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Run C# scripts from the .NET CLI.
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dotnet-script/dotnet-script
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Run C# scripts from the .NET CLI, define NuGet packages inline and edit/debug them in VS Code - all of that with full language services support from OmniSharp.
The only thing we need to install is.NET 8.0, .NET 9.0 or .NET10 SDK.
Note:
If you install the .NET SDK to a non-default location, you need to set the environment variable
DOTNET_ROOTto the directory that contains the dotnet executable
.NET Core 2.1 introduced the concept of global tools meaning that you can installdotnet-script using nothing but the .NET CLI.
dotnet tool install -g dotnet-scriptYou can invoke the tool using the following command: dotnet-scriptTool'dotnet-script' (version'0.22.0') was successfully installed.
The advantage of this approach is that you can use the same command for installation across all platforms..NET Core SDK also supports viewing a list of installed tools and their uninstallation.
dotnet tool list -gPackage Id Version Commands---------------------------------------------dotnet-script 0.22.0 dotnet-script
dotnet tool uninstall dotnet-script -gTool'dotnet-script' (version'0.22.0') was successfully uninstalled.
PowerShell script for installation.
(new-object Net.WebClient).DownloadString("https://raw.githubusercontent.com/dotnet-script/dotnet-script/master/install/install.ps1")| iex
curl -s https://raw.githubusercontent.com/dotnet-script/dotnet-script/master/install/install.sh| bashIf permission is denied we can try withsudo
curl -s https://raw.githubusercontent.com/dotnet-script/dotnet-script/master/install/install.sh| sudo bashA Dockerfile for running dotnet-script in a Linux container is available. Build:
cd builddocker build -t dotnet-script -f Dockerfile ..And run:
docker run -it dotnet-script --version
You can manually download all the releases inzip format from theGitHub releases page.
Our typicalhelloworld.csx might look like this:
Console.WriteLine("Hello world!");
That is all it takes and we can execute the script. Args are accessible via the global Args array.
dotnet script helloworld.csxThe following namespaces are available in the script implicitly and do not need to be imported explicitly:
- System
- System.IO
- System.Collections.Generic
- System.Console
- System.Diagnostics
- System.Dynamic
- System.Linq
- System.Linq.Expressions
- System.Text
- System.Threading.Tasks
Simply create a folder somewhere on your system and issue the following command.
dotnet script init
This will createmain.csx along with the launch configuration needed to debug the script in VS Code.
.├── .vscode│ └── launch.json├── main.csx└── omnisharp.jsonWe can also initialize a folder using a custom filename.
dotnet script init custom.csx
Instead ofmain.csx which is the default, we now have a file namedcustom.csx.
.├── .vscode│ └── launch.json├── custom.csx└── omnisharp.jsonNote: Executing
dotnet script initinside a folder that already contains one or more script files will not create themain.csxfile.
You can execute your script usingdotnet script ordotnet-script.
dotnet script foo.csxdotnet-script foo.csx
On OSX/Linux, scripts can be executed directly from a shell as if they were executables.
foo.csx arg1 arg2 arg3
OSX/Linux
Just like all scripts, on OSX/Linux you need to have a
#!and mark the file as executable viachmod +x foo.csx.If you usedotnet script init to create your csx it will automatically have the#!directive and be marked asexecutable.
The OSX/Linux shebang directive should be#!/usr/bin/env dotnet-script
#!/usr/bin/env dotnet-scriptConsole.WriteLine("Hello world");
On Windows, you can rundotnet script register to achieve a similar behaviour. This registers dotnet-script in the Windows registry as the tool to process .csx files.
You can pass arguments to control your script execution more.
foo.csx arg1 arg2 arg3dotnet script foo.csx -- arg1 arg2 arg3dotnet-script foo.csx -- arg1 arg2 arg3
All arguments after-- are passed to the script in the following way:
dotnet script foo.csx -- arg1 arg2 arg3
Then you can access the arguments in the script context using the globalArgs collection:
foreach(vararginArgs){Console.WriteLine(arg);}
All arguments before-- are processed bydotnet script. For example, the following command-line
dotnet script -d foo.csx -- -d
will pass the-d before-- todotnet script and enable the debug mode whereas the-d after-- is passed to script for its own interpretation of the argument.
dotnet script has built-in support for referencing NuGet packages directly from within the script.
