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A parser for .ldtk levels for GameMaker
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evolutionleo/LDtkParser
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LDtkParser - a feature-rich parser forLDtk levels in GameMaker
Join theDiscord if you have any issues/questions/suggestions regarding the parser!
Maintained byEvoleo (me)
❤️ Huge thanks to@FaultyFunctions and Ponno for their contributions! ❤️
- Load LDtk levels with all their contents with one function call!
- Powerful mapping configuration to map layers/entities/fields/enums names in LDtk to their equivallents in GMS (in case they don't match)
- Entities fields and Enums support!
- Live Updating! Change and reload levels in real time!
- Go toReleases and download the latest .yymps
- Import it to your project via Tools/Import Local Package
- PROFIT!
- Put an instance of
oLDtksomewhere - Call
LDtkConfig()with your custom configuration settings (or modify the default ones inoLDtkitself) - (Optional) if any of your objects use Variable Definitions, you'll need to enable the
escape_fieldsconfig and callLDtkReloadFields()in their Create Event
- Check "Disable file system sandbox" in the settings
- Enable the macro
LDTK_LIVE - Change the live config's file path so that it loads the .ldtk file from your project's folder
Open an issue or make a pull request here on GitHub
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A parser for .ldtk levels for GameMaker
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