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Commit7ed0b61

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Merge pull request#113251 from van800/master
Revert "Improve the CPP dialect selection for Rider, when MSVC is not used"
2 parentsa2db180 +8c93de8 commit7ed0b61

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‎misc/msvs/nmake.substitution.props‎

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<?xml version="1.0" encoding="utf-8"?>
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<Projectxmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!-- override the PlatformToolset, which is set in the godot.vcxproj-->
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<!-- Unknown matches to a set of conservative rules for the code analysis-->
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<PlatformToolset>Unknown</PlatformToolset>
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<LocalDebuggerCommandCondition="'$(LocalDebuggerCommand)' == ''">$(NMakeOutput)</LocalDebuggerCommand>
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<!-- Possible values: V143, Clang_Mac, Clang_Linux, llvm, Clang, ClangCL, MSFS, Unknown-->
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<!-- Select toolset based on target GodotPlatform. Switches Cpp dialect-->
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<PlatformToolsetCondition="'$(GodotPlatform)'=='windows'">v143</PlatformToolset>
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<PlatformToolsetCondition="'$(GodotPlatform)'=='macos' or '$(GodotPlatform)'=='ios'">Clang_Mac</PlatformToolset>
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<PlatformToolsetCondition="'$(GodotPlatform)'=='linux'">Clang_Linux</PlatformToolset>
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<PlatformToolsetCondition="'$(GodotPlatform)'=='android'">Clang_Linux</PlatformToolset>
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<PlatformToolsetCondition="'$(GodotPlatform)'=='web'">Clang_Linux</PlatformToolset>
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<!-- Fallback-->
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<PlatformToolsetCondition="'$(PlatformToolset)'==''">Unknown</PlatformToolset>
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</PropertyGroup>
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<!-- Build/Rebuild/Clean targets for NMake are defined in MSVC, so we need to provide them, when using MSBuild without MSVC targets-->
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<TargetName="Build">

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