Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Video stabilization using gyroscope data

License

NotificationsYou must be signed in to change notification settings

gyroflow/gyroflow

Repository files navigation

Gyroflow logoGyroflow logo

Video stabilization using gyroscope data

HomepageDownloadDocumentationDiscordReport bugRequest feature

DownloadsContributorsIssuesLicenseGurubase

About the project

Gyroflow is an application that can stabilize your video by using motion data from a gyroscope and optionally an accelerometer. Modern cameras record that data internally (GoPro, Sony, Insta360 etc), and this application stabilizes the captured footage precisely by using them. It can also use gyro data from an external source (eg. from Betaflight blackbox).

Trailer / results video

Screenshot

Features

  • Real-time preview, parameter adjustments and all calculations
  • GPU processing and rendering, all algorithms fully multi-threaded
  • Rolling shutter correction
  • Video editor plugins (Adobe Premiere/Ae, DaVinci Resolve, Final Cut Pro and more), allowing you to apply stabilization directly in a video editor without transcoding
  • Supports full Sony metadata (recording params, automatic lens, support for IBIS, OIS, EIS - you can have IBIS enabled in camera and still apply Gyroflow on top)
  • Supports already stabilized GoPro videos (captured with Hypersmooth enabled) (Hero 8 and up)
  • Supports and renders 10-bit videos (up to 16-bit 4:4:4:4 for regular codecs and 32-bit float for OpenEXR - working directly on YUV data to maintain maximum quality)
  • Customizable lens correction strength
  • Render queue
  • Keyframes
  • Ability to create custom settings presets
  • Visual chart with gyro data (displays gyro, accelerometer, magnetometer, and quaternions, including smoothed quaternions)
  • Supports underwater footage (corrects underwater distortions)
  • Modern responsive user interface with Dark and Light theme
  • Adaptive zoom (dynamic cropping)
  • Zoom limit
  • Supports image sequences (PNG, OpenEXR, CinemaDNG)
  • Based ontelemetry-parser - supports all gyro sources out of the box
  • Gyro low pass filter, arbitrary rotation (pitch, roll, yaw angles) and orientation
  • Multiple gyro integration methods for orientation determination
  • Multiple video orientation smoothing algorithms, including horizon levelling and per-axis smoothness adjustment.
  • Cross-platform - works on Windows/Linux/Mac/Android/iOS
  • Multiple UI languages
  • Supports variable and high frame rate videos - all calculations are done on timestamps
  • H.264/AVC, H.265/HEVC, ProRes, DNxHD, CineForm, PNG and OpenEXR outputs, with H.264 and H.265 fully GPU accelerated (ProRes also accelerated on Apple Silicon)
  • Easy lens calibration process
  • Fully zero-copy GPU preview rendering
  • Core engine is a separate library without external dependencies (no Qt, no ffmpeg, no OpenCV), and can be used to create OpenFX and Adobe plugins (on the TODO list)
  • Automatic updates of lens profile database
  • Built-in official lens profiles for GoPro HERO 6-13; Sony; DJI; Insta360 action cameras; RunCam: Thumb series, 5 Orange
  • Easy management of the video editor plugins from within the app
  • Ability to add an additional 3D rotation (useful for framing vertical videos)

Supported gyro sources

  • GoPro (HERO 5 and later)
  • Sony (a1, a7c, a7r V, a7 IV, a7s III, a9 II, a9 III, FX3, FX6, FX9, RX0 II, RX100 VII, ZV1, ZV-E10, ZV-E10 II, ZV-E1, a6700)
  • Insta360 (OneR, OneRS, SMO 4k, Go, GO2, GO3, GO3S, Caddx Peanut, Ace, Ace Pro)
  • DJI (Avata, Avata 2, O3 Air Unit, Action 2/4/5, Neo)
  • Blackmagic RAW (*.braw)
  • RED RAW (V-Raptor, KOMODO) (*.r3d)
  • Freefly (Ember)
  • Betaflight blackbox (*.bfl, *.bbl, *.csv)
  • ArduPilot logs (*.bin, *.log)
  • Gyroflow.gcsv log
  • iOS apps:Sensor Logger,G-Field Recorder,Gyro,GyroCam
  • Android apps:Sensor Logger,Sensor Record,OpenCamera Sensors,MotionCam Pro
  • Runcam CSV (Runcam 5 Orange, iFlight GOCam GR, Runcam Thumb, Mobius Maxi 4K)
  • Hawkeye Firefly X Lite CSV
  • XTU (S2Pro, S3Pro)
  • WitMotion (WT901SDCL binary and *.txt)
  • Vuze (VuzeXR)
  • KanDao (Obisidian Pro, Qoocam EGO)
  • CAMM format

Info for cameras not on the list

  • For cameras which do have built-in gyro, please contact us and we will implement support for that camera. Refer to thedocumentation for information about the gyro logging process.
  • For cameras which don't have built-in gyro, you can use any other device which records gyro data. It may be a phone, an action camera, or an external device like a Betaflight FC,flowshutter,esp-gyrologger (eg. on anAtomS3). You just have to mount it on your main camera.

