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Improved Wolfenstein: Enemy Territory Engine
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etfdevs/ETe
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This is a modern Wolfenstein: Enemy Territory engine aimed to be fast, secure and compatible with many existing ET mods and etmain.It is based on theQuake3e engine which itself is based on the last non-SDL source dump ofioquake3 with latest upstream fixes applied. Several common fixes from upstreamET:Legacy also are applied as needed for security.
Go toReleases section to download latest binaries for your platform or followBuild Instructions.
Notes: Skip theete-etmain-mod-replacement-allplatform.zip unless you know what you are doing. You will wantete-docs.zip andete-platform-name.zip when downloading prebuilt packages. 64-bit (x86_64) platforms are unstable currently with bugs that do not exist under 32-bit platforms.
This repository does not contain any game content, so in order to play you must copy the resulting binaries into your existing Wolfenstein: Enemy Territory installation
Key features:
- optimized OpenGL renderer
optimized Vulkan rendererWIP, not ready for production use- raw mouse input support, enabled automatically instead of DirectInput(\in_mouse 1) if available
- unlagged mouse events processing, can be reverted by setting\in_lagged 1
- \in_minimize - hotkey for minimize/restore main window (win32-only, direct replacement for Q3Minimizer)
- \video-pipe - to use external ffmpeg binary as an encoder for better quality and smaller output files
- improved server-side DoS protection, much reduced memory usage
- raised filesystem limits (up to 20,000 maps can be handled in a single directory), pure server limitation of 256 pk3s still exists for compatibility with 2.60b/etl clients.
- reworked Zone memory allocator, no more out-of-memory errors
- non-intrusive support for SDL2 backend (video,audio,input), selectable at compile time for *nix via CMake
- tons of bug fixes and other improvements
- basic Discord Rich Presence support (win32-only currently, linux support to follow when 64-bit support is ready)
NOT YET READY FOR USE
CMAKE SUPPORT NOT YET AVAILABLE
Based onQuake-III-Arena-Kenny-Edition with many additions:
- high-quality per-pixel dynamic lighting
- very fast flares (\r_flares 1)
- anisotropic filtering (\r_ext_texture_filter_anisotropic)
- greatly reduced API overhead (call/dispatch ratio)
- flexible vertex buffer memory management to allow loading huge maps
- multiple command buffers to reduce processing bottlenecks
- reversed depth buffer to eliminate z-fighting on big maps
merged lightmaps (atlases)- multitexturing optimizations
- static world surfaces cached in VBO (\r_vbo 1)
- useful debug markers for tools likeRenderDoc
- fixed framebuffer corruption on some Intel iGPUs
- offscreen rendering, enabled with\r_fbo 1, all following requires it enabled:
screenMap
texture rendering - to create realistic environment reflections- multisample anti-aliasing (\r_ext_multisample)
- supersample anti-aliasing (\r_ext_supersample)
- per-window gamma-correction which is important for screen-capture tools like OBS
- you can minimize game window any time during\video|\video-pipe recording
- high dynamic range render targets (\r_hdr 1) to avoid color banding
- bloom post-processing effect
- arbitrary resolution rendering
- greyscale mode
In general, not counting offscreen rendering features you might expect from 10% to 200%+ FPS increase comparing to KE's original version
Highly recommended to use on modern systems
Based on classic OpenGL renderers fromidq3/sdet/ioquake3/cnq3/openarena, features:
- OpenGL 1.1 compatible, uses features from newer versions whenever available
- high-quality per-pixel dynamic lighting, can be triggered by\r_dlightMode cvar
merged lightmaps (atlases)- static world surfaces cached in VBO (\r_vbo 1)
- all set of offscreen rendering features mentioned in Vulkan renderer, plus:
- bloom reflection post-processing effect
Performance is usually greater or equal to other opengl1 renderers
Original ioquake3 renderer, not available and unlikely to be ported
- OpenAL(-soft) support
- VoIP support (probably never going to add since Discord etc)
- Extra sound codecs like ogg and opus
Discord channel:https://discordapp.com/invite/hsDQVby
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