#r"nuget: AutoMapper, 6.1.0"Note: Omnisharp needs to be restarted after adding a new package reference
We can define package sources using aNuGet.Config file in the script root folder. In addition to being used during execution of the script, it will also be used byOmniSharp that provides language services for packages resolved from these package sources.
As an alternative to maintaining a localNuGet.Config file we can define these package sources globally either at the user level or at the computer level as described inConfiguring NuGet Behaviour
It is also possible to specify packages sources when executing the script.
dotnet script foo.csx -s https://SomePackageSource
Multiple packages sources can be specified like this:
dotnet script foo.csx -s https://SomePackageSource -s https://AnotherPackageSource
Dotnet-Script can create a standalone executable or DLL for your script.
| Switch | Long switch | description |
|---|---|---|
| -o | --output | Directory where the published executable should be placed. Defaults to a 'publish' folder in the current directory. |
| -n | --name | The name for the generated DLL (executable not supported at this time). Defaults to the name of the script. |
| --dll | Publish to a .dll instead of an executable. | |
| -c | --configuration | Configuration to use for publishing the script [Release/Debug]. Default is "Debug" |
| -d | --debug | Enables debug output. |
| -r | --runtime | The runtime used when publishing the self contained executable. Defaults to your current runtime. |
The executable you can run directly independent of dotnet install, while the DLL can be run using the dotnet CLI like this:
dotnet scriptexec {path_to_dll} -- arg1 arg2Starting with version 2.0.0,Dotnet-Script will use an isolated load context for loading assemblies. This means that when a script is compiled and executed,it will run in total isolation from the script host. There are some edge cases where we might want to opt out of this default. For instance if the script or anyof its dependencies does aAssembly.Load. In that case the isolated load context used byDotnet-Script will not be able to use that assembly.To opt out of the isolated load context, pass the--disable-isolated-load-context flag when executing the script.
We provide two types of caching, thedependency cache and theexecution cache which is explained in detail below. In order for any of these caches to be enabled, it is required that all NuGet package references are specified using an exact version number. The reason for this constraint is that we need to make sure that we don't execute a script with a stale dependency graph.
In order to resolve the dependencies for a script, adotnet restore is executed under the hood to produce aproject.assets.json file from which we can figure out all the dependencies we need to add to the compilation.This is an out-of-process operation and represents a significant overhead to the script execution. So this cache works by looking at all the dependencies specified in the script(s) either in the form of NuGet package references or assembly file references. If these dependencies matches the dependencies from the last script execution, we skip the restore and read the dependencies from the already generatedproject.assets.json file. If any of the dependencies has changed, we must restore again to obtain the new dependency graph.
In order to execute a script it needs to be compiled first and since that is a CPU and time consuming operation, we make sure that we only compile when the source code has changed. This works by creating a SHA256 hash from all the script files involved in the execution. This hash is written to a temporary location along with the DLL that represents the result of the script compilation. When a script is executed the hash is computed and compared with the hash from the previous compilation. If they match there is no need to recompile and we run from the already compiled DLL. If the hashes don't match, the cache is invalidated and we recompile.
You can override this automatic caching by passing--no-cache flag, which will bypass both caches and cause dependency resolution and script compilation to happen every time we execute the script.
The temporary location used for caches is a sub-directory nameddotnet-script under (in order of priority):
- The path specified for the value of the environment variable named
DOTNET_SCRIPT_CACHE_LOCATION, if defined and value is not empty. - Linux distributions only:
$XDG_CACHE_HOMEif defined otherwise$HOME/.cache - macOS only:
~/Library/Caches - The value returned by
Path.GetTempPathfor the platform.
The days of debugging scripts usingConsole.WriteLine are over. One major feature ofdotnet script is the ability to debug scripts directly in VS Code. Just set a breakpoint anywhere in your script file(s) and hit F5(start debugging)
Script packages are a way of organizing reusable scripts into NuGet packages that can be consumed by other scripts. This means that we now can leverage scripting infrastructure without the need for any kind of bootstrapping.
