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A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
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flightlessmango/MangoHud
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A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
- MangoHud
If you wish to compile MangoHud to keep up to date with any changes - first clone this repository and cd into it:
git clone --recurse-submodules https://github.com/flightlessmango/MangoHud.gitcd MangoHudUsingmeson to install "manually":
meson buildninja -C build installBy default, meson should install MangoHud to/usr/local. Specify install prefix with--prefix=/usr if desired.Add-Dappend_libdir_mangohud=false option to meson to not appendmangohud to libdir if desired (e.g. /usr/local/lib/mangohud).
To install 32-bit build on 64-bit distro, specify properlibdir:lib32 for Arch,lib/i386-linux-gnu on Debian-based distros. RPM-based distros usually install 32-bit libraries to/usr/lib and 64-bit to/usr/lib64.You may have to changePKG_CONFIG_PATH to point to correct folders for your distro.
CC="gcc -m32" \CXX="g++ -m32" \PKG_CONFIG_PATH="/usr/lib32/pkgconfig:/usr/lib/i386-linux-gnu/pkgconfig:/usr/lib/pkgconfig" \meson build32 --libdir lib32ninja -C build32 installInstall necessary development packages.
- gcc, g++
- or gcc-multilib, g++-multilib for 32-bit support
- meson >=0.54
- ninja (ninja-build)
- glslang
- libGL/libEGL (libglvnd, mesa-common-dev, mesa-libGL-devel etc)
- X11 (libx11-dev)
- XNVCtrl (libxnvctrl-dev), optional, use
-Dwith_xnvctrl=disabledoption withmesonto disable - D-Bus (libdbus-1-dev), optional, use
-Dwith_dbus=disabledoption withmesonto disable - wayland-client
- xkbcommon
Python 3 libraries:
- Mako (python3-mako or install with
pip)
If distro's packagedmeson is too old and gives build errors, install newer version withpip (python3-pip).
| Option | Default | Description |
|---|---|---|
| with_nvml | enabled | Required for NVIDIA GPU metrics on wayland |
| with_xnvctrl | enabled | Required for NVIDIA GPU metrics on older GPUs |
| with_x11 | enabled | Required for keybinds on x11 |
| with_wayland | enabled | Required for keybinds on wayland |
| with_dbus | enabled | Required for using the media features |
| mangoapp | false | Includes mangoapp |
| mangohudctl | false | Include mangohudctl |
| tests | auto | Includes tests |
| mangoplot | true | Includes mangoplot |
You can also usebuild.sh script to do some things automatically like install dependencies, if distro is supported but it usually assumes you are running on x86_64 architecture.
To just build it, execute:
./build.sh buildYou can also pass arguments to meson:
./build.sh build -Dwith_xnvctrl=disabledResulting files will be install to./build/release folder.
If you have compiled MangoHud from source, to install it, execute:
./build.sh installYou can then subsequently uninstall MangoHud via the following command
./build.sh uninstallTo tar up the resulting binaries into a package and create a release tar with installer script, execute:
./build.sh package releaseor combine the commands, althoughpackage should also callbuild if it doesn't find the built libs:
./build.sh build package releaseIf you have built MangoHud before and suddenly it fails, you can try cleaning thebuild folder, execute:
./build.sh cleanCurrently it just doesrm -fr build and clears subprojects.
NOTE: If you are running an Ubuntu-based, Arch-based, Fedora-based, or openSUSE-based distro, the build script will automatically detect and prompt you to install missing build dependencies. If you run into any issues with this please report them!
If you do not wish to compile anything, simply download the file underReleases, extract it, and from within the extracted folder in terminal, execute:
./mangohud-setup.sh installIf you are using an Arch-based distribution, installmangohud andlib32-mangohud from theextra/multilib repository.mangohud-git andlib32-mangohud-git are available on the AUR to be installed via your favourite AUR helper. These can help fix issues with the hud not activating when using stable releases from pacman!
If you are building it by yourself, you need to enable multilib repository, by editing pacman config:
sudo nano /etc/pacman.confand uncomment:
#[multilib]#Include = /etc/pacman.d/mirrorlist
then save the file and execute:
sudo pacman -SyyIf you are using Debian 11 (Bullseye) or later, Ubuntu 21.10 (Impish) or later, or distro derived from them, to install theMangoHud package, execute:
sudo apt install mangohudOptionally, if you also need MangoHud for 32-bit applications,on Debian you can execute:
sudo apt install mangohud:i386The 32-bit package is not available on Ubuntu.
