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Google I/O 2022 Pinball game built with Flutter and Firebase

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flutter/pinball

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Pinball Header

io_pinballcoveragestyle: very good analysisLicense: MIT

A Pinball game built withFlutter andFirebase forGoogle I/O 2022.

Try it now andlearn about how it's made.

Built byVery Good Ventures in partnership with Google

Created usingVery Good CLI 🤖


Getting Started 🚀

Firebase

First, please create a Firebase project for development.After you create your project, remember to activate the following features:-Authentication with theanonymous option-Firestore with the rules in firestore.rules.

Next, use the instructions onFirebase website to set up theflutterfire_cli.

Allow it to override thelib/firebase_options.dart file with your project settings.

Running locally

To run the desired project either use the launch configuration in VSCode/Android Studio or use the following commands:

$ flutter run -d chrome

*I/O Pinball works on Web for desktop and mobile.


Running Tests 🧪

To run all unit and widget tests use the following command:

$ fluttertest --coverage --test-randomize-ordering-seed random

To view the generated coverage report you can uselcov.

# Generate Coverage Report$ genhtml coverage/lcov.info -o coverage/# Open Coverage Report$ open coverage/index.html

Working with Translations 🌐

This project relies onflutter_localizations and follows theofficial internationalization guide for Flutter.

Adding Strings

  1. To add a new localizable string, open theapp_en.arb file atlib/l10n/arb/app_en.arb.
{    "@@locale": "en",    "counterAppBarTitle": "Counter",    "@counterAppBarTitle": {        "description": "Text shown in the AppBar of the Counter Page"    }}
  1. Then add a new key/value and description
{    "@@locale": "en",    "counterAppBarTitle": "Counter",    "@counterAppBarTitle": {        "description": "Text shown in the AppBar of the Counter Page"    },    "helloWorld": "Hello World",    "@helloWorld": {        "description": "Hello World Text"    }}
  1. Use the new string
import'package:pinball/l10n/l10n.dart';@overrideWidgetbuild(BuildContext context) {final l10n= context.l10n;returnText(l10n.helloWorld);}

Adding Translations

  1. For each supported locale, add a new ARB file inlib/l10n/arb.
├── l10n│   ├── arb│   │   ├── app_en.arb│   │   └── app_es.arb
  1. Add the translated strings to each.arb file:

app_en.arb

{    "@@locale": "en",    "counterAppBarTitle": "Counter",    "@counterAppBarTitle": {        "description": "Text shown in the AppBar of the Counter Page"    }}

app_es.arb

{    "@@locale": "es",    "counterAppBarTitle": "Contador",    "@counterAppBarTitle": {        "description": "Texto mostrado en la AppBar de la página del contador"    }}

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