A script package is just a regular NuGet package that contains script files inside thecontent orcontentFiles folder.
The following example shows how the scripts are laid out inside the NuGet package according to thestandard convention .
└── contentFiles └── csx └── netstandard2.0 └── main.csx
This example contains just themain.csx file in the root folder, but packages may have multiple script files either in the root folder or in subfolders below the root folder.
When loading a script package we will look for an entry point script to be loaded. This entry point script is identified by one of the following.
- A script called
main.csxin the root folder - A single script file in the root folder
If the entry point script cannot be determined, we will simply load all the scripts files in the package.
The advantage with using an entry point script is that we can control loading other scripts from the package.
To consume a script package all we need to do specify the NuGet package in the#loaddirective.
The following example loads thesimple-targets package that contains script files to be included in our script.
#load"nuget:simple-targets-csx, 6.0.0"usingstaticSimpleTargets;vartargets=newTargetDictionary();targets.Add("default",()=>Console.WriteLine("Hello, world!"));Run(Args,targets);
Note: Debugging also works for script packages so that we can easily step into the scripts that are brought in using the
#loaddirective.
Scripts don't actually have to exist locally on the machine. We can also execute scripts that are made available on anhttp(s) endpoint.
This means that we can create a Gist on Github and execute it just by providing the URL to the Gist.
ThisGist contains a script that prints out "Hello World"
We can execute the script like this
dotnet script https://gist.githubusercontent.com/seesharper/5d6859509ea8364a1fdf66bbf5b7923d/raw/0a32bac2c3ea807f9379a38e251d93e39c8131cb/HelloWorld.csx
That is a pretty long URL, so why don't make it aTinyURL like this:
dotnet script https://tinyurl.com/y8cda9zt
A pretty common scenario is that we have logic that is relative to the script path. We don't want to require the user to be in a certain directory for these paths to resolve correctly so here is how to provide the script path and the script folder regardless of the current working directory.
publicstaticstringGetScriptPath([CallerFilePath]stringpath=null)=>path;publicstaticstringGetScriptFolder([CallerFilePath]stringpath=null)=>Path.GetDirectoryName(path);
Tip: Put these methods as top level methods in a separate script file and
#loadthat file wherever access to the script path and/or folder is needed.
This release contains a C# REPL (Read-Evaluate-Print-Loop). The REPL mode ("interactive mode") is started by executingdotnet-script without any arguments.
The interactive mode allows you to supply individual C# code blocks and have them executed as soon as you pressEnter. The REPL is configured with the same default set of assembly references and using statements as regular CSX script execution.
Oncedotnet-script starts you will see a prompt for input. You can start typing C# code there.
~$ dotnet script> var x = 1;> x+x2If you submit an unterminated expression into the REPL (no; at the end), it will be evaluated and the result will be serialized using a formatter and printed in the output. This is a bit more interesting than just callingToString() on the object, because it attempts to capture the actual structure of the object. For example:
~$ dotnet script> var x = new List<string>();> x.Add("foo");> xList<string>(1) { "foo" }> x.Add("bar");> xList<string>(2) { "foo", "bar" }>REPL also supports inline Nuget packages - meaning the Nuget packages can be installed into the REPL fromwithin the REPL. This is done via our#r and#load from Nuget support and uses identical syntax.
~$ dotnet script> #r "nuget: Automapper, 6.1.1"> using AutoMapper;> typeof(MapperConfiguration)[AutoMapper.MapperConfiguration]> #load "nuget: simple-targets-csx, 6.0.0";> using static SimpleTargets;> typeof(TargetDictionary)[Submission#0+SimpleTargets+TargetDictionary]Using Roslyn syntax parsing, we also support multiline REPL mode. This means that if you have an uncompleted code block and pressEnter, we will automatically enter the multiline mode. The mode is indicated by the* character. This is particularly useful for declaring classes and other more complex constructs.
