Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Commit78c32b0

Browse files
committed
add performance discussion
1 parent66811ec commit78c32b0

File tree

1 file changed

+5
-1
lines changed

1 file changed

+5
-1
lines changed

‎README.md

Lines changed: 5 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -25,8 +25,12 @@ Things I used when developing WebGL games.
2525
-[gl-matrix](https://github.com/toji/gl-matrix)
2626
-[bit-twiddle](https://github.com/mikolalysenko/bit-twiddle)
2727
- Performance Discussion
28-
- Hidden Classes + Inline Caching is faster than Typed Array
28+
-**Conclusion:**Hidden Classes + Inline Caching ismuchfaster than Typed Array in both creating and indexing.
2929
-[vecmath#performance](https://github.com/mattdesl/vecmath#performance)
30+
-[three.js#1703: Vertex to extend Vector3?](https://github.com/mrdoob/three.js/issues/1703)
31+
-[cannon.js#8: Float32Array vs Vec3](https://github.com/schteppe/cannon.js/issues/8)
32+
-[Efficient JavaScript Vector Math](http://media.tojicode.com/sfjs-vectors/)
33+
- This slides is wrong about Typed Array indexing performance, actually the Vector object wins.
3034
- Loader
3135
-[resl](https://github.com/regl-project/resl)
3236
-[opentype.js](https://github.com/nodebox/opentype.js)

0 commit comments

Comments
 (0)

[8]ページ先頭

©2009-2025 Movatter.jp