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@ikpil
ikpil
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Ikpil ikpil

Game Programer, SUPERCAT, Seoul, South Korea

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ikpil/README.md
╔═══════════Hi 👋 I'm Ikpil ═══════════╗ working as a game programmer in South Korea. I mainly focus on creating essential elements required for game development. Let's make games together and have fun! Follow me onTwitter.╚═══════════════════════════════════════╝😄Ikpil┣━━🐍 Packages┃   ┣━━DotRecast┃   ┣━━UniRecast┃   ┣━━Box2D.NET┃   ┣━━UniNetty┃   ┣━━DotFastLZ┃   ┗━━DotCompressorBenchmark┗━━📘 Popular Articles    ┗━━Deadlock Detector

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  1. DotRecastDotRecastPublic

    DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers

    C# 803 103

  2. Box2D.NETBox2D.NETPublic

    Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers

    C# 118 7

  3. UniRecastUniRecastPublic

    UniRecast - navigation mesh toolset for Unity3D using DotRecast

    C# 80 17

  4. UniNettyUniNettyPublic

    UniNetty project - a port of DotNetty, an event-driven asynchronous network application framework

    C# 23 1


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