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MeshNetFramework iOS xcode26.0 b2
Alex Soto edited this pageJun 24, 2025 ·1 revision
#MeshNetFramework.framework
diff -ruN /Applications/Xcode_26.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MeshNetFramework.framework/Headers/MeshNetFramework.h /Applications/Xcode_26.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MeshNetFramework.framework/Headers/MeshNetFramework.h--- /Applications/Xcode_26.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MeshNetFramework.framework/Headers/MeshNetFramework.h2025-05-30 22:21:56+++ /Applications/Xcode_26.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MeshNetFramework.framework/Headers/MeshNetFramework.h1969-12-31 19:00:00@@ -1,23 +0,0 @@-//-// MeshNetFramework.h-// MeshNetFramework-//-// Created by Ria Paul on 4/9/25.-//--// In this header, you should import all the public headers of your framework using statements like #import-// <MeshNetFramework/PublicHeader.h>--#include <stdint.h>--#ifdef __cplusplus-extern "C" {-#endif--// Declare the functions exposed by the Swift framework-int32_t connectToPeerNative(const char * host);-int32_t listenForConnectionNative();--#ifdef __cplusplus-}-#endif