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These are examples of how to useLYGIA Shader Library withthree.js
Live examples:lygia.guidoschmidt.cc
Example | Preveiw |
---|---|
marching squares [2D] | ![]() |
forward rendering [basic] | ![]() |
forward rendering [advanced], 5 x 5 PBR Materials | ![]() |
Clone this repository including its submodules.LYGIA is used asgit submodule in this repository.
git clone --recurse-submodules git@github.com:guidoschmidt/lygia_threejs_examples.git
The repository contains several examples in. Each example is its own sub-project. You can start each example as following:
cd 3d-forward-rendering-basicnpm| yarn| pnpm installnpm| yarn| pnpm dev
You can also start an overview HTML page by running just:
npm| yarn| pnpm dev
- Use THREE.js internal light shadow map. Currently it looks like there's anincosistency when using
light.shadow.map.texture
as the shadow map texture. - Create a custom
LygiaMaterial
in order to integrate into THREE.js renderpipeline - Pass all PBR material parameters to the Lygia shaders/materials
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Collection of three.js examples using lygia shader library
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