If you are using Fedora, to install theMangoHud package, execute:
sudo dnf install mangohudIf you are using Solus, to installMangoHud simply execute:
sudo eopkg it mangohudIf you run openSUSE Leap or Tumbleweed you can get Mangohud from the official repositories.There are two packages,mangohud for 64bit andmangohud-32bit for 32bit application support.To have Mangohud working for both 32bit and 64bit applications you need to install both packages even on a 64bit operating system.
sudo zypper in mangohud mangohud-32bitLeap doesn't seem to have the 32bit package.
Leap 15.2
sudo zypper addrepo -f https://download.opensuse.org/repositories/games:tools/openSUSE_Leap_15.2/games:tools.reposudo zypper install mangohudLeap 15.3
sudo zypper addrepo -f https://download.opensuse.org/repositories/games:tools/openSUSE_Leap_15.3/games:tools.reposudo zypper install mangohudIf you are using Flatpaks, you will have to add theFlathub repository for your specific distribution, and then, to install it, execute:
For flatpak:
flatpak install org.freedesktop.Platform.VulkanLayer.MangoHudTo enable MangoHud for all Steam games:
flatpak override --user --env=MANGOHUD=1 com.valvesoftware.SteamTo enable the MangoHud overlay layer for Vulkan and OpenGL, run :
mangohud /path/to/app
For Lutris games, go to the System options in Lutris (make sure that advanced options are enabled) and add this to theCommand prefix setting:
mangohud
For Steam games, you can add this as a launch option:
mangohud %command%
Or alternatively, addMANGOHUD=1 to your shell profile (Vulkan only).
OpenGL games may also needdlsym hooking, which is now enabled by default. Set theMANGOHUD_DLSYM env to0 to disable likeMANGOHUD_DLSYM=0 %command% for Steam.
Some Linux native OpenGL games overrides LD_PRELOAD and stops MangoHud from working. You can sometimes fix this by editing LD_PRELOAD in the start scriptLD_PRELOAD=/path/to/mangohud/lib/
To enable mangohud with gamescope you need to install mangoapp.gamescope --mangoapp -- %command%
Using normal mangohud with gamescope is not supported.
MangoHud comes with a config file which can be used to set configuration options globally or per application. Usually it is installed as/usr/share/doc/mangohud/MangoHud.conf.example orget a copy from here.
The priorities of different config files are:
/path/to/application/dir/MangoHud.conf- Per-application configuration in ~/.config/MangoHud:
~/.config/MangoHud/<application_name>.conffor native applications, where<application_name>is the case sensitive name of the executable~/.config/MangoHud/wine-<application_name>.conffor wine/proton apps, where<application_name>is the case sensitive name of the executable without the.exeending
~/.config/MangoHud/MangoHud.conf
Example: For Overwatch, this would bewine-Overwatch.conf (even though the executable you run from Lutris isBattle.net.exe, the actual game executable name isOverwatch.exe).
If you start the game from the terminal with MangoHud enabled (for example by starting Lutris from the terminal), MangoHud will print the config file names it is looking for.
You can find an example config in /usr/share/doc/mangohud
GOverlay is a GUI application that can be used to manage the config
You can also customize the hud by using theMANGOHUD_CONFIG environment variable while separating different options with a comma. This takes priority over any config file.
You can also specify configuration file withMANGOHUD_CONFIGFILE=/path/to/config for applications whose names are hard to guess (java, python etc).
You can also specify presets file withMANGOHUD_PRESETSFILE=/path/to/config. This is especially useful when running mangohud in a sandbox such as flatpak.
You can also specify custom hud libraries for OpenGL usingMANGOHUD_OPENGL_LIBS=/path/to/libMangoHud_opengl.so. This is useful for testing MangoHud without modifying the installation on your system.
