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A simple example of Volume Rendering for Unity.
hecomi/UnityVolumeRendering
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This project includes examples of Volume Rendering in Unity. These are related my articles (Japanese):
- Unity でボリュームレンダリングをしてみる - vol.1 データ表示 - 凹みTips
- Unity でボリュームレンダリングをしてみる - vol.2 レイの衝突判定 - 凹みTips
- Unity でボリュームレンダリングをしてみる - vol.3 色付け / シェーディング - 凹みTips
- Unity でボリュームレンダリングをしてみる - vol.4 プロシージャル - 凹みTips
- Unity でボリュームレンダリングをしてみる - vol.5 遮蔽とループの最適化 - 凹みTips
As written in the above post, volume data is not included in this project, so you have to download and import it from the following website.
The MIT License (MIT)
Copyright (c) 2020 hecomi
Permission is hereby granted, free of charge, to any person obtaining a copy ofthis software and associated documentation files (the "Software"), to deal inthe Software without restriction, including without limitation the rights touse, copy, modify, merge, publish, distribute, sublicense, and/or sell copies ofthe Software, and to permit persons to whom the Software is furnished to do so,subject to the following conditions:
The above copyright notice and this permission notice shall be included in allcopies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESSFOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS ORCOPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHERIN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR INCONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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A simple example of Volume Rendering for Unity.
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