Installation

Windows -Microsoft Store or:

  • DownloadGyroflow-windows64.zip from theReleases page, extract the files somewhere and runGyroflow.exe
  • If it shows an error aboutVCRUNTIME140.dll or0xc0000142,install VC redist

MacOS -App Store or:

  • DownloadGyroflow-mac-universal.dmg from theReleases page, run the downloaded file, and drag & dropGyroflow app to the Applications folder (or anywhere you want, like on Desktop)
  • You can also install using brew:brew install gyroflow. To upgrade Gyroflow, runbrew update thenbrew upgrade gyroflow

Linux

  • DownloadGyroflow-linux64.tar.gz from theReleases page, extract the files somewhere and run./Gyroflow in the terminal.
  • If that doesn't work, you can try theGyroflow-linux64.AppImage, but the .tar.gz one is preferred.
  • Make sure you have latest graphics drivers installed
  • Possibly needed packages:sudo apt install libva2 libvdpau1 libasound2 libxkbcommon0 libpulse0 libc++-dev libvulkan1
  • GPU specific packages:
    • NVIDIA:nvidia-opencl-icd nvidia-vaapi-driver nvidia-vdpau-driver nvidia-egl-icd nvidia-vulkan-icd libnvcuvid1 libnvidia-encode1
    • Intel:intel-media-va-driver i965-va-driver beignet-opencl-icd intel-opencl-icd
    • AMD:mesa-vdpau-drivers mesa-va-drivers mesa-opencl-icd libegl-mesa0 mesa-vulkan-drivers

Android

iOS

Nightly build

Latest development version is always available here:https://gyroflow.xyz/devbuild/.

Minimum system requirements:

  • Windows 10 64-bit (1809 or later)
    • If you have Windows "N" install, go toSettings ->Apps ->Optional features ->Add a feature -> enableMedia Feature Pack
  • macOS 10.14 or later (both Intel and Apple Silicon are supported natively)
  • Linux:
    • .tar.gz package (recommended): Debian 10+, Ubuntu 18.10+, CentOS 8.2+, openSUSE 15.3+. Other distros require glibc 2.28+ (ldd --version to check)
    • .AppImage should work everywhere
  • Android 6+
  • iOS 14+

Help and support

For general support and discussion, you can find the developers and other users on theGyroflow Discord server.

For companies or people wishing to get in touch with the team privately for collaborative purposes:devteam@gyroflow.xyz.

Test data

You can download some clips with gyro data from here:https://drive.google.com/drive/folders/1sbZiLN5-sv_sGul1E_DUOluB5OMHfySh?usp=sharing

Roadmap

See theopen issues for a list of proposed features and known issues.There's also a ton of TODO comments throughout the code.

Video editor plugins

Gyroflow OpenFX plugin is availablehere. OpenFX plugin was tested in DaVinci Resolve

Adobe Premiere and After Effects plugin is availablehere

Final Cut Pro plugin is available asGyroflow Toolbox.

Contributing

Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributors aregreatly appreciated.

  • If you have suggestions for adding or removing features, feel free toopen an issue to discuss it.
  • If you want to implement a feature, you can fork this project, implement your code and open a pull request.

Translations

CurrentlyGyroflow is available in:

  • English (base language)
  • Chinese Simplified (byDusKing1)
  • Chinese Traditional (byDusKing1)
  • Czech (by Jakub Ešpandr, VitroidFPV, davidazarian, Michael Kmoch)
  • Danish (byElvinC)
  • Finnish (by Jesse Julkunen)
  • French (by KennyDorion)
  • Galician (by Martín Costas)
  • German (byGrommi andNicecrash)
  • Greek (byStamatis Galiatsatos)
  • Indonesian (by Aloysius Puspandono)
  • Italian (by Rosario Casciello)
  • Japanese (by 井上康)
  • Korean (by EP45)
  • Norwegian (byMiniGod andalexagv)
  • Polish (byAdrianEddy)
  • Portuguese Brazilian (by KallelGaNewk)
  • Portuguese (by Ricardo Pimentel)
  • Russian (by Андрей Гурьянов, redstar01 and lukdut)
  • Slovak (by Radovan Leitman and Eduard Petrovsky)
  • Spanish (by Pelado-Mat)
  • Turkish (byMetin Oktay Yılmaz)
  • Ukrainian (by Artem Alexandrov)

Help us translateGyroflow to your language! We usecrowdin to manage translations and you can contribute there:https://crowdin.com/project/gyroflow

I want to contribute but I don't know Rust or QML

Development

Used languages and technologies

Gyroflow is written inRust, with UI written inQML. It usesQt,ffmpeg,OpenCV andmdk-sdk external dependencies for the main program, but the core library is written in pure Rust without any external dependencies.

OpenCV usage is kept to a minimum, used only for lens calibration and optical flow (src/core/calibration/mod.rs andsrc/core/synchronization/opencv.rs). Core algorithms and undistortion don't use OpenCV.