A partial list of parameters are below. See the config file for a complete list.Parameters that are enabled by default have to be explicitly disabled. These (currently) arefps,frame_timing,cpu_stats (cpu load),gpu_stats (gpu load), and each can be disabled by setting the corresponding variable to 0 (e.g., fps=0).
| Variable | Description |
|---|---|
af | Anisotropic filtering level. Improves sharpness of textures viewed at an angle0-16 |
alpha | Set the opacity of all text and frametime graph0.0-1.0 |
arch | Show if the application is 32- or 64-bit |
autostart_log= | Starts the log after X seconds from mangohud init |
background_alpha | Set the opacity of the background0.0-1.0 |
battery_color | Change the battery text color |
battery_icon | Display battery icon instead of percent |
battery_watt | Display wattage for the battery option |
battery_time | Display remaining time for battery option |
battery | Display current battery percent and energy consumption |
benchmark_percentiles | Configure which framerate percentiles are shown in the logging summary. Default is97,AVG,1,0.1 |
bicubic | Force bicubic filtering |
blacklist | Add a program to the blacklist. e.gblacklist=vkcube,WatchDogs2.exe |
cellpadding_y | Set the vertical cellpadding, default is-0.085 |
control= | Sets up a unix socket with a specific name that can be connected to with mangohud-control. I.e. control=mangohud orcontrol=mangohud-%p (%p will be replaced by process id) |
core_load_change | Change the colors of cpu core loads, uses the same data fromcpu_load_value andcpu_load_change |
core_load | Display load & frequency per core |
core_type | Display CPU core type per core. For Intel, it shows which cores are performance and efficient cores, for ARM it shows core codenames like A52, A53, A76, etc... |
core_bars | Change the display ofcore_load from numbers to vertical bars |
cpu_load_change | Change the color of the CPU load depending on load |
cpu_load_color | Set the colors for the gpu load change low, medium and high. e.gcpu_load_color=0000FF,00FFFF,FF00FF |
cpu_load_value | Set the values for medium and high load e.gcpu_load_value=50,90 |
cpu_mhz | Show the CPUs current MHz |
cpu_powergpu_power | Display CPU/GPU draw in watts |
cpu_tempgpu_tempgpu_junction_tempgpu_mem_temp | Display current CPU/GPU temperature |
cpu_custom_temp_sensor | Use custom hwmon sensor for cpu temperature. e.gcpu_custom_temp_sensor=cpuss0_2,temp3_input. |
cpu_textgpu_text | Override CPU and GPU text.gpu_text is a list in case of multiple GPUs |
cpu_efficiency | Display CPU efficiency in frames per joule |
custom_text_center | Display a custom text centered useful for a header e.gcustom_text_center=FlightLessMango Benchmarks |
custom_text | Display a custom text e.gcustom_text=Fsync enabled |
debug | Shows the graph of gamescope app frametimes and latency (only on gamescope obviously) |
device_battery_icon | Display wirless device battery icon. |
device_battery | Display wireless device battery percent. Currently supported argumentsgamepad andmouse e.gdevice_battery=gamepad,mouse |
display_server | Display the current display session (e.g. X11 or wayland) |
dynamic_frame_timing | This changes frame_timing y-axis to correspond with the current maximum and minimum frametime instead of being a static 0-50 |
engine_short_names | Display a short version of the used engine (e.g.OGL instead ofOpenGL) |
engine_version | Display OpenGL or vulkan and vulkan-based render engine's version |
exec | Display output of bash command in next column, e.g.custom_text=/home ,exec=df -h /home | tail -n 1. Only works withlegacy_layout=0 |
exec_name | Display current exec name |
fan | Shows the Steam Deck fan rpm |
fcat | Enables frame capture analysis |
fcat_overlay_width= | Sets the width of fcat. Default is24 |
fcat_screen_edge= | Decides the edge fcat is displayed on. A value between1 and4 |
font_file_text | Change text font. Otherwisefont_file is used |
font_file | Change default font (set location to .TTF/.OTF file) |
font_glyph_ranges | Specify extra font glyph ranges, comma separated:korean,chinese,chinese_simplified,japanese,cyrillic,thai,vietnamese,latin_ext_a,latin_ext_b. If you experience crashes or text is just squares, reduce font size or glyph ranges |
font_scale= | Set global font scale. Default is1.0 |
