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This repository was archived by the owner on Oct 3, 2022. It is now read-only.
/goxel2Public archive
forked fromguillaumechereau/goxel

[⚠️ Not Maintained⚠️ ] a cross-platform 3D voxel art editor

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The Project is Not Actively Maintained Any PRs Would Be Happily Accepted Or Anyone Who Wants The Ownership Of The Repo To Continue The Development Can Reach Me Out In Issues.

goxel2 is a voxel art editor & started as a fork ofgoxel

Stable ReleaseNightly Release

Open IssuesTotal Downloads

Official webpage:https://goxel2.github.io

Goxel2 is available on AUR:

TypeStatus
Stable GitAUR Badge
Stable BinAUR Badge
Latest GitAUR Badge

Features

  • Layers.
  • Ray tracing.
  • Unlimited scene size.
  • Marching Cube rendering.
  • Available For x64 & x86 Based Systems.
  • Extendable using Lua.
  • Export to obj, pyl, png, magica voxel, qubicle & many more.

Todo

  • Lua for scripting

  • Improve UI

  • Fix High Resource Usage

    • CPU
    • GPU
    • RAM
  • Fix Key Mapping in Settings

  • Create A Updater To Check For Updates


Download

You can download latest stable release fromhere, For Many Reasons Goxel2 Has Dropped Support For Android, IOS & Web.


Usage

  • Left click: apply selected tool operation.
  • Middle click: rotate the view.
  • right click: pan the view.
  • Left/Right arrow: rotate the view.
  • Mouse wheel: zoom in and out.

API

goxel2 can be extended via Lua,Read more...


Building from source

The building system uses scons. You can compile in debug with 'scons', and inrelease with 'scons mode=release'. On Windows, currently possible to buildwithmsys2 or try prebuiltgoxel2 package directly.The code is in C99, using some gnu extensions, so it does not compilewith msvc.

Linux/BSD

Install dependencies using your package manager.

  • On Debian & it's children:
sudo apt-get install scons pkg-config libglfw3-dev libgtk-3-dev
  • On Arch & it's children:
sudo pacman -S scons pkg-config glfw gtk3

Windows

You need to installmsys2, and the following packages:

pacman -S mingw-w64-x86_64-gcc mingw-w64-x86_64-glfw mingw-w64-x86_64-libtre-git scons make

and then to finally build, run the command:

make release

Project layout

 ├─ .github/         GitHub related configurations & workflows ├─ aur/             AUR's Repository ├─ data/            Configurations & Data (which are converted to C Arrays) ├─ lib/             Third-party Libraries ├─ screenshots/     Some Screenshots of the application ├─ tools/           contains python scripts which convert all of the data inside sub-dirs in 'data' dir ├─ src/             application source code (see src/nvim/README.md) │  ├─ assets/       converted contents of 'data' folder │  ├─ formats/      handlers for different file formats │  ├─ gui/          contains different gui items │  ├─ lua-5.4.4/    lua's source code │  ├─ tools/        algorithms & functions for different tools like brush │  └─ utils/        simple utility functions & macros ├─ SConstruct/      scons configuration file └─ icon.png         main icon which is converted to .icns on github actions

some files/directories might not be included here because they are pretty self-explainatory


Credits & Licenses

ItemLicense
GoxelGPL v3.0
Model3DMIT
inihBSD 3-Clause
json-parserBSD 2-Clause
xxHashBSD 2-Clause
Vector3 Lua LibBSD 2-Clause
cgltfMIT
imguiMIT
libvxlMIT
noc_file_dialogMIT
yocto-glMIT
stbMIT & Unlicense
Montserrat fontOpen Font
glewCustom
uthashCustom

Thanks

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[⚠️ Not Maintained⚠️ ] a cross-platform 3D voxel art editor

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  • C53.2%
  • C++46.6%
  • GLSL0.1%
  • Python0.1%
  • Lua0.0%
  • Objective-C0.0%

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