level breakpoint), recover with ErrorRecoveryTryToRecoverState(), restore settings.