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- OpenSeeFace
OpenSeeFace PublicRobust realtime face and facial landmark tracking on CPU with Unity integration
- OpenSeeFaceSample
OpenSeeFaceSample PublicThis is a cross-platform sample Unity project showing a basic OpenSeeFace setup. Open the included scene.
- ReassignBoneWeigthsToNewMesh.cs
ReassignBoneWeigthsToNewMesh.cs 1usingSystem.Collections;
2usingSystem.Collections.Generic;
3usingUnityEngine;
45[ExecuteInEditMode]
- FinalIKOrionLeapHandController.cs
FinalIKOrionLeapHandController.cs 1/**
2FinalIKを使ったLeapMotion Orion用HandController
3(VRIKバージョン)
4Author: MiyuMiyu (https://twitter.com/miyumiyuna5)
5Source: https://qiita.com/miyumiyu/items/72b965df46a79f3ec523
- CameraSnap.cs
CameraSnap.cs 1usingSystem.IO;
2usingUnityEngine;
34// Attach this to a camera and position it. You can use "Align With View" from the "Game Object" menu to help with this.
5// Check the snap box to take a picture. It will log the path to the console.
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