font_scale_media_player | Change size of media player text relative tofont_size |
font_size= | Customizable font size. Default is24 |
font_size_secondary= | Customizable font size for secondary metrics. Default is0.55 * font_size, except ifno_small_font is set, in which case the default value isfont_size |
font_size_text= | Customizable font size for other text like media metadata. Default is24 |
fps_color_change | Change the FPS text color depepending on the FPS value |
fps_color= | Choose the colors that the fps changes to whenfps_color_change is enabled. Corresponds with fps_value. Default isb22222,fdfd09,39f900 |
fps_limit_method | If FPS limiter should wait before or after presenting a frame. Chooselate (default) for the lowest latency orearly for the smoothest frametimes |
fps_limit | Limit the apps framerate. Comma-separated list of one or more FPS values.0 means unlimited |
fps_only | Show FPS only.Not meant to be used with other display params |
fps_sampling_period= | Time interval between two sampling points for gathering the FPS in milliseconds. Default is500 |
fps_value | Choose the break points wherefps_color_change changes colors between. E.g60,144, default is30,60 |
fps_metrics | Takes a list of decimal values or the value avg, e.gavg,0.001 |
reset_fps_metrics | Reset fps metrics keybind, default isShift_R+F9 |
fps_text | Display custom text for engine name in front of FPS |
frame_count | Display frame count |
frametime | Display frametime next to FPS text |
frame_timing_detailed | Display frame timing in a more detailed chart |
fsr | Display the status of FSR (only works in gamescope) |
hdr | Display the status of HDR (only works in gamescope) |
refresh_rate | Display the current refresh rate (only works in gamescope) |
full | Enable most of the toggleable parameters (currently excludeshistogram) |
gamemode | Show if GameMode is on |
gpu_colorcpu_colorvram_colorram_colorio_colorengine_colorframetime_colorbackground_colortext_colormedia_player_colornetwork_color | Change default colors:gpu_color=RRGGBB |
gpu_core_clockgpu_mem_clock | Display GPU core/memory frequency |
gpu_fan | GPU fan in RPM, except NVIDIA where it is a percentage |
gpu_load_change | Change the color of the GPU load depending on load |
gpu_load_color | Set the colors for the gpu load change low,medium and high. e.ggpu_load_color=0000FF,00FFFF,FF00FF |
gpu_load_value | Set the values for medium and high load e.ggpu_load_value=50,90 |
gpu_name | Display GPU name from pci.ids |
gpu_voltage | Display GPU voltage |
gpu_list | List GPUs to displaygpu_list=0,1 |
gpu_efficiency | Display GPU efficiency in frames per joule |
gpu_power_limit | Display GPU power limit |
hide_fsr_sharpness | Hides the sharpness info for thefsr option (only available in gamescope) |
histogram | Change FPS graph to histogram |
horizontal | Display Mangohud in a horizontal position |
horizontal_separator_color | Set the colors for the horizontal separators (horizontal layout only) |
horizontal_stretch | Stretches the background to the screens width inhorizontal mode |
hud_compact | Display compact version of MangoHud |
hud_no_margin | Remove margins around MangoHud |
io_readio_write | Show non-cached IO read/write, in MiB/s |
log_duration | Set amount of time the logging will run for (in seconds) |
log_interval | Change the default log interval in milliseconds. Default is0 |
log_versioning | Adds more headers and information such as versioning to the log. This format is not supported on flightlessmango.com (yet) |
media_player_format | Format media player metadata. Add extra text etc. Semi-colon breaks to new line. Defaults to{title};{artist};{album} |
media_player_name | Force media player DBus service name without theorg.mpris.MediaPlayer2 part, likespotify,vlc,audacious orcantata. If none is set, MangoHud tries to switch between currently playing players |
media_player | Show media player metadata |
no_display | Hide the HUD by default |
no_small_font | Use primary font size for smaller text like units |
offset_xoffset_y | HUD position offsets |
output_file | Set location and name of the log file |
output_folder | Set location of the output files (Required for logging) |
pci_dev | Select GPU device in multi-gpu setups |
permit_upload | Allow uploading of logs to Flightlessmango.com |