~$ dotnet script> class Foo {* public string Bar {get; set;}* }> var foo = new Foo();Aside from the regular C# script code, you can invoke the following commands (directives) from within the REPL:
| Command | Description |
|---|---|
#load | Load a script into the REPL (same as#load usage in CSX) |
#r | Load an assembly into the REPL (same as#r usage in CSX) |
#reset | Reset the REPL back to initial state (without restarting it) |
#cls | Clear the console screen without resetting the REPL state |
#exit | Exits the REPL |
You can execute a CSX script and, at the end of it, drop yourself into the context of the REPL. This way, the REPL becomes "seeded" with your code - all the classes, methods or variables are available in the REPL context. This is achieved by running a script with an-i flag.
For example, given the following CSX script:
varmsg="Hello World";Console.WriteLine(msg);
When you run this with the-i flag,Hello World is printed, REPL starts andmsg variable is available in the REPL context.
~$ dotnet script foo.csx -iHello World>You can also seed the REPL from inside the REPL - at any point - by invoking a#load directive pointed at a specific file. For example:
~$ dotnet script> #load "foo.csx"Hello World>The following example shows how we can pipe data in and out of a script.
TheUpperCase.csx script simply converts the standard input to upper case and writes it back out to standard output.
using(varstreamReader=newStreamReader(Console.OpenStandardInput())){Write(streamReader.ReadToEnd().ToUpper());}
We can now simply pipe the output from one command into our script like this.
echo"This is some text"| dotnet script UpperCase.csxTHIS IS SOME TEXT
The first thing we need to do add the following to thelaunch.config file that allows VS Code to debug a running process.
{"name":".NET Core Attach","type":"coreclr","request":"attach","processId":"${command:pickProcess}"}To debug this script we need a way to attach the debugger in VS Code and the simplest thing we can do here is to wait for the debugger to attach by adding this method somewhere.
publicstaticvoidWaitForDebugger(){Console.WriteLine("Attach Debugger (VS Code)");while(!Debugger.IsAttached){}}
To debug the script when executing it from the command line we can do something like
WaitForDebugger();using(varstreamReader=newStreamReader(Console.OpenStandardInput())){Write(streamReader.ReadToEnd().ToUpper());// <- SET BREAKPOINT HERE}
Now when we run the script from the command line we will get
$echo"This is some text"| dotnet script UpperCase.csxAttach Debugger (VS Code)
This now gives us a chance to attach the debugger before stepping into the script and from VS Code, select the.NET Core Attach debugger and pick the process that represents the executing script.
Once that is done we should see our breakpoint being hit.
By default, scripts will be compiled using thedebug configuration. This is to ensure that we can debug a script in VS Code as well as attaching a debugger for long running scripts.
There are however situations where we might need to execute a script that is compiled with therelease configuration. For instance, running benchmarks usingBenchmarkDotNet is not possible unless the script is compiled with therelease configuration.
We can specify this when executing the script.
dotnet script foo.csx -c release
Starting from version 0.50.0,dotnet-script supports .Net Core 3.0 and all the C# 8 features.The way we deal withnullable references types indotnet-script is that we turn every warning related to nullable reference types into compiler errors. This means every warning betweenCS8600 andCS8655 are treated as an error when compiling the script.
Nullable references types are turned off by default and the way we enable it is using the#nullable enable compiler directive. This means that existing scripts will continue to work, but we can now opt-in on this new feature.
#!/usr/bin/env dotnet-script#nullable enablestringname=null;
Trying to execute the script will result in the following error
main.csx(5,15): error CS8625: Cannot convert null literal to non-nullable reference type.
We will also see this when working with scripts in VS Code under the problems panel.
Starting withdotnet-script 1.4.0 we can now specify the SDK to be used for a script.
For instance, creating a web server in a script is now as simple as the following.
#r"sdk:Microsoft.NET.Sdk.Web"usingMicrosoft.AspNetCore.Builder;vara=WebApplication.Create();a.MapGet("/",()=>"Hello world");a.Run();
Please note the the only SDK currently supported is
Microsoft.NET.Sdk.Web
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