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How to disable/increase memory size allocation limit?#250

Answeredbygildor2
GallantArc302 asked this question inQ&A
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So I'm trying to extract models from FNaF Security Breach, but it keeps saying "Memory: bad allocation size" when I try to open or extract some of the models. I looked around a bit more and foundthis which mentions disabling a check for "bad memory block size" but they don't mention where or how.

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That message on the forum was made by the guy, who doesn't know what he says. Just ignore it. Supporting for some game in UModel is NOT as easy as "disabling some error in code". If Windows crashes with Blue Screen - just DISABLE this "Blue Screen", right?

Replies: 1 comment 7 replies

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That message on the forum was made by the guy, who doesn't know what he says. Just ignore it. Supporting for some game in UModel is NOT as easy as "disabling some error in code". If Windows crashes with Blue Screen - just DISABLE this "Blue Screen", right?

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7 replies
@GallantArc302
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Ok I understand now, thanks. Hope you figure out how to get Security Breach working

@gamerbross
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select ue4.25 plus
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(only works when bytes are negative)

@Creepaster
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i always have a error...

the message appear, and unmodel instantly crash,

******** /Game/Maps/World/MAP_NightLighting_BuiltData.uasset ********

Serialize bulk data: current position FFFFFFFF8005E000, expected 8005E000
ERROR: FPakFile::Seek64(0x8005E000) - not implemented
FByteBulkData::SerializeData <- FByteBulkData::SerializeData(UObject*) <- UTexture2D::LoadBulkTexture: File=none Mip=1 <- UTexture2D::GetTextureData: LQ_Lightmap_0_231 <- CTextureExportWorker::Setup <- ExportTexture <- ExportMaterial: LightMapTexture2D'LQ_Lightmap_0_231' <- ExportObject: LightMapTexture2D'LQ_Lightmap_0_231' <- ExportObjects <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1585

so i turn off the "lightmap texture" and..
******** Loading object StaticMesh4'MOD_StaticFoxy.MOD_StaticFoxy' ********

ERROR: Memory: bad allocation size 565063704 bytes
appMalloc: size=565063704 (total=194 Mbytes) <- FArray::Empty: 1097286145 x 24 <- TArray::Serialize: 0/0 <- FStaticMeshLODModel4<< <- TArray::Serialize: 2/4 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'MOD_StaticFoxy.MOD_StaticFoxy', pos=23A75A, ver=518/0 (unversioned), game=ue4.25+ <- UObject::EndLoad <- LoadWholePackage: /Game/Model_Assets/Chars/MOD_StaticFoxy.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1585

i use the 4.25 PLUS version...

@jacksaphed
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Something for UE 4.26?

@Bluscream
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Same here:

Memory: bad allocation size 1774385215 bytes
appMalloc: size=1774385215 (total=0 Mbytes) <- FArray::Empty: 1774385215 x 1 <- FString<< <- FPackageFileSummary::Serialize3 <- FPackageFileSummary<<: Ver=1809/0 <- UnPackage::UnPackage: CombatGame/CookedPC/025e2e055816ded40.upk, ver=1809/0, game=ue3 <- UnPackage::LoadPackage(info): CombatGame/CookedPC/025e2e055816ded40.upk <- ScanContent <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590

Answer selected byGallantArc302
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@GallantArc302@Bluscream@gildor2@gamerbross@jacksaphed@Creepaster

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