picmip | Mip-map LoD bias. Negative values will increase texture sharpness (and aliasing). Positive values will increase texture blurriness-16-16 |
position= | Location of the HUD:top-left (default),top-right,middle-left,middle-right,bottom-left,bottom-right,top-center,bottom-center |
preset= | Comma separated list of one or more presets. Default is-1,0,1,2,3,4. Available presets:0 (No Hud)1 (FPS Only)2 (Horizontal)3 (Extended)4 (Detailed)User defined presets can be created by using apresets.conf file in ~/.config/MangoHud/. |
procmemprocmem_shared,procmem_virt | Displays process' memory usage: resident, shared and/or virtual.procmem (resident) also toggles others off if disabled |
proc_vram | Display process' VRAM usage |
ramvram | Display system RAM/VRAM usage |
ram_temp | Display RAM temperature (only supports DDR5 withspd5118 driver) |
read_cfg | Add to MANGOHUD_CONFIG as first parameter to also load config file. Otherwise onlyMANGOHUD_CONFIG parameters are used |
reload_cfg= | Change keybind for reloading the config. Default =Shift_L+F4 |
resolution | Display the current resolution |
retro | Disable linear texture filtering. Makes textures look blocky |
round_corners | Change the amount of roundness of the corners have e.ground_corners=10.0 |
show_fps_limit | Display the current FPS limit |
swap | Display swap space usage next to system RAM usage |
table_columns | Set the number of table columns for ImGui, defaults to 3 |
temp_fahrenheit | Show temperature in Fahrenheit |
text_outline | Draw an outline around text for better readability. Enabled by default. |
text_outline_color= | Set the color oftext_outline. Default =000000 |
text_outline_thickness= | Set the thickness oftext_outline. Default =1.5 |
throttling_status | Show if GPU is throttling based on Power, current, temp or "other" (Only shows if throttling is currently happening). Currently disabled by default for Nvidia as it causes lag on 3000 series |
throttling_status_graph | Same asthrottling_status but displays throttling in the frametime graph and only power and temp throttling |
timetime_format=%T | Display local time. Seestd::put_time for formatting help. NOTE: Sometimes apps may setTZ (timezone) environment variable to UTC/GMT |
time_no_label | Remove the label before time |
toggle_fps_limit | Cycle between FPS limits (needs at least two values set withfps_limit). Defaults toShift_L+F1 |
toggle_preset | Cycle between Presets. Defaults toShift_R+F10 |
toggle_hud=toggle_logging= | Modifiable toggle hotkeys. Default areShift_R+F12 andShift_L+F2, respectively |
toggle_hud_position | Toggle MangoHud position. Default isR_Shift+F11 |
trilinear | Force trilinear filtering |
upload_log | Change keybind for uploading log |
upload_logs | Enables automatic uploads of logs to flightlessmango.com |
version | Show current MangoHud version |
vkbasalt | Show if vkBasalt is on |
vsyncgl_vsync | Set Vsync for OpenGL or Vulkan |
vulkan_driver | Display used Vulkan driver (radv/amdgpu-pro/amdvlk) |
width=height= | Customizable HUD dimensions (in pixels) |
wine_color | Change color of the wine/proton text |
wine | Show current Wine or Proton version in use |
winesync | Show wine sync method in use |
present_mode | Shows current vulkanpresent mode or vsync status in opengl |
network | Show network interfaces tx and rx kb/s. You can specify interface withnetwork=eth0 |
fex_stats | Show FEX-Emu statistics. Default =status+apptype+hotthreads+jitload+sigbus+smc+softfloat |
ftrace | Display information about trace events reported through ftrace |
flip_efficiency | Flips CPU and GPU efficiency to joules per frame |
Example:MANGOHUD_CONFIG=cpu_temp,gpu_temp,position=top-right,height=500,font_size=32Because comma is also used as option delimiter and needs to be escaped for values with a backslash, you can use+ likeMANGOHUD_CONFIG=fps_limit=60+30+0 instead.
Note: Width and Height are set automatically based on the font_size, but can be overridden.
Note: RAPL is currently used for Intel and AMD Zen CPUs to show power draw withcpu_power which may be unreadable for non-root users due tovulnerability. The correspondingenergy_uj file has to be readable by corresponding user, e.g. by runningchmod o+r /sys/class/powercap/intel-rapl\:0/energy_uj as root, else the power shown will be0 W, though having the file readable may potentially be a security vulnerability persisting until system reboots.
