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/glossPublic

A bidirectional path tracer written in C.

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Abidirectional path tracer written in object oriented C.

Blog Posts

TODO

  • Materials
    • Seems I had misunderstood diffuse relfection:http://en.wikipedia.org/wiki/Diffuse_reflectionThe BRDF function is correct, dot(normal, lightDir)But the importance sampling whould prioritize the normal of the surface, and drop to 0 at the tangent, just like the BRDF.
    • Fresnel term
    • Texturing
      • Procedural
      • Bitmapped
    • Refraction
      • Dispersion
    • "Directionality" of emitted light
  • Recursive geometry - fractals
  • Better camera model
    • Depth Of Field
    • Lens flare / bloom
    • Tone mapping

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