GPU stuff supportsDirectX,OpenGL,Metal andVulkan thanks toQt RHI andwgpu.For GPU processing we useOpenCL orwgpu, with highly parallelized CPU implementation as a fallback.

Code structure

  1. Entire GUI is in thesrc/ui directory
  2. src/controller.rs is a bridge between UI and core, it takes all commands from QML and calls functions in core
  3. src/core contains the whole gyroflow engine and doesn't depend onQt orffmpeg.OpenCV is optional
  4. src/rendering contains all FFmpeg related code for rendering final video and processing for synchronization
  5. src/core/gpu contains GPU implementations of the undistortion
  6. src/qt_gpu contains zero-copy GPU undistortion path, using Qt RHI and GLSL compute shader
  7. src/gyroflow.rs is the main entry point
  8. mod.rs orlib.rs in each directory act as a main entry of the module (directory name is the module name andmod.rs is kind of an entry point)

Dev environment

Visual Studio Code withrust-analyzer extension.

For working with QML I recommend to use Qt Creator and load all QML files there, as it has auto-complete and syntax highlighting.The project also supports UI live reload, it's a super quick way of working with the UI. Just changelive_reload = true ingyroflow.rs and it should work right away. Now every time you change any QML file, the app should reload it immediately.

Building on Windows

  1. Prerequisites:git,7z and workingpowershell. If you never ran powershell scripts before, runset-executionpolicy remotesigned in powershell as admin
  2. Get latest stable Rust language from:https://rustup.rs/
    • Please make sure to check the English language pack option when installing the C++ build tools from Visual Studio Installer
  3. InstallJust by runningcargo install --force just
  4. Clone the repo:git clone https://github.com/gyroflow/gyroflow.git
  5. Enter the project directory and:
    • Install dependencies:just install-deps
    • Compile and run:just run

Building on MacOS

  1. Prerequisites:git,brew
  2. Get latest stable Rust language from:https://rustup.rs/
  3. InstallJust by runningcargo install --force just
  4. Clone the repo:git clone https://github.com/gyroflow/gyroflow.git
  5. Enter the project directory and:
    • Install dependencies:just install-deps
    • Compile and run:just run
    • The first time you run it won't work, runjust deploy once and thenjust run will work

Building on Linux

  1. Prerequisites:git,7z,python,apt package manager (or adjust commands inside scripts if on different distro)
  2. Get latest stable Rust language from:https://rustup.rs/
  3. InstallJust by runningcargo install --force just
  4. Clone the repo:git clone https://github.com/gyroflow/gyroflow.git
  5. Enter the project directory and:
    • Install dependencies:just install-deps
    • Compile and run:just run

Building for Android

  1. Prerequisites:git,7z, workingpowershell, Android SDK and NDK. Android is not well supported yet, but the app can be built and somewhat works. Building is supported only on Windows
  2. Get latest stable Rust language from:https://rustup.rs/
  3. InstallJust by runningcargo install --force just
  4. Clone the repo:git clone https://github.com/gyroflow/gyroflow.git
  5. Install Android SDK and NDK r23c and update paths in_scripts/android.just
  6. Enter the project directory and:
    • Install dependencies:just android install-deps
    • Compile the apk and install on device:just android deploy

Building for iOS

  1. Prerequisites:git,brew
  2. Get latest stable Rust language from:https://rustup.rs/
  3. InstallJust by runningcargo install --force just
  4. Clone the repo:git clone https://github.com/gyroflow/gyroflow.git
  5. Enter the project directory and:
    • Install dependencies:just ios install-deps
    • Update Team ID, signing keys and provisioning profiles in_scripts/ios.just
    • Compile and run on device:just ios run

Profiling on Windows

  1. Install and runVisual Studio Community Edition
  2. Compile and run Gyroflow with theprofile profile:just profile
  3. In Visual Studio, go toDebug -> Performance Profiler...
    • UnderTarget, openChange Target and selectRunning Process..., select the runninggyroflow.exe process

Profiling QML

  1. Uncommentconfig.define("QT_QML_DEBUG", None); inbuild.rs
  2. Commentcli::run() ingyroflow.rs
  3. Run in debug mode with QML debugger args:cargo run -- "-qmljsdebugger=port:1234,block,services:CanvasFrameRate,EngineControl,DebugMessages"
  4. In Qt Creator go toAnalyze ->QML Profiler (Attach to Waiting Application) and enter port 1234

License

Distributed under the GPLv3 License with App Store Exception. SeeLICENSE for more information.

As additional permission under section 7, you are allowed to distributegyroflow_core through an app store, even if that store has restrictive terms and conditions that are incompatible with the GPL, provided that the source is also available under the GPL with or without this permission through a channel without those restrictive terms and conditions.

Authors

  • AdrianEddy -Author of the Rust implementation (code in this repository), author of the UI, GPU processing, rolling shutter correction, advanced rendering features and the Adobe plugin
  • Elvin Chen -Author of the first version in Python, laid the groundwork to make all this possible

Notable contributors

Acknowledgements


[8]ページ先頭

©2009-2025 Movatter.jp