Note: Thezenpower3 orzenergy kernel driver must be installed to show the power draw of Ryzen CPUs.
-1= Adaptive sync0= Off1= Onn= Sync to refresh rate / n.
0= Adaptive VSync (FIFO_RELAXED_KHR)1= Off (IMMEDIATE_KHR)2= Mailbox (VSync with uncapped FPS) (MAILBOX_KHR)3= On (FIFO_KHR)
Not all vulkan vsync options may be supported on your device, you can check what your device supports herevulkan.gpuinfo.org
Shift_L+F2: Toggle LoggingShift_L+F4: Reload ConfigShift_R+F12: Toggle HudShift_R+F9: Reset FPS metrics
Options starting with "gl_*" are for OpenGL.
gl_size_query = viewport: Specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable.gl_bind_framebuffer = 0..N: (Re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings III.gl_dont_flip = 1: Don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx.
You must set a valid path foroutput_folder in your configuration to store logs in.
When you toggle logging (default keybind isShift_L+F2), a file is created with the game name plus a date & timestamp in youroutput_folder.
Log files can be visualized with two different tools: online and locally.
Log files can be (batch) uploaded toFlightlessMango.com, which will then take care of creating a frametime graph and a summary with 1% min / average framerate / 97th percentile in a table form and a horizontal bar chart form.
Notes:
- Uploaded benchmarks are public: you can share them with anyone by simply giving them the link.
- Benchmark filenames are used as legend in the produced tables and graphs, they can be renamed after the upload.
mangoplot is a plotting script that is shipped withMangoHud: on a given folder, it takes each log file, makes a 1D heatmap of its framerates, then stacks the heats maps vertically to form a 2D graph for easy visual comparison between benchmarks.
Example output:
Overwatch 2, 5950X + 5700XT, low graphics preset, FHD, 50% render scale
| Nvidia | AMD | Intel Discrete | Intel Integrated | Panfrost/Panthor driver | ||
|---|---|---|---|---|---|---|
| i915 | xe | i915/xe | ||||
| Usage% | 🟢 | 🟢 | 🟢 | 🟢 | 🟢 | 🟢 |
| Temperature | 🟢 | 🟢 | 🟢 | 🟢 | 🔴 | 🟢 |
| Junction Temperature | 🔴 | 🟢 | 🔴 | 🔴 | 🔴 | 🔴 |
| Memory Temperature | 🔴 | 🟢 | 🔴 | 🟢 | 🔴 | 🔴 |
| Process VRAM | 🟢 | 🟢 | 🟢 | 🟢 | 🟢 | 🟢 |
| System VRAM | 🟢 | 🟢 | 🔴 | 🔴 | 🔴 | 🔴 |
| Total VRAM | 🟢 | 🟢 | 🔴 | 🔴 | 🔴 | 🔴 |
| Memory Clock | 🟢 | 🟢 | 🔴 | 🔴 | 🔴 | 🔴 |
| Core Clock | 🟢 | 🟢 | 🟢 | 🟢 | 🟢 | 🟢 |
| Power Usage | 🟢 | 🟢 | 🟢 | 🟢 | 🔴 | 🔴 |
| Throttling Status | 🟢 | 🟢 | 🟢 | 🟢 | 🟢 | 🔴 |
| Fan Speed | 🟢 | 🟢 | 🟢 | 🟢 | 🔴 | 🔴 |
| Voltage | 🔴 | 🟢 | 🟢 | 🟢 | 🔴 | 🔴 |
- GPU temperature for
i915requireslinux 6.13+ - Fan speed for
i915requireslinux 6.12+ - GPU temperature and vram temperature for
xerequireslinux 6.15+ - Fan speed for
xerequireslinux 6.16+ - GPU usage and memory usage shows usage of current process, not total system usage (it's an issue on intel's side)
- Integrated Intel GPUs arelimited due to lack of hwmon interface (it's an issue on intel's side,i915 source,xe source)
- GPU usage requires
echo N | sudo tee /sys/class/drm/renderD*/device/profiling- Where N is a number, 1 for panfrost and 3 for panthor.
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A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
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